That shader is compiled from 'fragments' when it is passed from Studio to 3DL to render...like any of the ShaderMixer shaders. But, ultimately, 3DL does all the compiling, specifically shaderdl.exe (in Windows...not sure what the Mac extension is, if there is one).
Improper flagging of an executable, like an sdl, by a JIT IS a sure way to trigger a DEP event...and therefore an ACCESS_VIOLATION error.
Comments
That shader is compiled from 'fragments' when it is passed from Studio to 3DL to render...like any of the ShaderMixer shaders. But, ultimately, 3DL does all the compiling, specifically shaderdl.exe (in Windows...not sure what the Mac extension is, if there is one).
Improper flagging of an executable, like an sdl, by a JIT IS a sure way to trigger a DEP event...and therefore an ACCESS_VIOLATION error.
What's the problem Iray 0% 20 min lit..67% ..
2 overheads lights
4 rim lights
Camera 1 -- no head lamp ( off )