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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic pose import different

pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
January 15 in Blender Discussion

I imported the same pose

The screen I see on daz

The screen that I see using diffeomorphic

They're different

It's not even positioned

Can you solve this?

Comments

  • PadonePadone Posts: 3,995
    January 15

    That may happen when loading poses among different generations, in which case they get converted and daz may do better or different than diffeomorphic. If the pose is for the same figure then you can upload a test pose for us to check, and eventually find and fix a bug.

  • pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
    January 15

    Padone said:

    That may happen when loading poses among different generations, in which case they get converted and daz may do better or different than diffeomorphic. If the pose is for the same figure then you can upload a test pose for us to check, and eventually find and fix a bug.

     

     

     When loading the character, unnecessary settings were loaded, resulting in a different pose.

    When I set the preset to G81 and imported it, the same pose was loaded, but there are still very slight differences. Is it not possible for it to look exactly the same as it does in Daz?

  • DrGonzo62DrGonzo62 Posts: 364
    January 15

    Did you turn off rotation limits for that character in DAZ?

  • pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
    January 16 edited January 16

    DrGonzo62 said:

    Did you turn off rotation limits for that character in DAZ?

    I'm not sure. I'm not proficient in DAZ, so I probably didn't touch the roatation limit. 

    Post edited by pigcrazy4541_5266a3f7 on January 16
  • PadonePadone Posts: 3,995
    January 16 edited January 19

    For most poses daz studio asks the user to turn off limits, if this is the case you have to turn off limits in blender as well before loading the pose.

    runtime > locks and limits

    Then if you use IK rigs as MHX or rigify, there may be slight differences depending on the pose, as the pose gets converted from the daz rig, so this is expected. It is also important to understand that diffeomorphic is first designed to import the daz assets in blender then pose and animate there, though there's features to import daz poses and animations.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2354/

    Post edited by Padone on January 19
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