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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic export daz enviornment texture issue

pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
September 2024 in Blender Discussion

https://www.daz3d.com/high-class-living-area

When moving the environmental asset of the daz to the blender using the Diffeomorphic, the texture does not come in properly

 

The asset I use is this

https://www.daz3d.com/high-class-living-area

 

But it looks like this in my blender

 

https://imgur.com/a/mFcKgCQ

 

What's the problem? This has been causing me to suffer for days

 

Thank you in advance for your help

Comments

  • crosswindcrosswind Posts: 9,580
    September 2024

    That product uses a custom 4-Layer Uber shader that diffeo cannot directly convert... the quickest way is to convert the shader to Iray Uber in DS before export...then finetune settings with shader nodes in Blender.

    SNAG-2024-9-19-032.png
    2011 x 1377 - 2M
    SNAG-2024-9-20-034.png
    2560 x 1392 - 3M
  • PadonePadone Posts: 4,018
    September 2024

    You should also receive a warning in blender that there's unsupported custom shaders in the scene. So the importer tells you why.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Material Methods

  • pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
    September 2024

    Thank you for your reply

    You've ended my pain

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