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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic not merging geo grafts correctly

josiahmora20josiahmora20 Posts: 83
March 2024 edited March 2024 in Blender Discussion

I have a problem when using Golden Palace and STX nipples & navel on my genesis 9 character (victoria 9 skin) and trying to import into Blender via Diffeomorphic. I can't figure out why the grafts don't merge correctly. They seem to both leave a seam as well as have slightly off colors on the grafts.

This is how I set them up in Daz:

- Added Golden Palace "Smart Vanilla"

- Clicked Golden Palace "copy material script" now it has skin and looks correct

- Added STX navel and nipples (independently)

- Clicked STX Copy materials script (which doesn't work because Golden Palace messes it up).

- Took me a while but I fixed all materials by selecting the majora and minor SHELLS as well as the navel and nipples OBJECTS in scene then clicked the fix shell Omni script in Golden Palace

- Everything looks correct in Daz now

 

Things I've tried to get it into Blender via diffeo:

- Selecting "Merge Geografts" through the Easy Importer dialog and additionally selecting "Merge UV Layers."

- Selecting "Merge Geografts" through the Easy Importer dialog and additionally de-selecting "Merge UV Layers."

- De-selecting "Merge Geografts" through the Easy Importer dialog and then going to the finalize tab and trying to merge after import

 

What's going wrong? and is there a way to just bake the grafts into the mesh in daz before hand?

 

Update:

I tried creating a new project and only loaded Golden Palace this time. I used material script from golden palace and it is correct in Daz. Diffeomorphic did that exact same thing to the graft.

 

Diffeomorphic version 1.7.3

Blender Version 4.0.2

Post edited by josiahmora20 on March 2024

Comments

  • josiahmora20josiahmora20 Posts: 83
    March 2024 edited March 2024

    Welp.. I fixed the problem through trail and error.. It apears to be a bug where every new project you have to re-load the root path in Blender then import it works, merging geografts with the mesh correctly.

    Anotrher thing, my origanl method to make both grafts and shells work was ineffective and that original project file still refuses to load correctly. So for anyone struiggling with this here's exactly what I did in Daz to get it to work:

    - Add the Victoria 9 skin to genesis 9

    - Add STX navel and run mat script

    - Add STX Nipples and run mat script

    - Select Genesis 9 in scene and add a Golden Palace smart preset

    - Go to the shells in scene tab for majora and minora and for each go to parameters>shell>visibility>surfaces and turn off stx gen 9 nipples and navel (both)

    -Select Golden Palace int he scene tab and run the Golden Palace material copy script.

    Post edited by josiahmora20 on March 2024
  • PadonePadone Posts: 4,002
    March 2024

    For shells I added a note in the docs to explain the limitations.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Global/Meshes

  • josiahmora20josiahmora20 Posts: 83
    March 2024
    Padone said:

    For shells I added a note in the docs to explain the limitations.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Global/Meshes

    Good deal!
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