Show Us Your Iray Renders. Part IV

14647495152100

Comments

  • HoppittyHoppitty Posts: 475

    A quick one... Playing with lights, shaders, and a couple models I rarely get to use.

    putemup3b.jpg
    2000 x 1125 - 147K
  • Oso3DOso3D Posts: 15,088
    Tobor said:

    Well, since you asked -- Indian skin (American, South Asian) tends to be darker. The skin on the body and arms is very light, and lacks "depth." I think I'd work on the skin tone in the Shader panel, because once you do it at the output stage, those color changes affect everything.

    HOW DARE YOU QUESTION MY GENIUS! I mean, thanks. ;)

    Well, the lightness varies a lot. Been looking at skin tones in images and... all over the place. From much darker to a little lighter. Definitely on the lighter side. There's something about the skin tone that seems off for Indian skin, but I can't... put my finger on it. Maybe it's oversaturated? Hrm.
     

    Tobor said:

    if you want to add splashes of color to the scene, which always adds interest, bring in a spotlight somewhat obliquely on the side of the character opposite the main light -- for this render that would be the left side of the character. Change the color, and really crank it up. It's okay for accent lights to be fairly bright, as long as it doesn't wash out. Remember to soften the light by changing it from Point to Disc, and upping the emitter size to at least 30cm W and H. Yo don't want it to contribute much, if any, shadows that compete with the main key light, which is on the character's right.

    I don't think there's a way to make the hair you're using look good, even with Slosh's great Iray hair package. The way the roots of the hair meet the skullcap is completely unrealistic. I have the same hair (I mean the package, not on me!), and I only use it when I'm doing renders that will be painted over. 

    Yeah, lighting could use work. My first intense focus was on trying to get the facial features to look right... do they look relatively right?

    As for the hair, yeah. I wasn't actually using the Iray Hair thing, I've worked out something equivalent on my own. I was hoping the skullcap part (literally) is sufficiently out of view. I'll have to poke at my LAMH stuff and see if anything works.

     

  • ToborTobor Posts: 2,300
    There's something about the skin tone that seems off for Indian skin, but I can't... put my finger on it. Maybe it's oversaturated? Hrm.

    First, we should probably settle on which racial Indian you mean. Let's not perpetuate Columbus' mistake! :) To me, if anything, it's under-saturated. You can boost that in the Tone Mapping section if you'd like to play around with it, and don't want to do it in post. 

    Collect some reference photos and use those for the skin tone. There's plenty to choose from in a Google or Bing search. Your character looks modern, so you can use contemporary references, making that a little easier. It's no sin to put the reference photo side-by-side on your monitor. Arists have been using examples of real people to create better art for several thousand years. If I'm adjusting skin tone in Photoshop, I'll place the photo on a layer, and use it with the Saturation/Hue/Lightness adjustment layer to dial in a similar appearance.

    Your example has a rosacea in her face. That looked wrong to me, so I looked around for examples of Asian Indian women with rosey cheeks. Didn't find many. I believe this type of coloration comes more from European heritage. There are always natural variations, of course, but if a characteristic isn't in a good percentage of your reference photos, it's probably not going to work when you're going after ethnic authenticity.

    As for the hair, yeah. I wasn't actually using the Iray Hair thing, I've worked out something equivalent on my own. I was hoping the skullcap part (literally) is sufficiently out of view. I'll have to poke at my LAMH stuff and see if anything works.

    Your version of it isn't bad, and is about what I've achieved with it using custom settings, Slosh's UHT, and OOT's somewhat less useful (IMO) Iray hair package.. But like I mention above, it's not the material, but the geometry. There's something about the flatness of the hair that lacks interest and that hint of reality. It's what a plastic doll's hair looks like, not what a human's hair looks like.

     

  • Oso3DOso3D Posts: 15,088
    I mean India. And it was supposed to be blush, not rosacea. Maybe I'll skip that... I've had various images to flip back and forth between.
  • Oso3DOso3D Posts: 15,088

    Ugh. Well, LAMH keeps locking up my computer. Hrm. What other hair...

     

  • Oso3DOso3D Posts: 15,088

    Ok, this is an improvement, I think. I swapped the blush to lighten (which fits a lot of images I was seeing), better lighting, better hair.

     

    Indian Woman 4.jpg
    2000 x 2000 - 1M
  • ToborTobor Posts: 2,300

    Yep, I think you're zeroing in on this. 

  • Oso3DOso3D Posts: 15,088

    Rendered a topless version. You can go to my deviantart account from sig link.

     

  • IvyIvy Posts: 7,165
    edited August 2015

    Ttitle: The Bait.

    these are 2 examples of HDRi lighting from some new paks i got. I really am loving using HDRi I'm trying to learn how i can buld mine own for animation.

    The first one pic is with the IBL behind the Character  with the evrio maps turned up to 2.5

    the second one is  the IBL in the front with the evio map turned down to ..5  Both took about the same time to render 2mins at 1920 x 1080 hd.

    still giving my new girl  a workout..lol ... And yes daz moderators I have panty's on my model so I can meet the terms of TOS.

    Best view full size 1080 HD for details. 

    lights in back.jpg
    1920 x 1080 - 182K
    lights in front.jpg
    1920 x 1080 - 209K
    Post edited by Ivy on
  • Oso3DOso3D Posts: 15,088

    I prefer the first image, Ivy. You can't see her as much, but it's... a more 'exciting' composition/lighting.

    IMO

  • IvyIvy Posts: 7,165

    I agree but its cool how by turning the dail you can change dome rotation your light IBL locations  I think back light always make the render look more dramatic

  • Toyen said:

    Daring - Rendered in Daz Studio 4.8 with Iray, no post-work.

    Really nice shot smiley

  • OstadanOstadan Posts: 1,130

    Small render here.  I have a laptop (Macbook Pro, 2.4GHz i5, 8GB memory) that I use to demo Studio from time to time.  Its content library is entirely stuff that was downloaded for free.  This render uses elements from a couple of the tutorials, and took 78 minutes to complete 1245 iterations.  Frankly, it was more than '80%' done after the first half hour, and looked pretty much the same at that point.  All of the materials were autoconverted.  I'm particularly pleased with the autoconversion of the painted walls, which seem to me to be almost perfect in the way they bounce the light.

    The lighting is a 'point' light with an IES profile applied (Lithonia LIghting catalog SL 2 96HO), 5000K temperature, and sized to match the specs on the Lithonia site (8 feet by 9 inches), with an output of 18300 lumens.  I didn't do much in the way of composition, unfortunately, but it turned out rather nice for so little time investment (most of which was setting up the fluorescent light).

    asylum.png
    512 x 512 - 413K
  • ToborTobor Posts: 2,300

    Nice to see someone putting IES profiles to good use. They're pretty amazing for the extra realism they can add -- and what's more, they're FREEEEE!

    I wish you could "look" through a point light, though. Would make aiming them in the scene a little easier. Never mattered as a 360 degree light sources, but it matters with a profile. I end up making a light/camera rig. Hopefully, in D|S 4.9, they'll remember you can now make a point light into a directional light, and they'll add the ability to use it as a view option in the Viewport.

  • IvyIvy Posts: 7,165
    edited August 2015

    Okay here is one i did tonight

    Title " Best Day Ever!" , A scene I recreated from the movie tangled  where Rapunzel left her tower,

    This has been far my longest render with my 2 titans , it took 22 minutes to render this.   all I can figure is because of all the green in it. The blue sky is the default Iray dome sky I move the ground pane shadow up so it would match on the grass  which was a bugger to get all this stuff converted over to Iray Materials  I think thats what took the longest in this whole scene I have another one I'm about reader to render using he same Rapunzel character

    Well did I come close? click for best viewed full size 1080 HD details

    best day ever.jpg
    1920 x 1080 - 377K
    Post edited by Ivy on
  • RafmerRafmer Posts: 564
    Ostadan said:

    Small render here.  I have a laptop (Macbook Pro, 2.4GHz i5, 8GB memory) that I use to demo Studio from time to time.  Its content library is entirely stuff that was downloaded for free.  This render uses elements from a couple of the tutorials, and took 78 minutes to complete 1245 iterations.  Frankly, it was more than '80%' done after the first half hour, and looked pretty much the same at that point.  All of the materials were autoconverted.  I'm particularly pleased with the autoconversion of the painted walls, which seem to me to be almost perfect in the way they bounce the light.

    The lighting is a 'point' light with an IES profile applied (Lithonia LIghting catalog SL 2 96HO), 5000K temperature, and sized to match the specs on the Lithonia site (8 feet by 9 inches), with an output of 18300 lumens.  I didn't do much in the way of composition, unfortunately, but it turned out rather nice for so little time investment (most of which was setting up the fluorescent light).

    Yeah, I was quite surprised with that room when I was playing with a fireplace, I liked the final result.

    Fuego2.jpg
    1920 x 1080 - 617K
  • Oso3DOso3D Posts: 15,088

    Classic scene!
    (Cyclops for Genesis and modified Irayed skin, Horse 2, some Xfrog stuff, Ocean for land and water, though I'm not happy with my water texture)

     

    Looking for ships.jpg
    2000 x 2000 - 2M
  • IvyIvy Posts: 7,165

    it could use some grass props too, that might add to the ground effect :) other wise it looks great , and to be hoest grass props add a lot of time to Iray renders..HA HA , that last one I did was by far the longest one opf my Irays yet

  • Oso3DOso3D Posts: 15,088

    Yeah, I've done grass before and just... skipped it this time. ;) Sandy shore! Or something.

     

  • Oso3DOso3D Posts: 15,088

    Commentary about models and Iray elsewhere got me thinking.

    Here's Victoria 4, spruced up with Iray, Pyrit hair, and a dynamic bodice dress (freebie from Optitex site), and the usual Pixar HDRI (I didn't feel like mucking around with a complex lighting/set thing)

     

    While the older tech is apparent in a few places (like the bend of her elbows), otherwise she looks pretty good.

     

    Victoria 4 Iray.jpg
    2000 x 2000 - 1M
  • IceCrMnIceCrMn Posts: 2,322

    Commentary about models and Iray elsewhere got me thinking.

    Here's Victoria 4, spruced up with Iray, Pyrit hair, and a dynamic bodice dress (freebie from Optitex site), and the usual Pixar HDRI (I didn't feel like mucking around with a complex lighting/set thing)

     

    While the older tech is apparent in a few places (like the bend of her elbows), otherwise she looks pretty good.

     

    looking good :)

    I like the rainbow god-ray light effect thats peeking in from the side

  • Oso3DOso3D Posts: 15,088
    I wish I could claim responsibility for that but it's a happy accident from the hdri angle.
  • ToborTobor Posts: 2,300

    While the older tech is apparent in a few places (like the bend of her elbows), otherwise she looks pretty good.

    VERY nice job! The elbows are nothing a good bends package wouldn't fix. There might even be some freebies on Rendo or ShareCG for this. I use the Perfect V4 package, which includes joint morphs for the arms.

  • Oso3DOso3D Posts: 15,088

    Thanks! I stick to Genesis and Genesis 2 generally, but I was curious what I could do.

     

  • Oso3DOso3D Posts: 15,088

    Change of pace:

    Several free items (bed, room), then fuzzy wuzzy texture on some free teddy bear object I found. Displacement at, oh, Subd 5 or something.

     

    Teddy Waiting.jpg
    2000 x 2000 - 2M
  • Oso3DOso3D Posts: 15,088

    As an addendum, most of my 'important' focus is on scifi and fantasy, so that's the content I tend to buy. I am very grateful that Daz' has slowly released a lot of contemporary content for free; having kitchen, bedroom, and lots more decor and scene stuff is great for easily setting up a nice interior shot (like my previous render).

     

    I REALLY appreciate all the free content, along with the renderer, Daz provides. Thank you.

     

  • SDevSDev Posts: 158
    edited August 2015

    Iray 10 min quickie, i7 5820k, gtx 970, Karen 7 mixed up with Beth 7 and tweaked, still testing Iray before importing props from MODO :) Still wish there would be an interface directly to MODO, my fave renderer and modeller. 1st one without specific lights, 2nd one using DTHDR-Studio A, clothes from OOT, Neftis Guillaume Hair loaned from M4 :)

    Smiling via Iray.png
    1920 x 1080 - 761K
    Smiling via Iray V1.1.png
    1920 x 1080 - 741K
    Post edited by SDev on
  • Oso3DOso3D Posts: 15,088

    All the clothing is from Wilmap, though retextured a bit (the Wellie's, I put a simple rubber and then made it a little less glossy, the scarf started as red fabric but, again, reduced the backscatter a lot -- I find the default blue/red fabric just looks weird without some tweaking).

    Character is a heavily modified Ninive 6.

    Skin is Benjamin (heh), again modified (specular/glossy skin, put spec map in top coat, fresnel top coat)

    Hair is Actual Hair, modified.

     

    Frozen Falls.jpg
    1236 x 2000 - 1M
  • Trying to figure out how canvases works. So I started experimenting with an idea I've had for a while.
    This is what I did: two "beauty" renders (one with each figure), one render with material ID and then using the material id render as mask to blend my two renders together in Photoshop.

    Dreams of another life f.jpg
    1080 x 810 - 328K
  • Oso3DOso3D Posts: 15,088
    edited August 2015

    George and his twin.

    (G2M, Benjamin skin with a lot of tweaks for Iray, West Park backdrop, used standard Stucco for the main wall)

    Attaching isn't working for some reason, so link to Deviantart: http://willbear.deviantart.com/art/George-and-Twin-555670767

     

    Post edited by Oso3D on
This discussion has been closed.