Accessories Distort when attached to character

When attaching these particular accessories to a character, they warp and distort. I usually select the character in the Scene Panel and double click the item in Content Library.
I've tried selecting different parts of the character and "Fit to" but it distorts more. Revs equip 1 & 3 show the accessory undestorted. Rev 2 & 4 show them distored on the character.
For the time being to get around the issue, I don't select the character and double click on the item in the Content Library section. Move it into position using XYZ. Then use Mesh Grabber to move hidden parts as as much as possible without distoring it further.
I'm wondering what will happen if the character is in a more extreme pose...
I'm asking if anyone knows any solutions to prevent the excessive distoring and warping?








Comments
Distortion comes from the Auto Follow full body morph and partial body morphs from the figure... it's a commonly-seen issue. You can zero out the Auto Follow morph properties on the accessory (Show Hidden Property... firstly in Parameters pane...)
You can fix it by using Rigidity Group.. better plus Blender (or Mesh Grabber) if possible to move the parts to have a perfect fitting.
How-to: https://www.daz3d.com/forums/discussion/comment/8765141/#Comment_8765141
Or, cut that distorted part from the original suit / gear, make it as a Smart Prop.
Thanks for replying. @crosswind.
I clicked where the arrow is and 4 lines. Preferences > Show Hidden Properties. I could not find Auto Follow morph...? See revs Equip 6 Param.
@crosswind
So I follow your instructions in the link?
Does the accessory need to be on the character or seperated for this to work?
Is all of the accessory, Drag Selected, in this instance instead of partially?
They are already seperate items. See Revs Equip 5 acces.
Select Currently Used, if the equipment is fitted on the figure - Jill, you should be able to see Auto Follow morphs.
Yup, the accessory has to be fitted on the figure firstly, then you'll see the distortion, then you follow the tutorial to create Rigidity group for clearing the distortion.
Had a go at trying to remove the distortion with a watch on Leon when he's posed. I followed your steps. Didn't do much in the way of changing the watch back to it's original shape. Am I doing something wrong? Check your DM. @crosswind
If you prefer to watch a video, Josh Darling did one on the subject of using rigidity:
Check your DM @crosswind
Well, I checked the suit and the accessory, it's not a really simple case. As I said above, you have to use Blender as well to make a morph to fix the fitting on the equipment with rigidity groups.
Thank you for having a look. @crosswind
You know I'm going to ask you- What did you do to fix the equipment? You would like a Coffee?
Will Jill and the accessories destort and warp if I save as a Subset Scene?
The RE Revelations Equipment Belts destort and warp as well.
Ah... nothing special, still used Grab brush with Sculpt mode in Blender, as I ever showed you in previous video...
There won't be distortion if you save the equipments as whatever wearable preset or subset.
And you can fix other stuff in the same way.
I have not used the Grab Brush tool in Blender but would like to learn how to fix these issues, please? I've used only the welding accessory and Quadmesh to fix the sexy chair.
Is the grab brush tool used on all parts of the object? @crosswind
Yup, one Grab Brush can fix almost everything in 98%+ cases... wisely change angle of view, turn on/off Symmetry, as well as sculpt with Mask at the same time.
e.g.
Is the Accessories export/imported to Blender the same way as the sexy chair?
Are the accessories exported After Posing the character and separately to Blender.
Is the Grab Brush tool used the same way as Mesh Grabber?
Is Silhouette or Falloff used?
How is the morph fix implemented?
How do I straighten and reattach the breathing pipe?
I had a look at that video. It's very brief in explanation. I'd like to learn how to fix these issues. Apologies for asking Alot of questions
@crosswind
The workflow is the very same way as I fixed that chair.(for Question: 1, 4, 5) And Grab brush in Blender is much stronger than Mesh Grabber... but more or less they're similar in terms of manipulation. (Q3)
You need to 1stly zero figure's pose before exporting to OBJ (Q2)
You just need to learn essential skills ... then you'll be able to fix everthing. There's no secret in there.
If you zero the character, won't the accessories revert back to shape?
Is it better to export the suit and accessories together or separately as an .obj and what export settings are needed in this case?
Which essential skills do I need to learn?
You don't want any coffees?
@crosswind
The accessories are rigged, therefore they're always fitted to the figure... let alone you'll just need to zero figure pose.
Since the accessories are worn onto the suit, you need to export both of them, with the settings in ss1.
Essential skills of using Grab brush by following any Grab Brush tutorial on youtube...... then Grab.
I'm all fine by now without any coffees, thank you !
I'll be in touch if I cannot get it to work properly. I will record a video. Do you check your hotmail still?
I meant coffees metaphorically speaking.
Yes I know and sure thing ~~
Forgot to ask. Do I perform the add Rigidty steps before I export?
Yes, but actually, using Rigidity groups is one the of ways. You can, alternatively, load the equipment into the scene without fitting, then export it to OBJ with Base Resolution. Then import OBJ to the fitted equipment as a Fix morph with Morph Loader Pro. Then dial the morph before export to OBJ again... for fixing the fit in Blender.
I tried but failed.
check your DMs.
@crosswind
You didn't set Base Resolution on the equipment before exporting to OBJ... that was why you got error message of geometry mismatch. Carefully check the tutorial...
Here's the quick video of the workflow: https://mega.nz/file/ODx1xJxL#yM6B4qiv11v06Xu7_pKrj5Zf0fAKX3djt7EMBCpq7Vw
Yea. In the video I didn't set Base Resolution. Before I recorded, I was setting Base Resolution and still was getting errors. I followed your tutorial, now it's working.
I managed to get the suit and Equipment into Blender and use the Grab Brush and I exported it back to DAZ.
When using the Morph Loader Pro to load the obj it asks the following, See Morph Name1 attach. How do you overwrite the previous morph FixBase or is it deleted? I just named it FixBase 2 for the time being.
When I apply a pose, the accessory still distorting even after the fixed morph is added back from Blender. See Revs Equip 6
Does each accessory need it's own morph and your tutorial used to apply it or multiple accessories can be attached to the wet-suit and imported/exported?
What happens when there's a T-shirt instead of a wet-suit? Is the T-shirt imported/exported with the accessory?
@crosswind
Check the video... at 00:25. Use the settings: Reverse Deformations: Yes, Overwrite Existing: Deltas Only.
Yes, each accessory you want to fix needs a Fix morph of its own... but you can holistically export them all together, i.e. Suit + all accessories. Import OBJ into Blender, fix the accessory one by one and export them to OBJ one by one. You'll be just repeating the workflow I showed.
The reason why we export the suit is that we'll need to use it as a reference to fix the fitting of accessories equiped on the suit. If the accessories are equiped on a shirt, you export the shirt together... if on a coat, you export the coat together. The approach is all the same ~~
This worked when importing the obj from Blender.
When I apply a pose, the accessory is still distorting/warping even after the obj fixed morph is imported from Blender using Morph Loader Pro is used. See Revs Equip 6
That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~
To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5
Looks like a lot of work to fix the pJCMS of the RE accessories.
What modeller is used to push/pull?
@crosswind