Show Us Your Iray Renders. Part IV
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Here is a quick one I did in Iray while playing with lighting and shaders. I used the UTH Hair Shaders on Janna hair - it made a big difference. Sorry for the external link, but the image has some nudity.
https://www.renderosity.com/mod/gallery/charlie---great-tats-/2638371/
Ivy - I really like this one, the hair is outstanding and the pose is great as well!!!
Wow thats eye poping , did you do it in Iray?
Thanks for teh comment on my reflect render, I've been playing around with it for a while, I am also convertering oldr contentent over to g2f and Iray, so I can strech my runtime a little further.
Your very welcome, and thanks so much for your compliment!
Yes, it was done in Iray using 3 mesh lights, in a typical 3 point light arrangement (just DS plane primitives set up as emitters). I cheated a bit and used a very low intensity HDRI too, intensity set to 0.1 IIRC. Did quite a bit of shader adjustment for almost everything as well. I've found that a lot of my older content works quite well in Iray with a few minor shader modifications.
Finally created something I like, character is rendered with iray, the rest is postwork in photoshop, only post on the "zombie" is colour correction to blend in
Never trust a friendly zombie!
Anyway, that's a fun render.
Not sure that's cheating. Only in the deep void of space are there no floors, walls, ceilings, or atmosphere to reflect and influence light. Even the air and ground in an outside scene contributes to reflective light contributing something to the scene. So to the contrary, it's the renders without any kind of environment that are cheating. That doesn't occur in real life, even controlled scenes like a studio. There's always something reflecting and altering the light.
Don;t feed the zombies they will just want you to join their gang :)
..but but...zombies were people too.
Augmented Teen Girl.
Just some quick work.
Maybe a little extra fun?
This one took me about an hour, three iterations of my new Rumiko character, wearing (left to right) Mec4D's gym outfit, Soldier 2025 for G2M, and smay's SF-001 suit.
People keep complaining that Iray renders are lengthy, that Iray is focused entirely on photorealism.
Here's an image of Ninive 6 with all Iray surfaces on everything, no postwork. Took 2 mins, 17 seconds to render.
This one's for my mom... she adores the dancing hippos in Dance of the Hours in Fantasia, so...
(Genesis, Cow head, lots of mods)
This is Called "Out of the Light"
MECD Great Wizard , That I applied Iray mats to her alchemist textures. I just love this wizard he always has such a serious expression .( giggles) . HDR Labs HDRi Sky background and a super bright back light.
Render with Daz Studio
Updated this dreamer pic. The original pic uses a conforming outfit, but I really wanted it to drape like a nightgown, not shrinkwrap around the breasts. So I redid it with a dynamic outfit, and I'm much happier with the result. (If I was really ambitious I could map a lace edge to the cuff and neckline, but I'm happy with it as is)
Close up.
...Iray study for an RPG character I'm currently playing.
For some odd reason loading the scene takes longer than rendering it.
Used MEC4D's Iray ambient environment and a backdrop screen.
My little con artist from the CeeZee in 2075 Chicago, "Plain Jane".
Revising an earlier model and using what I've learned about supersuit, another render with much better arranged clothes.
(Smoking Jacket from Wilmap, shirt from One Man Band, leggings from Wilmap, TNC shoes from... something)
My 1st still lots to learn approx 9 minutes..
...did you turn the rendering camera headlight off?
Boo no that's what I git for coming from the "Reality" side of things...
I took my light test scene and added the Emissive Shader to all the lights in the scene, added a few more items and ran the Iray Uber Shader on everything else. No other lighting used.
New Arrival.
Excellent!
I wouldn't worry about the headlamp. You can turn it off or offset it. You'll likely need some kind of fill because the scene has a distinct light source off 90 degrees from the character. Her face will be in shadow without fill of some kind.
Since there's also a distinct shadow from the HDRi, you might try placing a spotlight with its emitter changed from Point to Disc. Enlarge the size from about 10 cm (the default) to maybe 50 or even 75 cm. Turn up the Luminosity until you get a good fill. I'd place it to the character's right a bit for a nice modeling effect.
Yeah like I said lots to learn I was looking for the light to move was not able to find it. The only thing I am happy is it does not look too complicated to use, comapred to lux times well you know...
Something about that scene makes me want to break out in song ... "The hills are alive with the sound of Iray..." (though, that's not edelweiss in the picture).
More on the headlamp thing: Remember to use a user-defined camera, and not any of the views, like Perspective. The views don't have controllable headlamps. In the camera properties you can turn the headlamp off (the usual advice, though it's not always warranted), as well as change its intensity and offset from the lens.
It was left on by pure accident and lack of experience, when you turn it off all goes dark but I use iray draw which work around that
Press CTRL+L to stop previewing lights in the scene.
..that's really nice. I just got Real Lights for Daz Studio IRay. Gonna play with them.
...I found my experience with tonemapping shutter speed and apature in Lux to be a big help with Iray The only thing I miss is having the actual "film type" selections. In IRay, to get that "Kodacrhome 64" look (my favourite film when I did photography) like I could in Reality/Lux with a single click, I have to bump the saturation up ever so slightly.