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What do you mean... ?
In mada's Daz3D University series tutorial you linked, they alternate between DAZ and some type of modeller to adjust the clothing.
The modeling / sculpting software that Mada uses is Modo (already discontinued for further development...) from foundry : https://campaigns.foundry.com/products/modo/whats-new
You don't have to care about that... but just fix things in the similar way with Blender.
How is this reattached/joined? See Revs Equip 2
@crosswind
You're directly making fix on the fully distorted equipment ? That'll be very very cumbersome ! Follow my tutorial to Fix the Base shape and re-fit.
The original geometry is not joined / welded, then you don't have to make it welded.
I'm getting confused.
I've followed the tutorial and supposedly fixed the accessory using your tutorial by applying a morph using Morph Loader and export/import to Blender using Grab Brush. It seems fixed but when I apply a predefined pose from a pose set, the fixed accessory distorts/warps again. The breathing tube "rips." The camera/light warps and the straps buckle.
I've looked at the other video on youtube. Fixing pJCMs seems as you say: cumbersome. Is it possible to fix the previous mentioned objects in Blender while the pose applied or is another method needed?
@crosswind
OK, I thought you were fixing base shape but you were fixing pJCMs ~~ Right, neverless the workflow still requires effort, time, patience and tricks... otherwise everybody can be qualified PAs. And that's why I never buy ripped product from those "vendors", they almost fix nothing because that really requires lot of skills and effort, etc. ~~~
And fixing pJCMs for accessories is more difficult than for garments... because accessories are mostly more rigid and complex... e.g. that equipment in your case. Well, I'm not sure if you've already understood the workflow of fixing pJCMs. You have to fix them pose by pose, or in other words: joint by joint. And the quickest and easiest way (I've already shown in previous vidoe...) is to always fix them by using the item with initial good shape !
Here's a quick video for your case: https://mega.nz/file/nfAxXBhD#gaXsMBM7nrgibYI3BbBWezFWMs1NYSzmskCucgk2GPU
( Be noted: the standard approach is to fix pJCMs on G8F Base figure rather than a character... but since you most likely always use Jill, so I just directly did it on Jill character ~~ )
And here's the package of Pose Presets for all pJCMs on G8F I've ever made: https://www.daz3d.com/forums/discussion/comment/9095831/#Comment_9095831
Edit : Better test pJCM poses related to the area where the accessory is equiped, you don't have to fix them all. If there's no obvious distortion, you just leave them alone.
I'm working on the below pose as a test when the accessory is fitted which causes the distortions. I don't understand how the mediocre pose is causing such problems.
Does your latest video has audio or narration? I understand better from your explanations. I'll try and persevere with it and achieve some results.
Thank You for being patient and providing answers for my issues.
@crosswind
More likely the distortion comes from collar / shoulder twist ( rotation on X axis of collar / shoulder joint )... so you better fix pJCM on the joint rotation one by one rather than based on a full body pose. However, technically, you can fix the equipment shape just based on this Pose, it's also doable...
I'm just partially moving to my new house and my recording devices are not with me for the time being. You can just experiment the process. Maybe I can record one next time ~~
Can you post an image of what that looks like. I'm trying the same thing and all I see is Fit To, and a bunch of unreadable dark-grey-on-black mess.
Okay. Attached ss 1 is a typical case with G8F (Victoria 8.1), Auto Follow morph with "FBM..." (full body morph) in the label of the hidden property on the wearable.
Ss 2 is a typical case with G9 (Victoria 9), Auto Follow morph with "...bs..." (blend shape) in the lable ~~
Check your DM @crosswind