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I still have to resort to a combination of that and the delete elements but when you have 1000 nodes in a scene it's impractical.
You don't need to select each node independently. For example, G2F is made up of multiple nodes, but hiding just the main Genesis 2 Female node will suffice.
Are your scenes actually made up of 1000s of separate figures and props?
Going to have to dig into this thread a little deeper. My pipeline includes DS, Maya and iClone and I do a lot of moving things back and forth depending on which scene in an animation is being built where.
Would be nice to think Daz pays attention to the forums on occasion. The extra time and hassle might make sense if we were talking third-party programs. Daz seems to forget it own Bryce and Carrara and forgets those customers regularly.
Another product a Poser only user I know would have bought if only obj also
http://www.daz3d.com/destroyed-mall It baffles me prop makers do not consider the market outside DAZ studio inc Max, Maya, C4D etc as well as Poser, Carrara and Bryce. I mean really did you not model it as an obj to start with?Well, there are suggestions in the thread on how to get the objs you need. :)
Yes I myself export from DAZ studio, I might buy it and test other ways for my friend yet but assure you he will not install DS, he has a real dislike of it that runs deep but still risks the occasional DS only product to try D3D DSON importer on and manually redo all the textures, I will try it myself if I buy it for insight into how well it works.
but am hedging a bit myself as a Carrara user as most involve a lot of work hopping into the vertex room for me too if many meshes and UV wrapping checked.
The DSF Tool I mentioned earlier in the thread.
http://www.daz3d.com/dsf-toolbox
Doesn't require you to have Studio.
There are some folks here that do offer .OBJ files as a second download. The Pool House and NWX Section 18 both did. There was another set that did recently, but I forget which one it was.
Stonemason included non-textured objects with The Streets Of Old London, and recently added the textures to them when customers started asking.
well I bought it and with test it with tools I have for my Poser using Skype friend, as a Rev up item is non-returnable so has to work, if someone with the dsf tool box wants to test it too feel free to share results.
Maybe a thread of stuff that works and what needs to be done might crop up like the one we have in the Carrara forum.
You can read what Nadino says about not needing DS or Poser to use it here:
http://www.daz3d.com/forums/discussion/comment/819926/#Comment_819926
straight off the bat the 3Delight scene using DSON loader
would need tweaking but loads textured so is fine
and D3D DSON loader is free
Wellllll ... Stonemason is allowed to add obj and mtl files - and does do it, which gives him more sales. Just sayin' ...
and I fail to see how having a thread saying what works and encouraging sales is a bad thing either
Carrara Octane render
Carrara native render Sky light no indirect light, finding this trickier
My problem is, even if you hide stuff it considers the hidden items material zones when you export. That can get nasty as it renamed groups and they won't match what is in DS :(
Hiding stuff definitely doesn't get the same result as deleting it. Maybe the hidden geometry doesn't get exported, but all the mats do and the texture files still get copied (if you have that option checked).
The big problem I have though, is instances. I make a lot of use of instances, and they don't get exported, so any OBJ files would effectively be incomplete (a tree instead of a forest etc).
The other thing you want to watch out for is any shaping you've made to the invisible bits. If you export it, it'll still be present when you re-import it.
Exactly. And material groups get renamed(when there are conflicts)...which can cause an issue depending on your workflow.
And that set is all one obj too
in Carrara with the lovely vertex room not a huge issue but feel for those fiddling with the geometry editor in DAZ I really do
There are vendors whose products load as full scenes (*cough* Faverel *cough*). The only way to get the use of a single prop is to export it from the scene.
No it is one solid prop
You could select by surface etc with geometry editor invert and hide polygons, delete hidden for each item and save the bits reloading new prop each time, careful not to overwrite original,
have fun
LOL meanwhile an obj export to iClone 3dX6 you can subprop everything
I was thinking about buying this until I learned from this thread that it is all one model and not in pieces as it should be. I'm also a Poser user who exports from DAZ Studio into Poser. It took me almost 2 days to convert Stonemason's Streets Of Old London to work natively in Poser without DSON. I started to use the OBJ's until I saw how many there were and figured it would be more work.
After editing the CR2's, I run them through Netherworks Studios' Creator's ToyBox to clean up the DSON junk left behind. It also checks for broken links.
I don't know why anyone would make this mall all one object. Exporting from DS should create an OBJ which is usually in a DSON auto_adapted folder. However props don't transfer over too well so a PCF might have to be created then the object saved within Poser. This will create the OBJ and morphs if there are any.
The product page doesn't mention very much. Are the props separate from the main model or are they part of it? I hate all-in-one models.
is all in one but exporting it from studio as an obj you can import it into carrara at least in bits, and iClone cannot Poser or DAZ unless maybe via Hexagon