A welcome consequence of Genesis 3

I don't know if it's just me not noticing before but since G3F was launched there has been an explosion of vendors creating stuff for her over at Renderosity (are we allowed to mention them here...)

It always seemed that lots of great stuff was being produced for V4.2 but apart from a few dedicated vendors (OutOfTouch is a good example), clothing for Genesis and Genesis 2 was always a bit thin on the ground. Now though there is a whole load of new stuff available, and a lot of it is filtering down to Gen2 and even Genesis.

Maybe it is the whole iRay scene that has kicked this all off rather than Gen3, either way having a whole lot of new runtime content produced can only be a good thing...

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Comments

  • nDelphinDelphi Posts: 1,934

    Actually, that explosion started with V6. There is a lot of stuff for Gn2/V6, most of that was being produced months before Gn3/V7 hit the scene.

  • MistaraMistara Posts: 38,675

    waiting on a male explosion  lol  
    mankinis !

  • mackis3Dmackis3D Posts: 44

    Maybe DZ Heng is already working on them.  :-)

  • MistaraMistara Posts: 38,675

    hope so, i haz a few of his m4 sets. and the couple of leather sets Richabri made.  need some gianniploitation sets kiss

  • FSMCDesignsFSMCDesigns Posts: 12,851

    I think it's great that there are more and more items for genesis figures coming out at Rendo and other sites other than DAZ. I always find it odd when forum users say they shop only here, talk about missing out.

    I do have a big concern though. I like V7 and want to do more with her, but that it solely based on GenX being updated. I was under the impression Dimension3D was working on it, but just saw that he is now back at Rendo with a big welcoming which makes me wonder about the future of GenX.

  • kyoto kidkyoto kid Posts: 42,117

    ...a number of vendors sell at both stores. I would be more concerned if he went to where the birds and plants flew off to.

  • fixmypcmikefixmypcmike Posts: 19,708

    D3D said he was waiting for G3M before updating GenX to avoid having to do it twice.

  • kyoto kidkyoto kid Posts: 42,117

    ...same was the case with G2 due to the gender split..

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,541
    kyoto kid said:

    ...a number of vendors sell at both stores. I would be more concerned if he went to where the birds and plants flew off to.

    Yes I noticed they seem to stick together more

  • almahiedraalmahiedra Posts: 1,367
    nDelphi said:

    Actually, that explosion started with V6. There is a lot of stuff for Gn2/V6, most of that was being produced months before Gn3/V7 hit the scene.

    It begins with G2 but slowly. The level with G3F is higher. I count a page of 100 products, 29 were for G3F  and 29 for V4, the next page 24 for G3F, 25 for V4 and so for two page more. In the first months of G2F rendo didn't have several pages with equal number of products for G2F and V4. Of course, G3F is using the wave created for G2.

  • JOdelJOdel Posts: 6,322

    I'm wondering whether the dropping of the Triax rigging might be one of the reasons for this sudden adoption by 3rd-party vendors.

    Genesis 1 got very little support outside of the DAZ store itself. Apart from Sickleyield I think tere were no more than a handful of people who ever did anything for Genesis (on the other hand, around the same time DS shaders finally started showing up in the other markets). Once DAZ restored the gender split it seemed that outside vendors wrre a bit more willing to at leasdt give it a try. But it was still close to half way through G2's production run before you saw very much G2 content. One did start seeing character morphs which could be applied to either G2F or V4 during this phase, though.

    G3F seems to have hit just about when the market was finally ready to start considering Genesis, and it appears to have hit the ground running. At least insofar as poses and skimpwear go. Morphs are also begining to become fairly evident., But skins are still a bit slow to make a strong appearance. Although there are a few.

  • RAMWolffRAMWolff Posts: 10,369

    G3F doesn't use TriAx rigging?  WHAT? 

  • fixmypcmikefixmypcmike Posts: 19,708
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    No, it uses dual quaternion.

  • mjc1016mjc1016 Posts: 15,001

    Two reasons Genesis 1 did so poorly, elsewhere...

    1.  It was neuter.  Needing to model to the base figure made it hard to make specific gendered items.  There's a lot of unisex/doesn't matter stuff around but not a lot of specific (at least early on) stuff.

    2.  It was so different and so 'new'...it wasn't natively supported in Poser and required, what by some, was considered sacrilege.  Leaving the reservation, so to speak, ruffled more than a few feathers.

    Both reasons, though, are really non-reasons (more like excuses) and mountains made from mole-hills.

    Genesis 2, at least brought back the separate genders...which, at least for near human and human characters does make some things a lot easier.  Genesis 3 is just expanding upon that and the whole Genesis concept is reaching a level of maturity.  But it is 4 yrs old (Genesis 2 is 2 yrs old)...and has 'aged' much better that V3 or any 3rd generation figure has (well, maybe A3 can be considered a 'timeless' figure...)

  • Ghosty12Ghosty12 Posts: 2,081

    Yeah that is the one thing I have noticed too, in that there is a lot of gear coming out for G3F, but very little for G2F/G2M to me at least the G2 series is being thrown on the heap like many others.. V3 was good, V4 was great, G1 was pretty good and G2 was really good to, but G3 seems to be on its way to becoming so popular that it is likely to outshine all previous generations at the utter detriment to those previous generations..

    Though where those previous generations might take off is with the Poser community since V3/V4/G1/G2 all work in Poser where as from what I understand G3 will not..

  • mjc1016mjc1016 Posts: 15,001
    ghosty12 said:

    Though where those previous generations might take off is with the Poser community since V3/V4/G1/G2 all work in Poser where as from what I understand G3 will not..

    And neither did Genesis 1, at first...

  • DarkSpartanDarkSpartan Posts: 1,096

    Some people have gotten her into Poser, and there are YT tutorials running around that provide the method.

  • fred9803fred9803 Posts: 1,565

    I reckon that a lot of people were like me and resisted moving over to DS and didn't want to mess with the DSON nonsense. Iray made me make the change over to DS a few months ago and it didn't really take too long to re-learn DS.

    Now that G3 is exclusively DS I think quite a few more will move over. And if what I've heard about the render times with Cycles in P11 are true, they probably won't be going back to Poser.

    Although it's hard to turn my back on most of the 300GB of Poser content I have, I'm really enjoying the DS experience.

  • ScavengerScavenger Posts: 2,674
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    No, it uses dual quaternion.

    This is a better thing?

  • DarkSpartanDarkSpartan Posts: 1,096
    Scavenger said:
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    No, it uses dual quaternion.

    This is a better thing?

    It is if you want maximum compatibility with most other 3D animation and gaming platforms.

  • LeanaLeana Posts: 12,954
    Scavenger said:
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    No, it uses dual quaternion.

    This is a better thing?

    I don't know if it's a better system per se (my guess would be that TriAx gives you more control), but it's certainly a better choice for rigging a figure with so many face bones: TriAx rigging uses a lot of weight maps and it would have been a nightmare to rig the face with it.

    It's also an industry standard, so in theory it should facilitate exchanges between applications (well, not with Poser since it doesn't support it, even via the DSON importer).

  • nicsttnicstt Posts: 11,715

    I've tried and do not liked poser, but I do wish they'd get there act together; reading the various threads out there, there are many Poser users wishing the same. It it could use Genesis 1,2 and 3 easily without issues that would be of benefit to both products. At least I can't see a legitimate business reason why not. But I do like the upside of other folks supporting G3; I just hope the long-term implications are equally meritorious.

  • HavosHavos Posts: 5,627

    From a comment from MallenLane, I understand that G3's rigging system uses less resources (in particular memory) than TriAx. Given that G1 and G2 are huge memory hogs (depending on your number of installed morphs, they sometimes need 1GB to load a single figure), then I think a switch to a less resource hungry system is a good move.

  • nDelphinDelphi Posts: 1,934
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    What? I was under the impression you already knew this. Hmm.... I swear I thought I saw you post in the V7 thread when this was being discussed. I must be getting slower than I thought.

  • RAMWolffRAMWolff Posts: 10,369
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    No, it uses dual quaternion.

    Is there more information on this?  I'm curious as to why DAZ is all of a sudden dropping the TriAx in favor of this method?  So is TriAx then obsolete?  I didn't see an option to for Dual Quaternion in the rigging options under Geometry so just curious about all this! 

  • RAMWolffRAMWolff Posts: 10,369
    nDelphi said:
    RAMWolff said:

    G3F doesn't use TriAx rigging?  WHAT? 

    What? I was under the impression you already knew this. Hmm.... I swear I thought I saw you post in the V7 thread when this was being discussed. I must be getting slower than I thought.

    HAHAHA.... we are all getting older, if I did make a comment in another thread about all this I certainly don't remember!  cheeky

  • MistaraMistara Posts: 38,675

    g3 in carrara can't be far behind?

  • LeanaLeana Posts: 12,954
    RAMWolff said:

    I'm curious as to why DAZ is all of a sudden dropping the TriAx in favor of this method?  So is TriAx then obsolete?  I didn't see an option to for Dual Quaternion in the rigging options under Geometry so just curious about all this! 

    TriAx is not obsolete, it just wasn't the right tool to rig this figure. See MallenLane comments about the technical choices made for G3F here:

    http://www.daz3d.com/forums/discussion/comment/845208/#Comment_845208

     

    The tools needed to support dual quaternion rigging have been in DS since they added weight mapping support, IIRC they call it "general weight mapping".

  • RAMWolffRAMWolff Posts: 10,369

    Oh, so perhaps then since Poser supports that then they might actually have a stab at getting this generation into Poser! 

  • LeanaLeana Posts: 12,954
    edited August 2015
    RAMWolff said:

    Oh, so perhaps then since Poser supports that then they might actually have a stab at getting this generation into Poser! 

    That's not the same as poser weightmapping AFAIK. But as dual quaternion rigging is a standard rigging method there's more chances to see it implemented in Poser than a proprietary system like TriAx.

    Post edited by Leana on
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