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Daz 3D Forums > 3rd Party Software > Blender Discussion

how to use ARP to remap daz character between original daz rig to rigify rig

liuboren66liuboren66 Posts: 8
November 2024 in Blender Discussion

I export daz rig from blender 3.6 to Cascadeur, i edit a lying pose and export this pose back to blender. 

if remap two daz rigs, it works well. But I convert to rigify for better controllability. In ARP, remapping between daz rig and rigify/MHX rig  will occur distortion.

I wanna know anyone have experience about this issus? Is there a better way to remap? or remap preset file between daz rig and rigify? 

it is daz 8.1 character, I import some morphs, use daz importer 4.2.0

Comments

  • PadonePadone Posts: 4,017
    November 2024 edited November 2024

    Just pick a side. You can't animate with one rig then convert to another then mix the animations. You can only mix animations within the same rig. If you use the daz rig for cascadeur then you need a control rig which preserves that. Rigify doesn't. ARP I don't know you should look for options to preserve the original rig.

    Another option is to use the daz rig alone. You animate with cascadeur, then import in blender, then work with NLA to mix the animations.

    Unless I misunderstand what you're trying to do.

    p.s. In diffeomorhic there's an option to keep the daz rig when generating rigify, that may be what you're looking for. This way you can use rigify as a control rig then bake the daz rig for NLA.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Rigging

    Post edited by Padone on November 2024
  • wolf359wolf359 Posts: 3,934
    November 2024 edited November 2024

    To the OP,

    Are you using cascaduer just to create still poses?

    Post edited by wolf359 on November 2024
  • liuboren66liuboren66 Posts: 8
    November 2024

    wolf359 said:

    To the OP,

    Are you using cascaduer just to create still poses?

    No, I want to do some simple idle animations, I'm just starting to learn blender, and I've heard that cascadeur allows beginners to make decent animations, so I'm experimenting with daz, blender, and cascaduer workflows

  • liuboren66liuboren66 Posts: 8
    November 2024

    Padone said:

    Just pick a side. You can't animate with one rig then convert to another then mix the animations. You can only mix animations within the same rig. If you use the daz rig for cascadeur then you need a control rig which preserves that. Rigify doesn't. ARP I don't know you should look for options to preserve the original rig.

    Another option is to use the daz rig alone. You animate with cascadeur, then import in blender, then work with NLA to mix the animations.

    Unless I misunderstand what you're trying to do.

    p.s. In diffeomorhic there's an option to keep the daz rig when generating rigify, that may be what you're looking for. This way you can use rigify as a control rig then bake the daz rig for NLA.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Rigging

     Thank you for explanation. I will try animation with cascadeur in daz and then import it into blender

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