Anime Toons and Filatoon Shader Q&A

12627282931

Comments

  • mmdestinymmdestiny Posts: 192

    Mada said:

    Q : Where can I find the FilaToon shader scripts
    A : My DAZ 3D Library > Shader Presets > Filatoon. Under that you will find FilaToon - Base and Filatoon - Outline. You can also apply any of the presets and it will create the outline geoshell if it doesn't exist (except for FilaToon - Constant, it will apply the shader without the outline). If everything is black after you apply the preset make sure you're in the Filatoon renderer, and either turn on Auto Headlamp or add some lights.

     

    Morning folks.  I finally updated to 4.23 yesterday and got the G9 Toon working nicely.  However, the shader scripts appear to be missing to apply Filatoon to anything else.  I ran a search of my entire library folder (in Windows Explorer, since I know search is still...not great in the content browser) and the only file in the entire library with the string "filatoon" is the Basic FilaToon Environment.  There is no folder at the path >Shader Presets>FilaToon either.

  • TesseractSpaceTesseractSpace Posts: 1,582

    You may need to install updates to the default resources

  • LeanaLeana Posts: 12,735

    mmdestiny said:

    Mada said:

    Q : Where can I find the FilaToon shader scripts
    A : My DAZ 3D Library > Shader Presets > Filatoon. Under that you will find FilaToon - Base and Filatoon - Outline. You can also apply any of the presets and it will create the outline geoshell if it doesn't exist (except for FilaToon - Constant, it will apply the shader without the outline). If everything is black after you apply the preset make sure you're in the Filatoon renderer, and either turn on Auto Headlamp or add some lights.

     

    Morning folks.  I finally updated to 4.23 yesterday and got the G9 Toon working nicely.  However, the shader scripts appear to be missing to apply Filatoon to anything else.  I ran a search of my entire library folder (in Windows Explorer, since I know search is still...not great in the content browser) and the only file in the entire library with the string "filatoon" is the Basic FilaToon Environment.  There is no folder at the path >Shader Presets>FilaToon either.

    The shader itself is in the Default resources package, so you should update that too.

  • mmdestinymmdestiny Posts: 192

    Leana said:

    mmdestiny said:

    Morning folks.  I finally updated to 4.23 yesterday and got the G9 Toon working nicely.  However, the shader scripts appear to be missing to apply Filatoon to anything else.  I ran a search of my entire library folder (in Windows Explorer, since I know search is still...not great in the content browser) and the only file in the entire library with the string "filatoon" is the Basic FilaToon Environment.  There is no folder at the path >Shader Presets>FilaToon either.

    The shader itself is in the Default resources package, so you should update that too.

    Hmm...that's the strangest thing.  It is installed and up to date.  I just examined the rar on my PC for that package and it indeed has the FilaToon shader, but the files were not placed when it was installed. 

  • Richard HaseltineRichard Haseltine Posts: 107,880

    mmdestiny said:

    Leana said:

    mmdestiny said:

    Morning folks.  I finally updated to 4.23 yesterday and got the G9 Toon working nicely.  However, the shader scripts appear to be missing to apply Filatoon to anything else.  I ran a search of my entire library folder (in Windows Explorer, since I know search is still...not great in the content browser) and the only file in the entire library with the string "filatoon" is the Basic FilaToon Environment.  There is no folder at the path >Shader Presets>FilaToon either.

    The shader itself is in the Default resources package, so you should update that too.

    Hmm...that's the strangest thing.  It is installed and up to date.  I just examined the rar on my PC for that package and it indeed has the FilaToon shader, but the files were not placed when it was installed. 

    .rar or .zip? If you use a version of WinRar or the like as your archive tool it may say it is a "WinRar file" in explorer but actually be a Zip.

  • mmdestinymmdestiny Posts: 192
    edited April 24

    Richard Haseltine said:

    .rar or .zip? If you use a version of WinRar or the like as your archive tool it may say it is a "WinRar file" in explorer but actually be a Zip.

     .zip, though that's not really germaine to the discussion - I installed 4.23's files using DIM like everything else I've installed from DAZ.  Point was, I examined the archive files DIM said it installed and the files the installer claimed to have placed were not the files it actually placed.
    I just uninstalled everything related to 4.23, deleted the archives, redownloaded them, and everything is fine now.  Somewhere it hiccuped the first time and either didn't unpack everything or didn't overwrite the paths correctly I guess.

    Post edited by mmdestiny on
  • mmdestinymmdestiny Posts: 192

    Are there any shaping packages for G9 that work well with sizing the G9 Base Anime eyes to get closer to the style of Sakura 8?  The eyelid Pose morphs that come with can get close, but in terms of shaping morphs the default G9 morphs have a very muted affect on G9 Base Anime eyes, and none of them can really affect the height or shape of the eyelids.

  • COMIXIANTCOMIXIANT Posts: 260
    edited April 30

    My first attempt at FilaToon and I have to say I love it big-time!

    I didn't realise it could be used to give a live old-school renderer look, nevermind be blended to create hybrids of standard and cell-shaded rendering, but that's kinda what this is I suppose, style-wise at least.  Personally I'm not interested in the purely cell-shaded look, but I absolutely am interested in the comic-book look and so I'm very pleased with how this is going!

    I don't know how to get the Rim and MatCap fiunctions working yet, so neither of those functions are in use with this image.  But I'm very pleased I checked it out and if anyone knows of any videos that will help with the Rim and MatCap functions especially, it would be great if you could share a link or two!


     

    FilaToonComicLookTest1.jpg
    2080 x 1560 - 2M
    Post edited by COMIXIANT on
  • mmdestinymmdestiny Posts: 192
    edited May 3

    COMIXIANT said:

    I don't know how to get the Rim and MatCap fiunctions working yet

    The immediate thing for Rim is its functional settings are set to hidden if Rim Amount is 0 and even when you turn it on won't do anything if Rim Color is black (which it strangely is by default).

    EDIT: Also, the surface that loads with the Base Anime figure for whatever reason sometimes appears bugged and the Rim won't work on this on its own.  If you reapply the shader presets they'll work again.

    Post edited by mmdestiny on
  • mmdestinymmdestiny Posts: 192
    edited May 3

    Working on creating some templates to represent some of the most recognizable styles in anime character design. Here's two WIP of Akira Toriyama's and Ken Akamatsu's styles.

    (Having some trouble nailing the concept of the hand-drawn "nose triangle," as once the Outline is triggered it conflicts with any lines drawn on the face map.)

    akira toriyama style.jpg
    1359 x 1239 - 350K
    ken akamatsu style.jpg
    1359 x 1239 - 334K
    Post edited by mmdestiny on
  • COMIXIANTCOMIXIANT Posts: 260

    @mmdestiny
    Thanks for the help.  Sadly neither are working even after doing that.  I'll just have to leave it for now and come back to it after the next Daz Studio update, just in case it's something that needs fixing, or maybe the early versions are not compatible with enough cards yet.

     

  • Anyone had any luck with converting Ceceila 9 Updo for Genesis 9 (or something similar that uses the OmniHair shader by default)? It doesn't have the line tesselation options that I'd expect for strand-based hair but it's not behaving like any non-strand-based hair I've seen before.

  • Wow, I am a thread-killer I guess. But at the risk of resurrecting something just for it to die again, I'm coming across another weird problem that I'm hoping someone might be able to help me solve.

    When using a spotlight as a rim light, I'm getting this weird effect where the eyes and the insides of characters mouths are getting so bright they appear to glow. Anyone know of any fixes for that?

  • Might have happened to me in a round about way. I usually just tone down the base color to something other than white.

  • barbultbarbult Posts: 26,160
    edited June 15

    echristopherclark said:

    Wow, I am a thread-killer I guess. But at the risk of resurrecting something just for it to die again, I'm coming across another weird problem that I'm hoping someone might be able to help me solve.

    When using a spotlight as a rim light, I'm getting this weird effect where the eyes and the insides of characters mouths are getting so bright they appear to glow. Anyone know of any fixes for that?

    @echristopherclark Im sorry you've felt ignored here! What is the luminance value of your rim spotlight? It may be unnecessarily too high There are some things you can do in the surfaces pane to mitigate the glow problem, though. Several objects have a Shadow Threshold of -1. Changing that to 0 will help immensely. Start with these:

    Base Anime character, Mouth Cavity surface, change Shadow Threshold -1 to 0
    Genesis 9 Toon Floating Iris, all surfaces, change Shadow Threshold -1 to 0
    Genesis 9 Toon Mouth,  Teeth surface, change Shadow Threshold -1 to 0
    Genesis 9 Toon Eye Socket, Eye Socket surface, change Shadow Threshold -1 to 0

    You can also lower Bloom Strength in the Filament Draw Options node. That alone my be enough to resolve your glow, without resorting to surface changes.

    Note also that the Genesis 9 Toon Floating Iris object's Highlight Lower and Highlight Upper surfaces have emission turned on. That will glow when Bloom is on. You can turn off the emission by setting the Emission Color to black, or just reduce its Luminance rather than turing it all the way off. It just depends on the look you want and the strength of your Bloom settings.

    I attached an example scene with Base Anime Masculine surfaces adjusted.

     

     

    duf
    duf
    Base Anime Masculine Spotlight RIM fix.duf
    116K
    Base Anime Masculine white rim spotlight.jpg
    2000 x 1500 - 540K
    Post edited by barbult on
  • Oh, I didn't feel ignored. More like I worried that I'd stopped all other conversation with my dumb questions. I was embarrassed.

    Anyway, thank you for the help! The rim spotlight luminance was too high to begin with and that solved most of it. I'll try the surface suggestions you mentioned next!

  • barbultbarbult Posts: 26,160
    edited June 15

    echristopherclark said:

    Oh, I didn't feel ignored. More like I worried that I'd stopped all other conversation with my dumb questions. I was embarrassed.

    Anyway, thank you for the help! The rim spotlight luminance was too high to begin with and that solved most of it. I'll try the surface suggestions you mentioned next!

    I'd vote for turning down the Bloom value in Filament Draw Options before messing with the individual surface settings. Changing Bloom is quick and easy and has a big impact.

    Your questions aren't dumb at all. It may just be that nobody knew an answer to the first one, so nobody responded. FilaToon fever has given way to DS 2025 Alpha fever. There is always a new thing to distract from the previous new thing. Forum threads tend to go stale after awhile. Then there is the issue of all the forum Gateway Errors, that prevent people from reading or posting in the fourm. That also kills activity. Don't be afraid to revive a stale thread with a new relevent question.

    Post edited by barbult on
  • Oso3D said:

    It's been a bit, but I think I just made all the surfaces featureless white.

     

    Has anyone done much/any line art of regular items/figures? I've casually watched this thread but have to admit I have not read it in its entirety. I'm not otherwise into the toon genres but would like to explore line art options.

  • paulawp (marahzen) said:

    Has anyone done much/any line art of regular items/figures? I've casually watched this thread but have to admit I have not read it in its entirety. I'm not otherwise into the toon genres but would like to explore line art options.

    I have. I'm working on a comic called The Blood of Seven Queens which, while it is slightly toonier than realistic, is aiming to hit more of that realism side of things. You can check out my Gallery for a couple of examples. I just started posting there again but I hope to post more.

    Anyway, the key things I've figured out are mostly from the very first post in this thread. If you start there and experiment, you'll figure out what questions you want/need to ask next. At least I did. To start out with, load up the Genesis 9 Base Anime Feminine or Masculine and zero out all of the morphs. That'll get you the outline and the anatomy pieces you need. Then play around from there to start.

    Hope that helps, at least a little!

  • I have a question.

    I make New Premitive and Sphere.
    Change suraface to FilaToon -Base.
     

    Although filatoon base is a setting without an outline, a faint outline is still added. A faint outline is also added to the rendering.
    How can I remove this?

    250625test.png
    1280 x 720 - 233K
  • scorpioscorpio Posts: 8,533

    automaticcolors said:

    I have a question.

    I make New Premitive and Sphere.
    Change suraface to FilaToon -Base.
     

    Although filatoon base is a setting without an outline, a faint outline is still added. A faint outline is also added to the rendering.
    How can I remove this?

    I did post an answer to this but it seems to have disapeared.

    Filatoon base does apply an outline. to remove the outline delete or hide the outline in the scene tab you will find it under the base item.

     

    fila1.png
    1099 x 887 - 253K
  • Richard HaseltineRichard Haseltine Posts: 107,880

    scorpio said:

    automaticcolors said:

    I have a question.

    I make New Premitive and Sphere.
    Change suraface to FilaToon -Base.
     

    Although filatoon base is a setting without an outline, a faint outline is still added. A faint outline is also added to the rendering.
    How can I remove this?

    I did post an answer to this but it seems to have disapeared.

    Filatoon base does apply an outline. to remove the outline delete or hide the outline in the scene tab you will find it under the base item.

    Sorry, that was me - it had double posted and the image was attached to the post you had edited to say it was a dupe - I'd meant to remove just the one without the image and restore the text to the one with, but apaprently I managed to remove both.

  • thanks kindly reply! scorpio & Richard Haseltine.

    FilaToon -Base does not add an outline.
    I checked the node in the Scene View, and there is no outline in the child. However, a faint outline is added. It does not disappear even when I apply remove outline. I want to render only the fill, so I want to get rid of this faint outline.

  • scorpioscorpio Posts: 8,533
    edited June 27

    automaticcolors said:

    thanks kindly reply! scorpio & Richard Haseltine.

    FilaToon -Base does not add an outline.
    I checked the node in the Scene View, and there is no outline in the child. However, a faint outline is added. It does not disappear even when I apply remove outline. I want to render only the fill, so I want to get rid of this faint outline.

    Yes you are right sorry, I was using the General preset.  

    But using the base I'm not seeing any outline at all.

    Thre image has 2 spheres one using base filatoon and the other General one has an obviose outline thats the general the other none.

    Perhaps its something in the surface settings, have you changed any thing?

    What lighting are you using?

    spheres.png
    1200 x 742 - 365K
    Post edited by scorpio on
  • scorpio said:

    automaticcolors said:

    thanks kindly reply! scorpio & Richard Haseltine.

    FilaToon -Base does not add an outline.
    I checked the node in the Scene View, and there is no outline in the child. However, a faint outline is added. It does not disappear even when I apply remove outline. I want to render only the fill, so I want to get rid of this faint outline.

    Yes you are right sorry, I was using the General preset.  

    But using the base I'm not seeing any outline at all.

    Thre image has 2 spheres one using base filatoon and the other General one has an obviose outline thats the general the other none.

    Perhaps its something in the surface settings, have you changed any thing?

    What lighting are you using?

    I don't make lights. The only lights I have are the automatic headlights. I haven't changed the surfaces either.
    By the way, why are there shadows? Are you creating some kind of light?

  • scorpioscorpio Posts: 8,533

    Yes there a light 1 distant light with shadows turned on.

  • mmdestiny said:

    Working on creating some templates to represent some of the most recognizable styles in anime character design. Here's two WIP of Akira Toriyama's and Ken Akamatsu's styles.

    (Having some trouble nailing the concept of the hand-drawn "nose triangle," as once the Outline is triggered it conflicts with any lines drawn on the face map.)

    May I ask which setting do I need to adjust so that the outline at the mouth can be more visible at front angle or any other angle? By default, that outline is much likely visible anyway and I couldn't find that much of info around. 

  • Please can anyone tell me which package incudes the FilaToon Folder as I have uninstalled countless times and it supposed to be in \My DAZ 3D Library\data\DAZ 3D\Built-in Content folder, but it never adds this file, where is it? 

    It is not in any MY Daz Folder on my system 

    Thanks

  • If memory serves, I think it was in the 3rd file of the Genesis 9 essentials.

  • Richard HaseltineRichard Haseltine Posts: 107,880

    The FilaToon shader is in Default Resources

Sign In or Register to comment.