• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Can Blender be used to heavliy alter the body shape of a Genesis 2 female model?

ytaeyafhytaeyafh Posts: 0
July 2024 in Blender Discussion

I am very new to Blender and DAZ both so I don't know a lot of the fundamentals.

If I make a major change to a the mesh in Blender, how does DAZ or Blender know where the body parts are? For example, let's say that I deform the legs and make them much longer. Assuming that the feet stay in the same position before and after, now the knees, arms, head etc. are now higher than where they were before. How is Blender or DAZ supposed to keep track of their new positions so that the joints are correctly placed?

The reason I ask is that I tried doing this on my own. I made the legs and arms shorter as a test and the results were kinda ghastly. I have attached a picture.

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,302
    July 2024

    After loadfing the morph into DS and applying it you need to adjust the bone placement (Edit>Figure>Rigging>Adjust Rigging to Shape should at least get you close) and then, once you have that working and have set up any other needed general adjustments, you need to link the changes to your morph (right-click on the Parameters pane and put it in Edit mode, then right-click on your morph slider>ERC Freeze).

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.