Anime Toons and Filatoon Shader Q&A

12627283032

Comments

  • lady-sahmara-photo said:

    crosswind said:

    automaticcolors said:

    load Genesis9 Base Anime Feminine
    delete Genesis9 toon outline

    Export .blend with Rig conversion unreal mannequine rig and Generate FBX file

    After completing export, Genesis 9 Base's eye broken 

     

    If you expand the node Genesis 9 Toon Floating Iris, you'll find the bones under head are all removed, so the rigging of Iris is lost... The exported result in .blend file is also wrong.

    It seems a bug~~ you better fill a ticket. 

    OK :-)

    OK 

  • edited January 8

    Hi,

     

    Sorry if this has been answered before but there's like 30 pages in this thread! I'm having troube viewing Toon figures--they come out al black like a silhouette. The answer seems to be to change the viewport to Filatoon but I don't seem to have that option. I've just--like ten minutes ago--upgraded to Daz 4.23.0.1, and it still isn't there! (also the menu bar seems really tiny for some reason?). Is this a Mac issue?

     

     

    ETA: Did some more Googling and of COURSE it's a Mac issue. Sigh. It's not like Mac is a popular choice in the creative industries or anything...

    Screenshot 2025-01-08 at 01.56.50.jpg
    4472 x 2266 - 751K
    Post edited by etaktrash_d29ae59121 on
  • Try changing the Environment Weight on all of the materials to something greater than zero. Usually works for me.

  • crosswindcrosswind Posts: 9,538
    edited January 8

    etaktrash_d29ae59121 said:

    Hi,

     

    Sorry if this has been answered before but there's like 30 pages in this thread! I'm having troube viewing Toon figures--they come out al black like a silhouette. The answer seems to be to change the viewport to Filatoon but I don't seem to have that option. I've just--like ten minutes ago--upgraded to Daz 4.23.0.1, and it still isn't there! (also the menu bar seems really tiny for some reason?). Is this a Mac issue?

     

    Unfortunately, Filament drawstyle doesn't support Mac ... by now.

    Post edited by crosswind on
  • barbultbarbult Posts: 26,172

    etaktrash_d29ae59121 said:

    Hi,

     

    Sorry if this has been answered before but there's like 30 pages in this thread! I'm having troube viewing Toon figures--they come out al black like a silhouette. The answer seems to be to change the viewport to Filatoon but I don't seem to have that option. I've just--like ten minutes ago--upgraded to Daz 4.23.0.1, and it still isn't there! (also the menu bar seems really tiny for some reason?). Is this a Mac issue?

     

    Yes, it is a Mac issue. Daz Studio doesn't support Filament draw style on a Mac. That is why you don't see it in the drop down list.

  • ArtiniArtini Posts: 10,290
    edited January 8

    New interesting set for FilaToon was released:

    https://www.daz3d.com/oso-filatoon-kit-for-genesis-9

    Promo images look very nice.

     

    Post edited by Artini on
  • MadaMada Posts: 2,043
    edited January 9

    This set is a lot of fun :) fantastic use for filatoon... reminds me of Hellboy of course
    https://www.daz3d.com/astaroth-9-toon

    Astaroth 9 Toon by: , 3D Models by Daz 3D

    Post edited by Mada on
  • ArtiniArtini Posts: 10,290

    Do you know if FilaToon materials are included with https://www.daz3d.com/astaroth-9-toon

    or one need some other add-on?

    On the web page is stated: Daz Studio Iray Material Presets (.DUF) .

     

     

  • Richard HaseltineRichard Haseltine Posts: 107,898

    Artini said:

    Do you know if FilaToon materials are included with https://www.daz3d.com/astaroth-9-toon

    or one need some other add-on?

    On the web page is stated: Daz Studio Iray Material Presets (.DUF) .

    I would think that was a typo.

  • ArtiniArtini Posts: 10,290

    Ok, thanks for the answer, Richard.

     

  • Mark WMark W Posts: 4

    Mada said:

    This set is a lot of fun :) fantastic use for filatoon... reminds me of Hellboy of course
    https://www.daz3d.com/astaroth-9-toon

    I thought the same thing. I reckon it was a missed opportunition, not having a "sawn off horns" option.

  • I have a question about g9 anime eye shadow - intensity 1.duf. Which parameter of which node does this duf change: Genesis 9 toon eye socket, Genesis 9 toon floating iris, parameter or surface?
    I searched for a day and could not find it.

  • 3Diva3Diva Posts: 11,970

    automaticcolors said:

    I have a question about g9 anime eye shadow - intensity 1.duf. Which parameter of which node does this duf change: Genesis 9 toon eye socket, Genesis 9 toon floating iris, parameter or surface?
    I searched for a day and could not find it.

    What product is it from? Knowing what product it came with would help identify what it's supposed to change. Although, given the name of the preset being "eye shadow", it sounds like it probably needs to be applied to the character. The fact that it says "intensity" probably means eyeshadow needs to be applied first and then the "intensity" settings would likely adjust the brightness or darkness of the eyeshadow. That would be my guess anyway. :)

  • crosswindcrosswind Posts: 9,538
    edited January 16

    automaticcolors said:

    I have a question about g9 anime eye shadow - intensity 1.duf. Which parameter of which node does this duf change: Genesis 9 toon eye socket, Genesis 9 toon floating iris, parameter or surface?
    I searched for a day and could not find it.

    It changes the value in Cutout Opacity slot on the surface of Genesis 9 Toon Shadow Plane, from 1.0 to 0.5. Or if you open this DUF file with Notepad++, you can easily find it.

    SNAG-2025-1-16-008.png
    2560 x 1392 - 1M
    SNAG-2025-1-16-009.png
    1238 x 1173 - 84K
    Post edited by crosswind on
  • Thank you 3Diva.
    It was included in Genesis 9 Starter Essential.

    Thanks Crosswind
    I unzipped the duf file with 7zip and was able to open it with a text editor!
    I have to learn about Genesis 9 Toon Shadow Plane!

  • WonderlandWonderland Posts: 7,133

    I tried a few presets and didn't really see a difference. What exactly is it supposed to change?

  • crosswindcrosswind Posts: 9,538

    It changes the shadow strength under the upper eyelids of G9 base toon figure.

  • WonderlandWonderland Posts: 7,133

    crosswind said:

    It changes the shadow strength under the upper eyelids of G9 base toon figure.

    Thanks, I'll look more carefully next time in a closeup.

  • 3Diva3Diva Posts: 11,970

    Has anyone been able to achieve a fog effect or fading depth effect in Filament without a fog prop? Right now I don't know if it's possible but wanted to check to see if anyone has discovered a way to do it without a prop?

  • edited March 3

    How can you easily just render the line art for a character with Filament / Filatoon?

    Post edited by martin_stewart_d62a949f8f on
  • Oso3DOso3D Posts: 15,085

    It's been a bit, but I think I just made all the surfaces featureless white.

     

  • barbultbarbult Posts: 26,172
    Oso3D said:

    It's been a bit, but I think I just made all the surfaces featureless white.

     

    Intentionally or ?
  • Eustace ScrubbEustace Scrubb Posts: 2,719

    Oso3D said:

    It's been a bit, but I think I just made all the surfaces featureless white.

     

    It might be a bug in the 4.23 builds: I know they don't like the ShaderMixer "Toon" functions either.
  • Oso3DOso3D Posts: 15,085

    I did it intentionally; I wanted a drawn line sketch look.

     

  • barbultbarbult Posts: 26,172

    Oso3D said:

    I did it intentionally; I wanted a drawn line sketch look.

     

    Oh, I understand now.

  • edited March 4

    Oso3D said:

    I did it intentionally; I wanted a drawn line sketch look.

    I'm finding it difficult to replicate your effect in Daz 4.23 with FilaToon. 

    Post edited by Richard Haseltine on
  • MadaMada Posts: 2,043
    edited April 19

    I’ve just released my first set designed specifically for use with Filatoon in Daz Studio. It’s been a lot of fun exploring this illustrative style, and this is just the beginning—I'm planning to build a whole series of compatible environments and props. Next up will be something "sweet" :D

    If you're experimenting with toon or cel-shaded renders, I’d love to hear how you’re using Filatoon—and how sets like this might help bring your scenes to life.

    You can check out the set here: https://www.daz3d.com/illuminate-for-filatoon

    Can’t wait to see what you create with it!

    Popup_Bright3.jpg
    2600 x 2000 - 745K
    Popup_UprightFrost.jpg
    2000 x 2600 - 681K
    Popup_UprightHarvest.jpg
    2000 x 2600 - 552K
    Popup_Bright1.jpg
    2600 x 2000 - 898K
    Post edited by Mada on
  • barbultbarbult Posts: 26,172

    I would like some simpler designs in future products, so my character stands out from the environment.

  • MadaMada Posts: 2,043

    barbult said:

    I would like some simpler designs in future products, so my character stands out from the environment.

    Thanks for the feedback — I totally understand the appeal of simpler backdrops to let a character shine. Personally I really enjoy creating richly detailed environments, but I also offer some more subtle options in my skybox product that might suit your style better. :)

    https://www.daz3d.com/illustrative-skybox-collection-for-filatoon

  • barbultbarbult Posts: 26,172

    Mada said:

    barbult said:

    I would like some simpler designs in future products, so my character stands out from the environment.

    Thanks for the feedback — I totally understand the appeal of simpler backdrops to let a character shine. Personally I really enjoy creating richly detailed environments, but I also offer some more subtle options in my skybox product that might suit your style better. :)

    https://www.daz3d.com/illustrative-skybox-collection-for-filatoon

    Thanks for the link. Yes, that is very appealing to me.

Sign In or Register to comment.