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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic: Why does this characters skin look so weird in blender?

hillside3dhillside3d Posts: 8
October 2024 in Blender Discussion

I imported a character into blender using Diffeomorphic.
Why does her Skin look so weird in blender?

Here is the product link: https://www.daz3d.com/charity-for-genesis-8-female
All other characters work fine, just this one looks off.

Any Ideas?


 

 

Comments

  • PadonePadone Posts: 3,998
    October 2024 edited November 2024

    There's a bug for the image editor tiles, which are used in the normal maps. Now reported to Thomas. Meanwhile you can fix the offset by hand either in daz studio or blender.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2240/

    update. This is fixed in the last commit.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

    Post edited by Padone on November 2024
  • hillside3dhillside3d Posts: 8
    October 2024

    She didn't come with a normal map by default. Applying the normal map in daz and then reimporting fixed the skin.

    MissingNormalMap.PNG
    1581 x 800 - 150K
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