• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Please HELP - Merging Geografts Issue

fedecruzicfedecruzic Posts: 0
July 2024 edited July 2024 in Blender Discussion

Hi, im using diffeo to import this character, and idk how to merge the geografts properly. I've got Brestacular and Golden Palace though the issue seems to be with Brestacular always.
I've tried both methods, SubD Displacement and Geomentry Nodes(experimental), and i've found problems with both:

When i use SubD Displacement, i get a mismatch in skin colour, like if they materials had changed. The positive with this method is that it lets me edit the breast geometry after the merge, the wireframe behaves properly.

When i use Geometry Nodes(expermiental), the skin color mismatch disappears and looks great. The negative side of this method is that it does not let me edit the breast geometry, the wireframes intersect.

Can someone provide me a solution that fixes both the skin colour mismatch and the geometry edit problem. I've been searching so much about how to get this to work and found almost anything, and this is as far as i could get by myself. Thank you in advance!

Post edited by fedecruzic on July 2024

Comments

  • PadonePadone Posts: 3,995
    July 2024

    Geometry nodes is experimental and has issues don't use that. The standard method works fine here, I tried Kat with golden palace and breastacular. Unless there's specific steps to follow. You could file a bug report at bitbucket with a test scene and exact steps to reproduce the issue. Be sure to update first.

    https://bitbucket.org/Diffeomorphic/import_daz/issues

    kat-gpb.jpg
    599 x 295 - 33K
  • fedecruzicfedecruzic Posts: 0
    July 2024

    I've solved part of  the problem by deleting the veins geo shells, that was causing the change in skin color. What i haven't been able to fix is these green outlines in the skin, them being the contour of the body surface in Daz. Any ideas about that?

  • Fire AngelFire Angel Posts: 273
    October 2024

    The green or sometimes blue lines are a Blender bug, though unfortunately the developers have said they aren't going to fix this in the near future.  You can fix the figure by removing volume scatter nodes and/or volume absorption nodes and using subsurface scattering alone to get the subsurface effects.  Sorry I can't remember whether it's the volume scatter, volume absorbtion or both that you need to remove.  There is a material import option in Diffeomorphic that solves this for you by using SSS in a single Principled BSDF instead of the more complex setup, which has to be set in the Diffeomorphic settings.  In some lighting conditions the results may not look as good, but the lines will be gone.

  • PadonePadone Posts: 3,995
    October 2024

    Apart the principle option which of couse uses sss, there's also an option in the global settings to use sss with the bsdf materials, instead of the volumetric aka iray skin. Using sss for the skin is the recommended method in blender, that's why the developers don't consider the volume bug, but unfortunately can't convert the iray skin, so you have to tweak the sss skin by hand.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.