[Released] Character Converter from Genesis 2 Female to Genesis 8 Female [Commercial]

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Comments

  • leonardo.chiarotti said:

    Hello @RiverSoftArt

    I'm somewhat new to Daz, so this is likely an oversight on my part. I have the same/similar issues with the eye area as many others have pointed out, however I am not sure about the process of deleting the head morph to try the conversion again and get it down to an acceptable level. In my "Vendor Name/Product Name" folder, there are no files starting with FHM. I only have a CTRL-RSC file and a RSGF file. Deleting those and trying again with different conversion options/lower tolerance values does not fix the issues with the conversion.

    I am using the Custom Character Converter script, as this is the only character I have in my library. Following the exact process on the PDF manual. I have attached a few screenshots as well.
    Thanks in advance

    Please put the Viewport in Smooth Shaded mode if you need to show a nude figure.

  • aldarri_s said:

    EDIT Found the checkbox, converted in no time, thanks.

     

    Hello, I am, too, converting Keiko 6 to G8 generation, and it worked the first time just as expected in under five minutes.

    Then, I deleted the newly created file, and restarted the process (plan to do it with all Keiko6 derived G2 characters).  However, the conversion is going for twenty minutes, and it sounds like the converter is no longer using the GPU.  Restart did not help.  Was there a checkbox that I accidentally checked or not checked?

    Also, is it supposed to go through every morph on the G2 list?  I thought it will only copy the head and the body.

    I am not sure which checkbox you are referring to (perhaps overwrite morphs)?  Having the script overwrite the morphs is VERY slow.

  • Hi Riversoft,

    While using your G3 Female to G8 Character converter,  the Zero Figure Shape Dialog Box pops up about halfway through the process. (see attached)  This happened over multiple conversion attempts on different G3 characters. I don't recall this happening the last time I used the converter.

     

    Any Ideas?

    Thanks!

     

    Restore.png
    745 x 268 - 60K
  • barbultbarbult Posts: 26,387

    Night Owl 3D said:

    Hi Riversoft,

    While using your G3 Female to G8 Character converter,  the Zero Figure Shape Dialog Box pops up about halfway through the process. (see attached)  This happened over multiple conversion attempts on different G3 characters. I don't recall this happening the last time I used the converter.

     

    Any Ideas?

    Thanks!

     

    That is due to a change in recent Daz Studio versions. You probably want to choose Restore,  but RiverSoftArt may have a better answer for you.

  • barbult said:

    Night Owl 3D said:

    Hi Riversoft,

    While using your G3 Female to G8 Character converter,  the Zero Figure Shape Dialog Box pops up about halfway through the process. (see attached)  This happened over multiple conversion attempts on different G3 characters. I don't recall this happening the last time I used the converter.

     

    Any Ideas?

    Thanks!

     

    That is due to a change in recent Daz Studio versions. You probably want to choose Restore,  but RiverSoftArt may have a better answer for you.

    Correct.  Daz changed the behavior of an action that makes this stupid popup occur in recent versions of Daz Studio.  In my copious free time, I need to go back and fix this.  I am pretty sure you should select zero (for the CLOTHING converters, restore will work too).  From my reading of the code, it looks like at that step we wanted the From Figure to go back to a vanilla G3 female and restore would not work.

  • RiverSoftArt said:

    barbult said:

    Night Owl 3D said:

    Hi Riversoft,

    While using your G3 Female to G8 Character converter,  the Zero Figure Shape Dialog Box pops up about halfway through the process. (see attached)  This happened over multiple conversion attempts on different G3 characters. I don't recall this happening the last time I used the converter.

     

    Any Ideas?

    Thanks!

     

    That is due to a change in recent Daz Studio versions. You probably want to choose Restore,  but RiverSoftArt may have a better answer for you.

    Correct.  Daz changed the behavior of an action that makes this stupid popup occur in recent versions of Daz Studio.  In my copious free time, I need to go back and fix this.  I am pretty sure you should select zero (for the CLOTHING converters, restore will work too).  From my reading of the code, it looks like at that step we wanted the From Figure to go back to a vanilla G3 female and restore would not work.

    Thank you both for the quick reply!

  • RiverSoft Art said:

    n.jmurov said:

    Oh, this one ended up with the head pulled away from the body like that liquid metal cyborg from Terminator 2.

    That sounds like you had moved the figure before converting.  The figures have to be at the origin (default location) in the scene.  Probably your clone has been messed up from that and is messing everything else up.

    Delete the clone and the converted morphs and start over.  The clones are in: C:/Users/[USER_NAME]/AppData/Roaming/DAZ 3D/Studio4/CharacterConverterMorphs

    Decided to give it another try today and the result was the same - the head far away from the rest of the figure - despite having deleted both the clone and the previously converted morph prior to the run. The clone was re-created and placed over the G8 figure in the zero position as I think it should. Anything else that I need to check/delete? 

  • So I ticked "Overwrite existing morphs" thinking that one of the morphs had the deformation baked into it but lost patience after it did not finish running in over one hour

  • n.jmurov said:

    RiverSoft Art said:

    n.jmurov said:

    Oh, this one ended up with the head pulled away from the body like that liquid metal cyborg from Terminator 2.

    That sounds like you had moved the figure before converting.  The figures have to be at the origin (default location) in the scene.  Probably your clone has been messed up from that and is messing everything else up.

    Delete the clone and the converted morphs and start over.  The clones are in: C:/Users/[USER_NAME]/AppData/Roaming/DAZ 3D/Studio4/CharacterConverterMorphs

    Decided to give it another try today and the result was the same - the head far away from the rest of the figure - despite having deleted both the clone and the previously converted morph prior to the run. The clone was re-created and placed over the G8 figure in the zero position as I think it should. Anything else that I need to check/delete? 

    I am sure the neck pull is because the clone on the default figure have been moved.  Delete the clone.  All figures need to be left in their default location and pose after they are loaded.  Then start the script.

  • RiverSoft ArtRiverSoft Art Posts: 6,820
    edited December 2024

    Oh, and go find the converted morphs (created from your previous attempts) and delete them too.

    Post edited by RiverSoft Art on
  • Yeah, I managed to find the culprit morph eventually so the problem seems to be fixed now. Thanks smiley

  • n.jmurov said:

    Yeah, I managed to find the culprit morph eventually so the problem seems to be fixed now. Thanks smiley

    Awesome!  I am so glad you figured it out.

  • schlumpenhuberschlumpenhuber Posts: 52
    edited January 7

    This is the monster I get when I try to convert the beautiful Olympia 6 into a G8F character using the G2F to G8F Converter.

    What am I possibly doing wrong? I've already gradually lowered the tolerance to 0.020, but no luck.

     

    !!!Olympia2.jpg
    1394 x 1281 - 61K
    Post edited by schlumpenhuber on
  • Richard HaseltineRichard Haseltine Posts: 108,678

    schlumpenhuber said:

    This is the monster I get when I try to convert the beautiful Olympia 6 into a G8F character using the G2F to G8F Converter.

    What am I possibly doing wrong? I've already gradually lowered the tolerance to 0.020, but no luck.

    https://www.daz3d.com/forums/discussion/comment/8513316/#Comment_8513316

  • schlumpenhuberschlumpenhuber Posts: 52
    edited January 7

    Richard Haseltine said:

    schlumpenhuber said:

    This is the monster I get when I try to convert the beautiful Olympia 6 into a G8F character using the G2F to G8F Converter.

    What am I possibly doing wrong? I've already gradually lowered the tolerance to 0.020, but no luck.

    https://www.daz3d.com/forums/discussion/comment/8513316/#Comment_8513316

    If I remember correctly, I even dressed her in bikini bottoms (can't see it atm), and the rest is nothing I wouldn't see on any normal beach, right? So I didn't think anything of it.

    Besides the disfigured face, what was particularly important to me was the clear depiction of that strange, semicircular artifact below her breasts.

    Well, if the character converter manages to finish its current, next attempt in this lifetime, I'll try to find that setting, because right now I'm not quite sure where to look for it...

    EDIT: Replaced the pic and hope that this will be ok now...

    Post edited by schlumpenhuber on
  • RiverSoft ArtRiverSoft Art Posts: 6,820

    schlumpenhuber said:

    This is the monster I get when I try to convert the beautiful Olympia 6 into a G8F character using the G2F to G8F Converter.

    What am I possibly doing wrong? I've already gradually lowered the tolerance to 0.020, but no luck.

    I would start over from scratch. Delete (using File Explorer) all the new converted morphs for Olympia AND the clone. On first run, the script creates a clone (and never recreates it).  You need to delete the clone so the script will regenerate it.  The clone to delete should be in C:/Users/USER NAME/AppData/Roaming/DAZ 3D/Studio4/CharacterConverterMorphs.

  • RiverSoft Art said:

    schlumpenhuber said:

    This is the monster I get when I try to convert the beautiful Olympia 6 into a G8F character using the G2F to G8F Converter.

    What am I possibly doing wrong? I've already gradually lowered the tolerance to 0.020, but no luck.

    I would start over from scratch. Delete (using File Explorer) all the new converted morphs for Olympia AND the clone. On first run, the script creates a clone (and never recreates it).  You need to delete the clone so the script will regenerate it.  The clone to delete should be in C:/Users/USER NAME/AppData/Roaming/DAZ 3D/Studio4/CharacterConverterMorphs.

    The problem seems to occur exclusively with Olympia 6 and Olympia 6 HD (exactly the same errors).
    Since I don't have much experience with DAZ yet, I'm afraid the problems will get much worse if I delete anything, etc.

    Can you (or sb else) confirm the problem with the Olympia 6 character?

  • IceDragonArtIceDragonArt Posts: 12,876
    edited January 12

    Will it matter if I don't have the textures for some of the characters I am converting?   I lost half my runtime textures in an external drive( I earned the characters doing promo work and don't have access to those files anymore).  I can still use the characters, I just use different skins on them but the base characters throw and error saying it can't find the textures.  Once I clear the error message ( I hit stop asking) it looks like its going to work but it just keeps running for hours and nothing happens.  Also, does this work in the new Alpha?  I am running both 4.24 and alpha at the moment so it doesn't really matter but I'm trying to make a list of what works and what doesn't

    Post edited by IceDragonArt on
  • RiverSoft ArtRiverSoft Art Posts: 6,820

    IceDragonArt said:

    Will it matter if I don't have the textures for some of the characters I am converting?   I lost half my runtime textures in an external drive( I earned the characters doing promo work and don't have access to those files anymore).  I can still use the characters, I just use different skins on them but the base characters throw and error saying it can't find the textures.  Once I clear the error message ( I hit stop asking) it looks like its going to work but it just keeps running for hours and nothing happens.  Also, does this work in the new Alpha?  I am running both 4.24 and alpha at the moment so it doesn't really matter but I'm trying to make a list of what works and what doesn't

    It shouldn't matter about the textures, but all those error messages *might* be causing problems with the long runtime. I would either put some texture files in the location that DS and the character are looking for them or edit and resave the character before trying to convert. Please use 4.24 - I doubt it works on the alpha.

  • IceDragonArtIceDragonArt Posts: 12,876

    RiverSoft Art said:

    IceDragonArt said:

    Will it matter if I don't have the textures for some of the characters I am converting?   I lost half my runtime textures in an external drive( I earned the characters doing promo work and don't have access to those files anymore).  I can still use the characters, I just use different skins on them but the base characters throw and error saying it can't find the textures.  Once I clear the error message ( I hit stop asking) it looks like its going to work but it just keeps running for hours and nothing happens.  Also, does this work in the new Alpha?  I am running both 4.24 and alpha at the moment so it doesn't really matter but I'm trying to make a list of what works and what doesn't

    It shouldn't matter about the textures, but all those error messages *might* be causing problems with the long runtime. I would either put some texture files in the location that DS and the character are looking for them or edit and resave the character before trying to convert. Please use 4.24 - I doubt it works on the alpha.

    Thank you!  I will give that a try.  

  • RiverSoft ArtRiverSoft Art Posts: 6,820

    IceDragonArt said:

    RiverSoft Art said:

    IceDragonArt said:

    Will it matter if I don't have the textures for some of the characters I am converting?   I lost half my runtime textures in an external drive( I earned the characters doing promo work and don't have access to those files anymore).  I can still use the characters, I just use different skins on them but the base characters throw and error saying it can't find the textures.  Once I clear the error message ( I hit stop asking) it looks like its going to work but it just keeps running for hours and nothing happens.  Also, does this work in the new Alpha?  I am running both 4.24 and alpha at the moment so it doesn't really matter but I'm trying to make a list of what works and what doesn't

    It shouldn't matter about the textures, but all those error messages *might* be causing problems with the long runtime. I would either put some texture files in the location that DS and the character are looking for them or edit and resave the character before trying to convert. Please use 4.24 - I doubt it works on the alpha.

    Thank you!  I will give that a try.  

    No problem. Good luck!

  • IceDragonArtIceDragonArt Posts: 12,876
    edited January 30

    I just converted my entire g2f library and I am getting the same error for every singe character. The file listed below could not be found.  Not sure whats going on?  

    /data/Daz 3D/Genesis 8/Female/Morphs/DAZ 3D,FWArt,OziChick/Amelie for Keiko 6 HD/CT

    everything seemed to work exactly like it should, the characters are all in the directory I sent them to, everything looks correct.    

    I'm getting the same error with the G3f conversions.  I've spent days...

     

    Post edited by IceDragonArt on
  • RiverSoft ArtRiverSoft Art Posts: 6,820

    IceDragonArt said:

    I just converted my entire g2f library and I am getting the same error for every singe character. The file listed below could not be found.  Not sure whats going on?  

    /data/Daz 3D/Genesis 8/Female/Morphs/DAZ 3D,FWArt,OziChick/Amelie for Keiko 6 HD/CT

    everything seemed to work exactly like it should, the characters are all in the directory I sent them to, everything looks correct.    

    I'm getting the same error with the G3f conversions.  I've spent days...

    Could the file path be too long?

     

  • IceDragonArtIceDragonArt Posts: 12,876

    RiverSoft Art said:

    IceDragonArt said:

    I just converted my entire g2f library and I am getting the same error for every singe character. The file listed below could not be found.  Not sure whats going on?  

    /data/Daz 3D/Genesis 8/Female/Morphs/DAZ 3D,FWArt,OziChick/Amelie for Keiko 6 HD/CT

    everything seemed to work exactly like it should, the characters are all in the directory I sent them to, everything looks correct.    

     

    I'm getting the same error with the G3f conversions.  I've spent days...

    Could the file path be too long?

    None of them work.  I converted a couple hundred between g2f and g3f.  So the error wa thrown in the alpha (I didnt convert then in the alpha version it doesn't work)  However.  When I try and load the character in version 4.10 they just don't load.  There aren't any sliders, although the thumbnail for the characters are where they should be.

  • IceDragonArtIceDragonArt Posts: 12,876

    Okay.  This is weird but maybe it will help someone else.  I have been having ongoing issues with 4.24 both before and after the windows update.  I worked my way through a bunch of stuff and finally uninstalled the latest game driver, installed the latest studio driver.  uninstalled 4.24, located the rest of the files for 4.24 and deleted that folder.  Re installed with DIM.  Everything works.   Not sure where things went wrong but its taken me weeks to fix this.  Thank you for your patience in answering my questions and the insane amount of time you spend helping people with your products.  Seriously, you are a rock star. 

  • RiverSoft ArtRiverSoft Art Posts: 6,820

    IceDragonArt said:

    Okay.  This is weird but maybe it will help someone else.  I have been having ongoing issues with 4.24 both before and after the windows update.  I worked my way through a bunch of stuff and finally uninstalled the latest game driver, installed the latest studio driver.  uninstalled 4.24, located the rest of the files for 4.24 and deleted that folder.  Re installed with DIM.  Everything works.   Not sure where things went wrong but its taken me weeks to fix this.  Thank you for your patience in answering my questions and the insane amount of time you spend helping people with your products.  Seriously, you are a rock star. 

    You're welcome! I am so glad you got it to work - it is a shame that it took so much to do it.

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