Romanesque Chapel Environment Lighting

Hello, Do anyone of you have this environment https://www.daz3d.com/romanesque-chapel?

I want to use this for an special render.

Problem is, there is no lighting.

I have tried my best to put the people into the scene but I do not have a proper interior illumination.

If you see the promotional pictures in the product page, these look fantastic.

In my case it does not.

I wondered if I put a background to look more natural would help a bit, but the main issue is not sorted out.

Can you help me with issue please?

Waiting for your input, thanks!

Comments

  • felisfelis Posts: 5,729
    edited April 3

    I have it.

    This is what it look like out of the box rendered. It is the candles that have an emissive surface.

    If your issue is setting the scene up, it will be rather dark through the cameras, but you can use perspective view or hide the building itself when setting up.

    Romanesque_Chapel_00.png
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    Post edited by felis on
  • Halcon BlueskyHalcon Bluesky Posts: 679

    Hello felis, Thanks for answering my question.

    You have mentioned that with the cameras will be dark.

    The Candles have emissive surface.

    How about changing the emission lighting values or just leave like that?

    The windows look like there is a void, a background image could make it more liveable.

  • CES3DCES3D Posts: 228
    edited April 3

    Raising the "Environment Intensity" or "Environment Map" value increases the brightness of the Environment light. Alternatively, without changing the Environment light intensity, increasing the "Film ISO" in "Tone Mapping" boosts the camera's sensitivity, resulting in a brighter image.
    Brightening the Environment light will not affect the intensity of the indoor candlelight. On the other hand, increasing the ISO sensitivity will cause the indoor candlelight to appear brighter as well.

    Romanesque Chapel Sample1.jpg
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    Romanesque Chapel Sample2.jpg
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    Romanesque Chapel Sample3.jpg
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    Post edited by CES3D on
  • Halcon BlueskyHalcon Bluesky Posts: 679
    edited August 7

    Hello, I thought I had got it right the lighting in this environment.

    I have placed some lights props avobe the ceiling, I want to have these illuminate the room at Daylight temperature, similar to an LED bulb.

    The scene looks yellow, I am staring at disbelief at the screen, I want to achive this task.

    Any ideas?

    Thanks in advance.

    Romanesque Chapel Lighting.png
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    Post edited by Halcon Bluesky on
  • felisfelis Posts: 5,729
    edited August 7

    I am not sure which effect you are trying yo obtain.

    The stones has a slight yellowish/greyish color, so they can never get whiter than that, unless you alter the surfaces of them.

    Alternatively you can alter tonemapping, e.g. exposure, whitepoint or highlights.

    This is with neutral tonemapping and default surfaces, and only adding more white light.

    Romanesque_Chapel_04.png
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    Post edited by felis on
  • felisfelis Posts: 5,729
    edited August 7

    And this is the same image with exposure value 1 lower (which you often will do if taking pictures indoor).

    Romanesque_Chapel_05.png
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    Post edited by felis on
  • felis

    Thanks for coming around here.

    I had added extra light, but did not get the desired results, as you can see in the picture.

    Now you said "Alternatively you can alter tonemapping, e.g. exposure, whitepoint or highlights.

    This is with neutral tonemapping and default surfaces, and only adding more white light."

    I have to play with with the tonemapping seetings, isn't? what are the reccomended values to get this sorted out?

     

  • felisfelis Posts: 5,729

    In Tone Mapping you have F-stop, ISO and shutter speed, they all end up in Exposure Value (in real photography they will have different effects, but in Iray they are handled eqaul).

    If you lower the exposure value you make the image brighter (higher darker). Technically you can also do this in postproduction.

    Wiki https://en.wikipedia.org/wiki/Exposure_value

    White point defines what is considered white. If you e.g. change the white point to a slight yellowish, the walls will look whiter, but there will be a hue offset of everything, so I would say only small changes should be done.

  • crosswindcrosswind Posts: 9,538
    edited August 7

    I don't have the product... but if you want to have an ambient Daylight as you said above, my friend, i.e. make emission more or less like LED, you can try tweaking Emission Color and Temperature, as below screenshot. See if there's any change.

    Edit: I took another chapel I have as an example ~

    SNAG-2025-8-7-008.png
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    SNAG-2025-8-7-009.png
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    SNAG-2025-8-7-010.png
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    Post edited by crosswind on
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