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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic issues with eyelashes shapekeys

AckyAcky Posts: 4
September 2024 in Blender Discussion

Hey guys,


I've been doing this in the past without problems on a bunch of G8 and now since i need a few new G8 i am having issues and maybe i am in a loop because i can't seem to fix it.


Getting G8 from daz 4.22.0.16 to blender 4.2.1 with diffeo 4.2.0 and even tried development version final destination being unreal 5.4.2 for a G8 with shapekeys.


After a simple diffeo import i import units and for the sake of this post what i am interested in is the eye closed morph.

After conversion to shapekey and transferred to eyelashes the shapekey is broken and i don't understand what i am doing wrong.

First image is fresh import, second is with diffeo driving morph and third is with shapekey where is broken.

If anyone has any ideea i appreciate it. Thanks.

Comments

  • PadonePadone Posts: 3,995
    September 2024 edited September 2024

    In this case you have to first merge meshes then convert to shapekeys, otherwise it gets complicated to drive separate meshes with shapekeys.

    steps:

    1. import G8F with face units
    2. we need to merge the eyelashes to convert to shapekeys: setup > finishing > merge meshes
    3. convert morphs to shapekeys
    4. the created morphs are not driven, so we can delete the face units afterward: advanced > morphs > remove standard morphs

    There's actually some bugs though, reported to Thomas.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/2205/

    update. The bugs are fixed in the last commit.

    Post edited by Padone on September 2024
  • AckyAcky Posts: 4
    September 2024

    Thank you very much Padone. That is the right order, and it fixes problems for me. I missed that.

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