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Daz 3D Forums > 3rd Party Software > Blender Discussion

Bake Filatoon shader for blender

kboy7573kboy7573 Posts: 0
December 2024 in Blender Discussion

Is it possiblle to bake the filatoon shader for genesis 9 as a texture to be used in blender? If so, how can I approach it?

Comments

  • PadonePadone Posts: 3,995
    December 2024

    diffeomorphic can import the filatoon shader, you have to do nothing

  • dan_thomasdan_thomas Posts: 103
    December 2024

    Padone said:

    diffeomorphic can import the filatoon shader, you have to do nothing

    Hi @Padone

    May I ask more details on importing the filatoon shader? When I imported a Filatoon character, color of the character is blackish. Is there anything I need to apply filatoon shader?

    Thanks as always.

  • PadonePadone Posts: 3,995
    December 2024

    If it is black it means you need to update, then import as usual the filatoon shader will be converted to eevee. Note that cycles can't render filatoon same as iray can't, so you need to render with eevee.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

  • dan_thomasdan_thomas Posts: 103
    December 2024

    Padone said:

    If it is black it means you need to update, then import as usual the filatoon shader will be converted to eevee. Note that cycles can't render filatoon same as iray can't, so you need to render with eevee.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    You guys are amazing. All materials were black with 4.2.1 but I can now see the filatoon shader working in Blender after installing development version of Diffeo.

    Just quick question, I turned off all lighting sources with sphere mesh totally black in Eevee, but the filatoon character was still lighted. Would you give any hint to control lighting for the filatoon character? Thanks again.

     

  • PadonePadone Posts: 3,995
    December 2024 edited January 4

    Light control for toons is not implemented yet, I was waiting for light linking in 4.3 but unfortunately it has limitations with the HDRI. I plan to do something within these limitations though, hopefully soon. Meanwhile you can add a HSV node at the end of the materials to adjust the "light" as you like.

    update. Light control is now implemented using light linking, works with blender 4.3 and the new up to date 4.3 version of the importer.

    https://diffeomorphic.blogspot.com/2025/01/

    Post edited by Padone on January 4
  • mchaconmchacon Posts: 0
    January 1

    I downloaded the diffeomorphic add-on--but it fails when I try to import a Genesis 9 character. 

     

    I just saved the character as a scene--do I need to export just the character or something?

     

    any ideas?

  • Richard HaseltineRichard Haseltine Posts: 107,860
    January 1

    mchacon said:

    I downloaded the diffeomorphic add-on--but it fails when I try to import a Genesis 9 character. 

     

    I just saved the character as a scene--do I need to export just the character or something?

     

    any ideas?

    Using Filatoon? Please post the image as an attachment, the forum doesn't properly support pasting images into the text box (you can post a lick to the attachemnt, once you have that).

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