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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic & Genesis 8 — PLEASE can we have the carpal bones back in a future update!

Fire AngelFire Angel Posts: 274
February 25 edited February 26 in Blender Discussion

Diffeomorphic & Genesis 8 — PLEASE can we have the carpal bones back in a future update!  Yes, they are essential for posing hands properly.  If you want to include the current default behaviour of merging them into the hand bone then fine, but please make this an option that I can disable.  And don't try and tell me that the carpal bones don't move relative to each other in a real hand, as one person did  — if yours don't then see a doctor, because they absolutely do have some movement in a healthy human hand.  It isn't much, but some movement is absolutely part of a healthy hand.

Post edited by Fire Angel on February 26

Comments

  • Fire AngelFire Angel Posts: 274
    February 25

    Oh, and yes I realise I could download an older version of Blender and an older Diffeomorphic, but I don't like keeping multiple versions of Blender or its add-ons installed as it can obviously cause issues with large Blender projects.

  • PadonePadone Posts: 4,001
    February 26

    The carpal bones are in the tweak layer, hidden by default.

    carpal.jpg
    519 x 151 - 18K
  • Fire AngelFire Angel Posts: 274
    February 26 edited February 27

    Padone said:

    The carpal bones are in the tweak layer, hidden by default.

    Thank you!

    Post edited by Fire Angel on February 27
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