obj's please

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  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Vaskania said:
    while on the topic of obj can we ever expect to see the ability to export only selected items from a scene as an obj?

    Hide what you don't want (click the eye next to the item in the scene tab so that it's closed), and use Ignore Invisible Nodes in the obj export dialog. Everything visible will be exported as a single obj.

    I still have to resort to a combination of that and the delete elements but when you have 1000 nodes in a scene it's impractical.
    You don't need to select each node independently. For example, G2F is made up of multiple nodes, but hiding just the main Genesis 2 Female node will suffice.

    Are your scenes actually made up of 1000s of separate figures and props?

  • jaebeajaebea Posts: 456
    edited December 1969

    Going to have to dig into this thread a little deeper. My pipeline includes DS, Maya and iClone and I do a lot of moving things back and forth depending on which scene in an animation is being built where.

  • CbirdCbird Posts: 493
    edited December 1969

    Would be nice to think Daz pays attention to the forums on occasion. The extra time and hassle might make sense if we were talking third-party programs. Daz seems to forget it own Bryce and Carrara and forgets those customers regularly.

  • Another product a Poser only user I know would have bought if only obj also

     

    http://www.daz3d.com/destroyed-mall It baffles me prop makers do not consider the market outside DAZ studio inc Max, Maya, C4D etc as well as Poser, Carrara and Bryce. I mean really did you not model it as an obj to start with?
  • Well, there are suggestions in the thread on how to get the objs you need.  :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311
    edited September 2015

    Yes I myself export from DAZ studio, I might buy it and test other ways for my friend yet but assure you he will not install DS, he has a real dislike of it that runs deep but still risks the occasional DS only product to try D3D DSON importer on and manually redo all the textures, I will try it myself if I buy it for insight into how well it works.

    but am hedging a bit myself as a Carrara user as most involve a lot of work hopping into the vertex room for me too if many meshes and UV wrapping checked.

    Post edited by WendyLuvsCatz on
  • The DSF Tool I mentioned earlier in the thread.

    http://www.daz3d.com/dsf-toolbox

    Doesn't require you to have Studio.

  • Slosh said:

    Early on in my DAZ "career" I included .obj files with my submissions, but was told it is not the way DAZ accepts files anymore. That is why you don't see it on anything new. Old sets, back when the Poser formats were the default way of doing things, obj's were part of the file structure. So even if we wanted to include our obj's (and we have them, obviously, to create the .duf's), we cannot submit them with our products. We would have to provide them independently, which goes against our sales agreements with DAZ.

    There are some folks here that do offer .OBJ files as a second download. The Pool House and NWX Section 18 both did. There was another set that did recently, but I forget which one it was.

  • nDelphinDelphi Posts: 1,927
    edited September 2015

    There are some folks here that do offer .OBJ files as a second download. The Pool House and NWX Section 18 both did. There was another set that did recently, but I forget which one it was.

    Stonemason included non-textured objects with The Streets Of Old London, and recently added the textures to them when customers started asking.

    Post edited by nDelphi on
  • The DSF Tool I mentioned earlier in the thread.

    http://www.daz3d.com/dsf-toolbox

    Doesn't require you to have Studio.

    well I bought it and with test it with tools I have for my Poser using Skype friend, as a Rev up  item is non-returnable so has to work, if someone with the dsf tool box wants to test it too feel free to share results.

    Maybe a thread of stuff that works and what needs to be done might crop up like the one we have in the Carrara forum.

  • You can read what Nadino says about not needing DS or Poser to use it here:

    http://www.daz3d.com/forums/discussion/comment/819926/#Comment_819926

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311
    edited September 2015

    straight off the bat the 3Delight scene using DSON loader

    would need tweaking but loads textured so is fine

    and D3D DSON loader is free

    Poser default firefly render.png
    1387 x 822 - 2M
    another.png
    1387 x 822 - 1M
    bit better lighting.png
    1387 x 822 - 1M
    Post edited by WendyLuvsCatz on
  • KeryaKerya Posts: 10,943
    Slosh said:

     

    icprncss said:

    The lack of obj files as well as duf only files has been a deal breaker for us. Embedded geometry has long been a complaint of many when it came to Poser prop files. IIRC, DAZ required a separate geometry file for prop files. Wonder why the change.

     

    IIRC, the reason they gave me is that the .duf file already contains the geometry information, so including the .obj would just increase the product file size unnecessarily. That sounds like a good reason to me, even though I understand the frustration of having to export the obj yourself. So, I see both sides of this, and DAZ isn't trying to be a pain by this, it's just redundant.

    Wellllll ... Stonemason is allowed to add obj and mtl files - and does do it, which gives him more sales. Just sayin' ...

  • and I fail to see how having a thread saying what works and encouraging sales is a bad thing either yes

  • Carrara Octane render

    Carrara native render Sky light no indirect light, finding this trickier

  • Vaskania said:

     

    StratDragon said:

    Vaskania said:

    StratDragon said:

    while on the topic of obj can we ever expect to see the ability to export only selected items from a scene as an obj?

     

    Hide what you don't want (click the eye next to the item in the scene tab so that it's closed), and use Ignore Invisible Nodes in the obj export dialog. Everything visible will be exported as a single obj.

     

    I still have to resort to a combination of that and the delete elements but when you have 1000 nodes in a scene it's impractical.


    You don't need to select each node independently. For example, G2F is made up of multiple nodes, but hiding just the main Genesis 2 Female node will suffice.

     

    Are your scenes actually made up of 1000s of separate figures and props?

    My problem is, even if you hide stuff it considers the hidden items material zones when you export. That can get nasty as it renamed groups and they won't match what is in DS :(

  • TangoAlphaTangoAlpha Posts: 4,587

    Hiding stuff definitely doesn't get the same result as deleting it. Maybe the hidden geometry doesn't get exported, but all the mats do and the texture files still get copied (if you have that option checked). 

    The big problem I have though, is instances. I make a lot of use of instances, and they don't get exported, so any OBJ files would effectively be incomplete (a tree instead of a forest etc).

  • The other thing you want to watch out for is any shaping you've made to the invisible bits. If you export it, it'll still be present when you re-import it.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited September 2015

    Hiding stuff definitely doesn't get the same result as deleting it. Maybe the hidden geometry doesn't get exported, but all the mats do and the texture files still get copied (if you have that option checked). 

    Exactly. And material groups get renamed(when there are conflicts)...which can cause an issue depending on your workflow.

    Post edited by larsmidnatt on
  • And that set is all one obj too

    in Carrara with the lovely vertex room not a huge issue but feel for those fiddling with the geometry editor in DAZ I really do cheeky

  • JOdelJOdel Posts: 6,322
    Vaskania said:

     

    StratDragon said:

    Vaskania said:

    StratDragon said:

    while on the topic of obj can we ever expect to see the ability to export only selected items from a scene as an obj?

     

    Hide what you don't want (click the eye next to the item in the scene tab so that it's closed), and use Ignore Invisible Nodes in the obj export dialog. Everything visible will be exported as a single obj.

     

    I still have to resort to a combination of that and the delete elements but when you have 1000 nodes in a scene it's impractical.


    You don't need to select each node independently. For example, G2F is made up of multiple nodes, but hiding just the main Genesis 2 Female node will suffice.

     

    Are your scenes actually made up of 1000s of separate figures and props?

    There are vendors whose products load as full scenes (*cough* Faverel *cough*). The only way to get the use of a single prop is to export it from the scene.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311
    edited September 2015

    No it is one solid prop

     

    You could select by surface etc with geometry editor invert and hide polygons, delete hidden for each item and save the bits reloading new prop each time, careful not to overwrite original,

     

    have funlaugh

     

     

     

    LOL meanwhile an obj export to iClone 3dX6 you can subprop everything

    meanwhile for iClone.JPG
    1928 x 1048 - 403K
    Post edited by WendyLuvsCatz on
  • I was thinking about buying this until I learned from this thread that it is all one model and not in pieces as it should be.  I'm also a Poser user who exports from DAZ Studio into Poser.  It took me almost 2 days to convert Stonemason's Streets Of Old London to work natively in Poser without DSON.  I started to use the OBJ's until I saw how many there were and figured it would be more work.

    After editing the CR2's, I run them through Netherworks Studios' Creator's ToyBox to clean up the DSON junk left behind.  It also checks for broken links.

    I don't know why anyone would make this mall all one object.  Exporting from DS should create an OBJ which is usually in a DSON auto_adapted folder.  However props don't transfer over too well so a PCF might have to be created then the object saved within Poser.  This will create the OBJ and morphs if there are any.

  • The product page doesn't mention very much.  Are the props separate from the main model or are they part of it?  I hate all-in-one models.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,311
    edited September 2015

    is all in one but exporting it from studio as an obj you can import it into carrara at least in bits, and iClone cannot Poser or DAZ unless maybe via Hexagon

    Post edited by WendyLuvsCatz on
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