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© 2026 Daz Productions Inc. All Rights Reserved.
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What about Anime/Manga stuff not tied directly to any specific franchise? I would think there is some kind of market for that?
I can see where e.g. sets/props could pose a bigger challenge -- e.g. DzFire has some tuff that would make for great toys, and may not have been the original intent. That may be part of the problem -- the lawyers have to factor in existing contracts, legal agreements, etc. They may only be able to go so far. Even for their own items, many are comissioned works and their may be something about requring a license for 3D usage or just not allowing that for free. I think Decimator (and maybe the Texture Atlas) could not be included in free versions of DAZ Studio for that reason. So maybe it's just a business deciion for DAZ or maybe there are legalities that make it more challenging. This thread does make me more intrerested in giving 3D printing a try though!
If the artist has a following :) But unaffiliated Anime stuff isn't going to grab peoples attention.
And if that artist does have a following, even if we can't call it a franchise, they are effectively their own brand.
Texture Atlas is free though. It's useful for more than just games. Where decimator is obviously for real-time applications.
there's always Zbrush central too for models, and Sculptris forum, many make them for just for printing not 3D art
iClone pipeline another posibility can put your friends faces on them too.
I have an XYZ printer, it is crap
yeah that's why it's still too soon for me. The "affordable" ones are not the quality I want. The ones that seem like they have potential (for what I want) are 60k or more LOL. There may never be one a good price for my needs because even as the tech evolves, the demand won't be too high compared to other daily items. For example I have a wide format Epson photo printer. Was $800 bucks. A regular standard size Epson printer with scanner/fax ability can be bought for less than $50 on sale. While the wide format printer is superior...most people can't see why I would pay that much more.
Point is, I bet we will have some OK 3D printers in the next 10 years, but the ones I want will likley be 10K lol.
sonic screwdrivers?
my dream was to make dragon and fairy figurines to print and sell, and sell as printable clipart.
I think most of the assets here would have to be highly modified to make them interesting as toys, and then they'd be expensive toys. A car would need to have rotating wheels, and ideally doors that open. For doors, a suitable real-world mechanism has to be added to the model. This is not easy to do, because you need it to also "latch." Even for people, it's better to print some parts separately -- allows for color without painting, which is always expensive to do. Hair can't just be applied using Fit-To. A separate head would allow it to rotate, but you'd have to model the joints for a snap fit.
In a perfect world, there would be special versions of models specifically made for 3D printing. I imagine they'd be more expensive, but as long as they have the features, the added cost would be palpable, It means there's less to do to make the model truly print-ready.
Sculpture artists today can send a model to China and have it duplicated for low volumes in resin. Overall cost per piece is less than 3D printing, and the quality is much better, so I don't see this changing much. Where 3D printing is useful is in the customization and personalization businesses. For example, there are some companies that will produce a miniature ceramic bust of a dearly departed family member. They can do a pretty good recreation of the face from a couple of good photographs. Makerbot's shop in New York has a 3D photo booth that does something similar, and the prints can be ordered form Thingiverse.
Well, when Target sells 'em for $20, that pretty much means there's no market for them in 3D-space, unless you add a naked lady to it, or something! The one sold by ThinkGeek -- the juggernaut licensor of nearly all things Sci-Fi -- doubles as a TV remote. Theirs is prop-quality, too. (It is 11th Doctor, though. I prefer 9th and 10th.)
You can still make those dragons and fairies for resale, but unless they change their mind, just not from Daz assets.
i did some work on poser7 Katie. don't know what their 3d printing policy is
can't use this outfit though. would have to make an outfit from scratch. and the hair. and her wings. and this assuming i'm allowed to print Katie
only 12 hours left of my vacation >.<
My fiance and I talked about 3D printing a wedding cake topper -- but for our own cake, so no EULA violation. (We eventually decided we'd just go with flowers, lol, mainly because we're too busy to be that creative!) I see no reason why DAZ should change their current policy. As noted, it's a market with big potential. Of course they'd want to be part of making it profitable. Having said that, it would be nice if they rolled out their "coming soon" 3d printing service or some kind of 3D print license.
Most people render Daz assets farily stock..and I would envision the same would happen for 3D print. How many action vickies would people try to spam out that have the same bodysuit and colors even...So yeah, Daz probably doesn't want action vickie clones on the market. Honestly, I don't want to see it either, but that is just me being selfish.
For 3D print, there is no point in anyone buying a 3D print license from Daz. Most aren't going to make any money. No one wants the vast majority of Daz/Poser peoples stuff in small miniature form... Daz selling a license doesn't really add up financially for the licensee.
Just putting my opinion out there, but Daz should allow 3D print which some caveats. I tend to prefer simple, but in this scenario I could see them protecting Stock Vickie Model and Action Vickie statues. But completely limiting 3D print isn't a good idea. Selling an overpriced license doesn't seem like a good direction either.
While some people want to make money with games and pay daz a license for it, there is at least some basis to risk that investment.* Games have proven to make money.
*though it sucks casuals like me who have no interest in selling games has to have a game license even if they aren't trying to sell games...and just want to craft interactive experiences(which they never finish)
I don't understand. If they keep it non-commercial, it has no potential for them other than weekend hobbyists. Or maybe someone in love with their own "special girl" they've made with Genesis 2. Yeah, okay. Whatever.
Some people are just assuming they will change to commercial and charge some type of "premium" license. There's absolutely no indication of that. I offered in my first post such a plan, should it be adopted, is unlikely to succeed. Daz is coming at this very late, with well-established players already offering low-cost and free solutions. There's no potential for Daz unless they make it happen, which means commercial licenses that favorably compete in the market. Just like everything else.
You want to educate yourself on the needs of 3D printing. Free-standing, tiny little tendrils with little puffballs on the end...probably not going to be very good for 3D printing. Not only does the item have to be watertight, but there's the consideration of parts that may be too delicate and, while they may print, will be probable breakage points, and also how much material will be used up in the printing of the item as that can have a big impact on the price of printing. Places like Shapeways have some information on how to make your pieces printable.
Looking at some sites, including your preferences, it seems DAZ has already lost out and I say that because there seems to be no safety measures in place for any of these places to monitor/restrict what the mesh is that is uploaded or where it comes from and I can see plenty that I recognize. :-(
Yoda is everywhere.
Lots of other stuff too, but Yoda is a staple in 3D print. And you would think Yoda would be recognizable.
If you see meshes that you recognize and believe are being used illegitimately, contact Daz with the URL. I'm sure they have people that send out appropriate cease-and-desist requests. No one assumes everything on YouTube was uploaded by its rightful owner, and no one with any sense is going to commercialize just anything they find on the Web.
thanks!! found it
Many of the Yoda and Star Wars models are marked Non-Comm. Those that aren't eventually are.
Before assuming such non-commercial use is illegal, consider that for years Lucas has allowed the public to create non-commercial fandom drawn art, sculpture, even working robots, of Star Wars properties. In fact, there is a vibrant culture of active R2D2 builders across the glove, and the practice is sanctioned by Lucasfilm (and now Disney). Members can even build and sell low quantities of parts to distribute to others, as long as it's not an ongoing business venture. Similar policies exist for Star Trek and other properties. This is why you see so many Star Trek/Star Wars fanfiction on YouTube. The studios actually condone it, as long as it's done within their prescribed limits.
None of this has anything to do with Daz and Genesis 2, however.
Ain't that the sad part about it.
There comes a point where slavish adherence to the 'it's our IP, we must protect it' mantra goes beyond stifling creativity.
This is why the current EULA isn't solving anything. It is lacking, and it feels like an open-ended agreement that one day in the future could be in favor of everybody but me.
See, people are talking about external alternatives now, just to support some EBAY sales. This is a broken situation, but DAZ could fix this in a New York minute by just making a complete, fair, and affordable 3D commercial printing EULA with everything (including cost) laid out in plain language and without mystery or incantation.
Well, I think at this point it's up to Daz to clarify, given the brief language in the EULA on the subject (and the fact that it's repeated under real-time "game" content, which seems to be a mistake?). There are many of us who wish to support Daz in this new artistic realm, but we won't be able to until the terms are better spelled out. If the intent is to unequivocally disallow commercial use for the foreseeable future, I'd rather know that now, so I can dream about other things.
I must be doing it wrong. I've mostly used decimator for crowds and background figures.
p.s. it's on sale 66% off right now, despite the "cannot be included in any sale, this includes the 30% PC Discount, we apologize" disclaimer on the product page.
Yes of course you can use it for that too! Just like texture atlas was obviously intended for games, but people have found it useful for pre-rendered pieces as well. Over time I just found texture atlas spoken about pretty commonly outside of the interactive community and not decimator so much. But your use certainly a valid one.
Not to mention the little details like increasing ankle, shin, wrist, and forearm thicknes enough to reduce breakage, but not enough to destroy realism. How many vicky prints didn't even survive shipping? Then there's other sculpture topics, like hair, or how to to sculpt an iris and pupil so eyes don't look so dead.
I found that thread to be amusing. I dont' think I commented cause I didn't want to seem callous. If my vickie broke I would have been sad.
The only problem is that "complete" and "fair" means simply making full 3D use part of the existing license and not adding anything new, at all. I've posted this before: what's the difference, what's fair and unfair about the existing licence if it is:
Any market niche you can name for 2D: from wall art ranging from $50-$5,000, to an animated feature, greeting cards, a TV commercial, a comic book, a tee shirt, a mug, an engraving, a character merged into a photograph, a 3D (stereo glasses) movie, or a 50 foot billboard, every last one of them has a parallel example as 3D.
3D isn't a bigger revenue stream than 2D, not is it a substantially different one. As I've already shown several times, there's even a lot of examples (bas relief, silhouettes, embossing, etc) where you can't even clearly define the result as 2D or 3D.
It's parallel, from the creative process, to the execution, to the distribution. Anyone ever done the "art show circuit"? Doesn't matter if you're an illustrator, or a pewter figure maker, or a ceramicist who specializes in humorous frogs, or a glass figurine maker, or a photogrpaher. You market it the same way, to the same people. Had a booth at Comicon or something similar? Same thing. Been on Etsy? Gotten stuff into a gift shot or a chain? A small gallery? There isn't a dang bit of difference.
So, so you think DAZ is going to offer each product with your choice of a 2D or a 3D license, at the same price (because the markets are so parallel)? Isn't it totally unfair to demand the 2D license fee up front, force every artist to pay it even if they're only making 3D art? Explain how that is "reasonable"? Why is a "2D rendering" worth less than a "3D rendering"?