tears... how to make them...

PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
edited December 1969 in The Commons

Hey guys,
I am curious how one can go about making tears in Daz, and animating the the tears to fall down the cheek. Perhaps there is a plugin somewhere for this? Or would I have to handle this post-production in something like AE?


Thanks,

Davide

Comments

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    There is this:

    http://www.daz3d.com/actual-tears

    Not sure if you can animate them, though. =-)

  • mal3Imagerymal3Imagery Posts: 714
    edited December 1969

    The only way I know to animate a tear is using an actual fluid simulation of some sort. Using a static tear prop like the one SereneNight linked can't be animated.

  • provencialprovencial Posts: 84
    edited May 2015

    Custom V4 Tears texture animation...

    As a test I created a somewhat crude texture animation for v4 of animated tears, not too bad but I think it will give you an idea of what texture animations can do, I used my new texture animator plugin to animate the V4 face texture, it is very short only 3 seconds in length.
    Click on below URL to view YouTube video of the animation....

    https://youtu.be/8mEvADi4Krg

    Tears_V4_76.jpg
    1000 x 800 - 175K
    Post edited by provencial on
  • EleleElele Posts: 1,097
    edited May 2015

    You could try creating a sphere primitive (with enough segments) in DS and set collision with the face. You would still have to manually animate the sphere though and it will not leave a trail behind.

    Post edited by Elele on
  • SuperdogSuperdog Posts: 765
    edited December 1969

    You could animate Actual Tears by using deformers. It might end up being a long and convoluted task but it could be done with enough experimentation and patience.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081
    edited December 1969

    well in Carrara I would use metaballs, which is not much help but on the off chance you have Carrara too am suggesting it :lol:
    postworking with Hitfilm, after effects etc may be another way.
    if really keen render to image series and edit frame by frame in Gimp or p[hotoshop

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited July 2015

    Superdog said:
    You could animate Actual Tears by using deformers. It might end up being a long and convoluted task but it could be done with enough experimentation and patience.

    This seems to be the most effective way to make a convincing tear...start with a spherical primitive with the iRay water material preset (with caustics turned on) and deform it while simultaneously transforming it across the surface of the skin. I have been experimenting with this approach and it seems to work well, though, as you say, is a long and arduous process of trial and error. It would be nice if something like this could be pre-packaged and made available on the store, if that is possible.

    Post edited by PA_ThePhilosopher on
  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    So tempted to suggest, "release a new generation figure ..." ;)

  • Dream CutterDream Cutter Posts: 1,224
    edited December 1969

    I made a nice one and uploaded it to Freestuff at Rendo - search "Water Drop, drip, drool or sweat 3d model in .OBJ *UPDATE 6/27*" or if this link works here http://www.renderosity.com/mod/freestuff/?item_id=64595

    Its been on of my most popular freebies.

Sign In or Register to comment.