Show Us Your Iray Renders. Part IV

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Comments

  • kyoto kidkyoto kid Posts: 42,207

    ..I've looked.

    The Nvidia utility that checks for drivers doesn't like my system for some reason.  It keeps telling me I don't have the latest version of Java installed (which in fact I actually do have) and then gives me the link to update it. I uninstalled their GeForce Experience utility as it was was causing conflicts with my setup.

    All I have seen listed on their site since last January are only the Game Ready ones. 

  • FishtalesFishtales Posts: 6,228

    I just got the same message on their site a minute ago also a warning that they were using a soon to be unsupported plugin smiley

  • FishtalesFishtales Posts: 6,228

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

  • kyoto kidkyoto kid Posts: 42,207
    edited September 2015
    Fishtales said:

    I just got the same message on their site a minute ago also a warning that they were using a soon to be unsupported plugin smiley

     

    ...oh wonderful.  Never really trusted Java (or Flash) that much. A case of "too many cooks in the kitchen" with their development.

    As to the HDRI.  I wnt back to the full sized 10K one toned down the intensity to 0.05 and map to .1 used finite dome, increased the dome scale to 150 and it looks like it should.

    The only way I have found to get a flat backdrop to work is to create a plane of the same aspect ratio and then apply a phto to it. You must be careful about is making sure no shadows are cast on the backdrop as well as matching the Gamma with that of the geometry and scene lighting.

    Well been a crazy day and the current test in progress is looking rather good.  01:40 here so off to bed. Will play more with it tomorrow

    Post edited by kyoto kid on
  • 3Ddreamer3Ddreamer Posts: 1,356
    icecrmn said:

    I figured out how to get the GISBiosuit to light up in iray :)

    Okay I want to know any tips you have. :-) I tripped over this last week in my runtime, and since I am working on a SF series of pictures just now - which is rare for me - I tried it out. I think I have everything covered but it would be nice to know in case I get moved to make any more

  • kyoto kidkyoto kid Posts: 42,207
    Fishtales said:

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

    ...yeah and I have the latest "non game ready/specific ones that was issued late last year.

  • FishtalesFishtales Posts: 6,228
    kyoto kid said:

    ...oh wonderful.  Never really trusted Java (or Flash) that much. A case of "too many cooks in the kitchen" with their development.

    As to the HDRI.  I wnt back to the full sized 10K one toned down the intensity to 0.05 and map to .1 used finite dome, increased the dome scale to 150 and it looks like it should.

    The only way I have found to get a flat backdrop to work is to create a plane of the same aspect ratio and then apply a phto to it. You must be careful about is making sure no shadows are cast on the backdrop as well as matching the Gamma with that of the geometry and scene lighting.

    Well been a crazy day and the current test in progress is looking rather good.  01:40 here so off to bed. Will play more with it tomorrow

    On the HDRI. If you change the Ground Scale too it changes the resolution of the backdrop, pulling it in or pushing it away depending on if you lower or raise it. I also found that if using finite sphere/box it allows the backdrop image to fit into it better.

    Tobor mentioned that making the backdrop plane a Matte object allows you to turn off shadows, if I rmember correctly.

  • kyoto kidkyoto kid Posts: 42,207

    ..hmm that's interesting.  Did he explain the process?

  • FishtalesFishtales Posts: 6,228
    kyoto kid said:

    ..hmm that's interesting.  Did he explain the process?

    Somewhere in the myriad of posts/threads covering HDRI and backdrops surprise

  • RogerbeeRogerbee Posts: 4,460

    That sounds like something I could employ on the cyclorama, I'd like to know the method too please.

    CHEERS!

  • Work in progress...a lot to learn with the Mighty Bloom filter!

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  • FishtalesFishtales Posts: 6,228
    Rogerbee said:

    That sounds like something I could employ on the cyclorama, I'd like to know the method too please.

    CHEERS!

    It seems it is to catch shadows but reading it he says it stops then reaching the backdrop.

    http://www.daz3d.com/forums/discussion/comment/909527/#Comment_909527

    http://www.daz3d.com/forums/discussion/comment/830052/#Comment_830052

  • TaozTaoz Posts: 10,308
    edited September 2015

    Trying out some old gen 3 stuff, seems to work pretty well without any shader adjustments.

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    Post edited by Taoz on
  • RogerbeeRogerbee Posts: 4,460
    Fishtales said:
    Rogerbee said:

    That sounds like something I could employ on the cyclorama, I'd like to know the method too please.

    CHEERS!

    It seems it is to catch shadows but reading it he says it stops then reaching the backdrop.

    http://www.daz3d.com/forums/discussion/comment/909527/#Comment_909527

    http://www.daz3d.com/forums/discussion/comment/830052/#Comment_830052

    Hmm, not sure if that's what I want, I want to keep shadows off the cyclorama so it won't look like a backdrop. I can do it in 3DL with Ubersurface and Iray seemed to accept it.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

    I haven't had time to render Boris with the Mec4D texture, but I know I'll like it when I do

    CHEERS!

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  • fastbike1fastbike1 Posts: 4,082

    I think you are misinterpreting the "game ready" part of the driver title. These drivers are not for specific games. They are the general, updated geforce drivers.  

    kyoto kid said:
    Fishtales said:

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

    ...yeah and I have the latest "non game ready/specific ones that was issued late last year.

     

  • FishtalesFishtales Posts: 6,228
    fastbike1 said:

    I think you are misinterpreting the "game ready" part of the driver title. These drivers are not for specific games. They are the general, updated geforce drivers.  

    kyoto kid said:
    Fishtales said:

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

    ...yeah and I have the latest "non game ready/specific ones that was issued late last year.

     

    Quoted from kyoti kid's post.

    'When I did install one of them a while back, it kept giving me blue screens right and left as it wasn't able to find the appropriate application (eg. game programme). After I rolled back to the previous general device driver I was using, the issue went away.'

    It may be she loaded the wrong one for her card.

  • Work in progress...a lot to learn with the Mighty Bloom filter!

    I dont' fancy the monsters chances, facing those two fierce looking warriors.

    Cheers,

    Alex.

  • Work in progress...a lot to learn with the Mighty Bloom filter!

    I dont' fancy the monsters chances, facing those two fierce looking warriors.

    Cheers,

    Alex.

    Thanks, Alex, you're right!

  • Rogerbee said:

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

     

    Textures are fine, it's the LACK of iRay parameters the issue, and the lack of knowledge for using the missing parameters needed for that like:

    • Dermis Color
    • Subdermis Color
    • Scattering
    • Subdermis Depth
    • Scatter Smoothing
  • IvyIvy Posts: 7,165
    edited September 2015

    Been a good day. I bought a new g2f Girl with some new g2f Clothes, and a new g2f hairdo all wrapped in a HDRi  & rendered in Iray :)

    Have a great evening y'all

     

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    Post edited by Ivy on
  • kyoto kidkyoto kid Posts: 42,207
    fastbike1 said:

    I think you are misinterpreting the "game ready" part of the driver title. These drivers are not for specific games. They are the general, updated geforce drivers.  

    kyoto kid said:
    Fishtales said:

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

    ...yeah and I have the latest "non game ready/specific ones that was issued late last year.

     

    ..all of them I looked at mentioned a specific game like GTA in the detailed description.

  • kyoto kidkyoto kid Posts: 42,207
    edited September 2015
    Fishtales said:
    fastbike1 said:

    I think you are misinterpreting the "game ready" part of the driver title. These drivers are not for specific games. They are the general, updated geforce drivers.  

    kyoto kid said:
    Fishtales said:

    I take it you have tried looking for an older driver that is newer that the one you have?

    http://www.nvidia.com/Download/Find.aspx?lang=en-us

    ...yeah and I have the latest "non game ready/specific ones that was issued late last year.

     

    Quoted from kyoti kid's post.

    'When I did install one of them a while back, it kept giving me blue screens right and left as it wasn't able to find the appropriate application (eg. game programme). After I rolled back to the previous general device driver I was using, the issue went away.'

    It may be she loaded the wrong one for her card.

    ...no, this was through their GeForce Experience service (before I found it was causing issues as well and uninstalled it). It auto checked my system's GPU coming up with the right model, then downloaded and installed the driver. After I rolled back following the BSODs I was getting, I noticed it was a "game ready" one that in the description specified it was for a new release of Grand Theft Auto.

    A few others had trouble with that one as well.  Don't remember hte release number.

    Post edited by kyoto kid on
  • RogerbeeRogerbee Posts: 4,460
    Rogerbee said:

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

     

    Textures are fine, it's the LACK of iRay parameters the issue, and the lack of knowledge for using the missing parameters needed for that like:

    • Dermis Color
    • Subdermis Color
    • Scattering
    • Subdermis Depth
    • Scatter Smoothing

    Perhaps we'll get them in a new version, I'm sure there's more to come.

    CHEERS!

  • SzarkSzark Posts: 10,634
    Rogerbee said:

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

     

    Textures are fine, it's the LACK of iRay parameters the issue, and the lack of knowledge for using the missing parameters needed for that like:

    • Dermis Color
    • Subdermis Color
    • Scattering
    • Subdermis Depth
    • Scatter Smoothing

    well I would say that most spec maps I have are no use in Iray, that is until I mess with them in Photoshop, then they can become useful.

    After days of trying out things this is where I am at.

    No strength maps in any channel apart from Top Coat Weight. No Texture maps in the Translucency Colour and SSS Colour channels.

    On thing I need to adjust is the Translucency Mask map for the tattoo

    I am going to make new thread to show what I have found. But it may take a few days to happen.

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  • jag11jag11 Posts: 885
    Rogerbee said:

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

     

    Textures are fine, it's the LACK of iRay parameters the issue, and the lack of knowledge for using the missing parameters needed for that like:

    • Dermis Color
    • Subdermis Color
    • Scattering
    • Subdermis Depth
    • Scatter Smoothing

    I agree, textures are perfectly fine, it's just we are not using this tool(Iray engine) as it should. I've been practicing with materials(a lot) and now I have a good understanding, I only hope PA's don't change the way they've been creating the textures for G2X and earlier.

  • RogerbeeRogerbee Posts: 4,460
    Szark said:
    Rogerbee said:

    I tried Sun Sky on Boris, the HD was there, but, the skin looked really unrealistic. I have also tried a Mec4D texture on Boris and it looks better and you can see the HD detail, the texture was also optimised to work with HDR's. Bjorn's texture is essentially a 3Delight texture and works best with the AoA shader and lighting. The same can really be said of many of the Gen2 textures and sadly the G3 ones too, mainly because they are still pandering to 3Delight. We NEED textures developed specifically for Iray alone!!

     

    Textures are fine, it's the LACK of iRay parameters the issue, and the lack of knowledge for using the missing parameters needed for that like:

    • Dermis Color
    • Subdermis Color
    • Scattering
    • Subdermis Depth
    • Scatter Smoothing

    well I would say that most spec maps I have are no use in Iray, that is until I mess with them in Photoshop, then they can become useful.

    After days of trying out things this is where I am at.

    No strength maps in any channel apart from Top Coat Weight. No Texture maps in the Translucency Colour and SSS Colour channels.

    On thing I need to adjust is the Translucency Mask map for the tattoo

    I am going to make new thread to show what I have found. But it may take a few days to happen.

    I went and took out all the spec maps for my Boris. He looks better, though now I'm not happy with his eyes.

    Hope to see what's in your thread soon

    CHEERS!

     

  • SzarkSzark Posts: 10,634
    edited September 2015

    What I will do is make a Material Preset (with no maps) for Genesis, Genesis 2 and 3 which will include all zones, Teeth, Eyes etc. I will even do a shader preset for the Eye Surface (for Genesis you will need the Eye Surface add-on from the store). I just use the Eye Surface for reflection maps and nothing else.

    But my new thread won't be for questions just for what we know, as a group, to get the best out of the Iray shader we have at our disposal. Yes we have a thread about Fiddling with Iray Skin but I find the info contradicts each other a lot of the time. I am not going to say that my way is the right way but more of what I have found. I will show examples of my findings. I just need to render everything out.

    Post edited by Szark on
  • RogerbeeRogerbee Posts: 4,460

    Sounds good, do carry on old chap!

    CHEERS!

  • jag11jag11 Posts: 885

    More Scott.

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This discussion has been closed.