(Released) - dForce Anika Hair for Genesis 9 [Commercial]
Toyen
Posts: 2,048
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Toyen
Posts: 2,048
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Will it hang if she is prone or supine, or upside down, or does it require the head be fairly upright?
It all depends on the pose. Due to the voluminous nature of this hair it is not very suitable for extreme poses where the head is twisted a lot in combinatio lets say with the arms and shoulders being thrown up in the air.
I was more thinking of an acrobat hanging on to a bar by her knees (though she ougth to have her hair pinned up for safety) or a pre-Raphaelite laying on her back on the bed with her hair trailing down to the floor.
Can it FilaToon? Yes it can!
Not saying it can't be done but I'd have to say that those poses sound a bit extreme for this particular hairstyle.
I will test, and if they do work I will post (later, not checked out yet).
Nice hair, Toyen. However I do not see a "front left/right behind the shoulders" adjustments listed on product page. Are there any such adjustments in the Anika Hair?
The hair is supposed to be used with the front parts being in the front most of the time. They can be posed over the shoulder in some scenarios though (see the video).
Why does it take so long to load this hair?
2026-02-18 06:00:22.455 [INFO] :: Begin asset load (merge): /People/Genesis 9/Hair/Toyen/dForce Anika Hair/dForce Anika Hair.duf
2026-02-18 06:00:22.494 [INFO] :: Determining missing assets...
2026-02-18 06:00:25.229 [INFO] :: Setting textures...
2026-02-18 06:00:25.434 [INFO] :: Scanning for addons...
2026-02-18 06:00:25.458 [INFO] :: Creating node geometry...
2026-02-18 06:00:25.463 [INFO] :: Creating UV sets...
2026-02-18 06:00:25.463 [INFO] :: Creating materials...
2026-02-18 06:00:25.480 Iray [INFO] - MDLC:COMPILER :: 1.0 MDLC comp info : Loading module "::OmniSurface::OmniShared" from "D:\Daz3D-Install\Applications\64-bit\DAZ 3D\DAZStudio4\shaders\iray\OmniSurface\OmniShared.mdl".
2026-02-18 06:00:25.562 Iray [INFO] - MDLC:COMPILER :: 1.0 MDLC comp info : Loading module "::OmniSurface::OmniHairBase" from "D:\Daz3D-Install\Applications\64-bit\DAZ 3D\DAZStudio4\shaders\iray\OmniSurface\OmniHairBase.mdl".
2026-02-18 06:04:19.390 [INFO] :: Resolving legacy figures...
2026-02-18 06:04:19.390 [INFO] :: Preparing modifiers...
2026-02-18 06:04:19.390 [INFO] :: Creating modifiers...
2026-02-18 06:04:19.427 [INFO] :: Finalizing modifiers...
2026-02-18 06:04:19.427 [INFO] :: Finalizing simulation providers...
2026-02-18 06:04:19.427 [INFO] :: Sorting property groups...
2026-02-18 06:04:19.427 [INFO] :: Setting up follow targets...
2026-02-18 06:04:19.427 [INFO] :: Start following: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.428 [INFO] :: Following started: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.428 [INFO] :: Connect base morphs: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.434 [INFO] :: Creating morph projection map: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.470 [INFO] :: Base morphs connected: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.472 [INFO] :: Creating morph projection map: Statue 1 reaching for fruit << Anika Hair Base
2026-02-18 06:04:19.476 [INFO] :: Start following: Anika Hair Base << Anika Hair Bangs
2026-02-18 06:04:19.476 [INFO] :: Following started: Anika Hair Base << Anika Hair Bangs
2026-02-18 06:04:19.476 [INFO] :: Connect base morphs: Anika Hair Base << Anika Hair Bangs
2026-02-18 06:04:19.476 [INFO] :: Base morphs connected: Anika Hair Base << Anika Hair Bangs
2026-02-18 06:04:19.476 [INFO] :: Start following: Anika Hair Base << Anika Hair
2026-02-18 06:04:19.476 [INFO] :: Following started: Anika Hair Base << Anika Hair
2026-02-18 06:04:19.477 [INFO] :: Connect base morphs: Anika Hair Base << Anika Hair
2026-02-18 06:04:19.477 [INFO] :: Base morphs connected: Anika Hair Base << Anika Hair
2026-02-18 06:04:19.477 [INFO] :: Finished asset load (merge): 3m 57.21s - /People/Genesis 9/Hair/Toyen/dForce Anika Hair/dForce Anika Hair.duf
No, you have to go into the rigging and bend/twist/side the hair before running the sim. (or using a timeline and turning the model upside down a bit so the hair falls back first)
Hello there,
Unfortunately, I have no clue what could be happening on your end. For me, the hair loads within 2 seconds.
If the problem persists, try contacting support.
Toyen