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Daz 3D Forums > 3rd Party Software > Blender Discussion

Posing Geograft?

scuttlebunsscuttlebuns Posts: 39
January 9 in Blender Discussion

I am using Diffeomorphic to import to Blender and none of the geograft has bones or possibility. When I chose not to merge geografts, it did not merge to the mesh but still had no possibility. Is there any tutorial I can follow to import poseable geografts? Also, is there an option to choose specific morphs to export?

Comments

  • PadonePadone Posts: 3,995
    January 10

    Most geografts are imported and work fine, unless there's a specific example. You can use easy import with "merge geografts". The geograft bones are in the "custom" bone collection that's hidden by default.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

  • scuttlebunsscuttlebuns Posts: 39
    January 11

    Okay, I'll look into your suggestion. It's an anatomical geografts, female and male.

    I'm a hobbyist 3D artist, and although I have been playing with Daz on and off, I didn't look into it much because rendering anything on my 6GB VRAM is a pain. I got a gig to do a medical video recently and to my surprise daz has lot of 3rd party vendors doing very detailed and complex anatomical elements. Though I do realize it was probably not made with medical videos in mind, this would be a huge help for me. I am not looking forward to the prospect of custom modeling stuff.

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