Show Us Your Iray Renders. Part IV

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Comments

  • DustRiderDustRider Posts: 2,888

    Here is a quick one I did in Iray while playing with lighting and shaders. I used the UTH Hair Shaders on Janna hair - it made a big difference. Sorry for the external link, but the image has some nudity.

    https://www.renderosity.com/mod/gallery/charlie---great-tats-/2638371/

  • DustRiderDustRider Posts: 2,888
    edited August 2015
    Ivy said:

    Iray reflection test  with HDRi back ground.

    My first render test using reflection. this took 2 minutes . Click for best view 1080 HD details

     

    Ivy - I really like this one, the hair is outstanding and the pose is great as well!!!

    Post edited by DustRider on
  • IvyIvy Posts: 7,165
    edited August 2015
    DustRider said:

    Here is a quick one I did in Iray while playing with lighting and shaders. I used the UTH Hair Shaders on Janna hair - it made a big difference. Sorry for the external link, but the image has some nudity.

    https://www.renderosity.com/mod/gallery/charlie---great-tats-/2638371/

    Wow thats eye poping , did you do it in Iray?

    Thanks for teh comment on my reflect render, I've been playing around with it for a while,  I am also convertering oldr contentent over to g2f and Iray, so I can strech my runtime a little further.

    Post edited by Ivy on
  • DustRiderDustRider Posts: 2,888
    Ivy said:
    DustRider said:

    Here is a quick one I did in Iray while playing with lighting and shaders. I used the UTH Hair Shaders on Janna hair - it made a big difference. Sorry for the external link, but the image has some nudity.

    https://www.renderosity.com/mod/gallery/charlie---great-tats-/2638371/

    Wow thats eye poping , did you do it in Iray?

    Thanks for teh comment on my reflect render, I've been playing around with it for a while,  I am also convertering oldr contentent over to g2f and Iray, so I can strech my runtime a little further.

    Your very welcome, and thanks so much for your compliment!

    Yes, it was done in Iray using 3 mesh lights, in a typical 3 point light arrangement (just DS plane primitives set up as emitters). I cheated a bit and used a very low intensity HDRI too, intensity set to 0.1 IIRC. Did quite a bit of shader adjustment for almost everything as well. I've found that a lot of my older content works quite well in Iray with a few minor shader modifications.

  • SadCubesSadCubes Posts: 32

    Finally created something I like, character is rendered with iray, the rest is postwork in photoshop, only post on the "zombie" is colour correction to blend in

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  • ToborTobor Posts: 2,300

    Never trust a friendly zombie!

    Anyway, that's a fun render.

  • ToborTobor Posts: 2,300
    DustRider said:

    I cheated a bit and used a very low intensity HDRI too, intensity set to 0.1 IIRC.

    Not sure that's cheating. Only in the deep void of space are there no floors, walls, ceilings, or atmosphere to reflect and influence light. Even the air and ground in an outside scene contributes to reflective light contributing something to the scene. So to the contrary, it's the renders without any kind of environment  that are cheating. That doesn't occur in real life, even controlled scenes like a studio. There's always something reflecting and altering the light.

  • IvyIvy Posts: 7,165
    SadCubes said:

    Finally created something I like, character is rendered with iray, the rest is postwork in photoshop, only post on the "zombie" is colour correction to blend in

    Don;t feed the zombies they will just want you to join their gang  :)

  • kyoto kidkyoto kid Posts: 41,925

    ..but but...zombies were people too.

  • nDelphinDelphi Posts: 1,922
    edited August 2015

    Augmented Teen Girl.

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    Post edited by nDelphi on
  • VisuimagVisuimag Posts: 578

    Just some quick work.

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  • DarkSpartanDarkSpartan Posts: 1,096
    edited August 2015

    Maybe a little extra fun?

    This one took me about an hour, three iterations of my new Rumiko character, wearing (left to right) Mec4D's gym outfit, Soldier 2025 for G2M, and smay's SF-001 suit.

    RumiTriptych.png
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    Post edited by DarkSpartan on
  • Oso3DOso3D Posts: 15,088

    People keep complaining that Iray renders are lengthy, that Iray is focused entirely on photorealism.

    Here's an image of Ninive 6 with all Iray surfaces on everything, no postwork. Took 2 mins, 17 seconds to render.

     

    Iray simplified woman in dress.jpg
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  • Oso3DOso3D Posts: 15,088

    This one's for my mom... she adores the dancing hippos in Dance of the Hours in Fantasia, so...

     

    (Genesis, Cow head, lots of mods)

     

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  • IvyIvy Posts: 7,165
    edited August 2015

    This is Called "Out of the Light"

     MECD Great Wizard , That I applied Iray mats to her alchemist textures. I just love this wizard  he always has such a serious expression .( giggles) .  HDR Labs HDRi Sky background  and a super bright back light.

    Render with Daz Studio

    into the light 1.jpg
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    into the light2.jpg
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    Post edited by Ivy on
  • Oso3DOso3D Posts: 15,088

    Updated this dreamer pic. The original pic uses a conforming outfit, but I really wanted it to drape like a nightgown, not shrinkwrap around the breasts. So I redid it with a dynamic outfit, and I'm much happier with the result. (If I was really ambitious I could map a lace edge to the cuff and neckline, but I'm happy with it as is)

     

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    Dreamer's Key2.jpg
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  • eiliestleiliestl Posts: 100

    Close up.

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  • kyoto kidkyoto kid Posts: 41,925
    edited August 2015

    ...Iray study for an RPG character I'm currently playing. 

    For some odd reason loading the scene takes longer than rendering it.

    Used MEC4D's Iray ambient environment and a backdrop screen.

    My little con artist from the CeeZee in 2075 Chicago, "Plain Jane".

     

    plain jane.png
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    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,088

    Revising an earlier model and using what I've learned about supersuit, another render with much better arranged clothes.

    (Smoking Jacket from Wilmap, shirt from One Man Band, leggings from Wilmap, TNC shoes from... something)

     

    You and Me and the Whiskey make Three.jpg
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  • BobvanBobvan Posts: 2,653

    My 1st still lots to learn approx 9 minutes..

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  • kyoto kidkyoto kid Posts: 41,925

    ...did you turn the rendering camera headlight off?

  • BobvanBobvan Posts: 2,653
    edited August 2015

    Boo no that's what I git for coming from the "Reality" side of things...

    Post edited by Bobvan on
  • FishtalesFishtales Posts: 6,214
    edited August 2015

    I took my light test scene and added the Emissive Shader to all the lights in the scene, added a few more items and ran the Iray Uber Shader on everything else. No other lighting used.

    New Arrival.

    Click for full size image.

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    Post edited by Fishtales on
  • ToborTobor Posts: 2,300
    edited August 2015
    Bobvan said:

    My 1st still lots to learn approx 9 minutes..

    Excellent!

    I wouldn't worry about the headlamp. You can turn it off or offset it. You'll likely need some kind of fill because the scene has a distinct light source off 90 degrees from the character. Her face will be in shadow without fill of some kind.

    Since there's also a distinct shadow from the HDRi, you might try placing a spotlight with its emitter changed from Point to Disc. Enlarge the size from about 10 cm (the default) to maybe 50 or even 75 cm. Turn up the Luminosity until you get a good fill. I'd place it to the character's right a bit for a nice modeling effect.

    Post edited by Tobor on
  • BobvanBobvan Posts: 2,653

    Yeah like I said lots to learn I was looking for the light to move was not able to find it. The only thing I am happy is it does not look too complicated to use, comapred to lux times well you know...

  • ToborTobor Posts: 2,300

    Something about that scene makes me want to break out in song ... "The hills are alive with the sound of Iray..." (though, that's not edelweiss in the picture).

    More on the headlamp thing: Remember to use a user-defined camera, and not any of the views, like Perspective. The views don't have controllable headlamps. In the camera properties you can turn the headlamp off (the usual advice, though it's not always warranted), as well as change its intensity and offset from the lens.

  • BobvanBobvan Posts: 2,653

    It was left on by pure accident and lack of experience, when you turn it off all goes dark but I use iray draw which work around that

  • RafmerRafmer Posts: 564
    Bobvan said:

    It was left on by pure accident and lack of experience, when you turn it off all goes dark but I use iray draw which work around that

    Press CTRL+L to stop previewing lights in the scene.

  • kyoto kidkyoto kid Posts: 41,925
    Fishtales said:

    I took my light test scene and added the Emissive Shader to all the lights in the scene, added a few more items and ran the Iray Uber Shader on everything else. No other lighting used.

    New Arrival.

    Click for full size image.

    ..that's really nice.  I just got Real Lights for Daz Studio IRay.  Gonna play with them.

  • kyoto kidkyoto kid Posts: 41,925
    Bobvan said:

    Yeah like I said lots to learn I was looking for the light to move was not able to find it. The only thing I am happy is it does not look too complicated to use, comapred to lux times well you know...

    ...I found my experience with tonemapping shutter speed and apature in Lux to be a big help with Iray The only thing I miss is having the actual "film type" selections. In IRay, to get that "Kodacrhome 64" look (my favourite film when I did photography) like I could in Reality/Lux with a single click, I have to bump the saturation up ever so slightly.

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