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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeo ignoring neckupper and abdomenupper

Lost&ConfusedLost&Confused Posts: 0
May 2024 edited May 2024 in Blender Discussion

Just got back into playing with Daz and Blender and noticed after some work that both bones are either not importing or not weighted. It seems that if you don't have an eyelash mesh they won't even import at all. Feature or a bug? Blender 4.0, Gen 8-- tried both diffeo 1.7.3 & 4.1.0

Post edited by Lost&Confused on May 2024

Comments

  • PadonePadone Posts: 4,026
    May 2024

    I can't reproduce the issue, here neckupper is correctly imported and weightmapped, diffeomorphic 4.1.0.2131 with blender 4.1.1.

    my steps:

    1. easy import G8.1 female with the default preset
    neckup.jpg
    345 x 228 - 22K
  • Lost&ConfusedLost&Confused Posts: 0
    May 2024

    Now try it with 8. I've got a handful of characters with custom made grafts that don't want to transfer over properly so they're stuck on Gen8 with missing bones. Here's a stock Gen8 imported with all default settings.

    Untitled.png
    335 x 791 - 157K
  • PadonePadone Posts: 4,026
    May 2024

    Tried the deafult G8F and she works fine here, same steps and result as above. I can't think of anything why the importer should skip the neckupper bone, it just imports bones as they are found in the duf file. Unless someway you deleted those bones in daz studio in your default figures. Of course I'm talking about the default daz rig, when you convert to rigify or mhx things may change to fit the rig.

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