Let's See Some V7 Renders!

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Comments

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Looks fabulous Pen! I like the way RAWN's character rendered here.

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    RAMWolff said:
    Looks fabulous Pen! I like the way RAWN's character rendered here.
    Thanks Ram...
  • NoName99NoName99 Posts: 322
    edited June 2015

    WIP, I have to go back and touch up some areas. I feel like this scene is calling for some smoke coming from her gun barrels, which will also help fill some of the empty space in the upper left frame.

    Maybe some bullet casings on the ground too.

    image.jpg
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    Post edited by NoName99 on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Nice, and yes, those suggested improvements could be good.

    CHEERS!

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Still trying to come to terms with Iray but I think I'm getting closer.

    Still_not_totally_happy_with_this_line_across_the_leg.png
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  • WilmapWilmap Posts: 2,917
    edited December 1969

    I'm still trying to sort out the lighting, but here is G3F. It could be a lot better I know.

    She's wearing a sundress and flipflops that I made for her and will be available later.

    G3F_iray.png
    600 x 776 - 1M
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Looking good,

    I am at a similar stage myself.

    CHEERS!

  • RedzRedz Posts: 1,459
    edited December 1969

    Pendraia said:
    Still trying to come to terms with Iray but I think I'm getting closer.

    Very nice. I love the realism of this slightly more mature character. I've had that issue with part of the backlit hair showing solid white rather than transparent. It's not that obvious here but it still looks off to me? There's a thread here somewhere about it. I do hope somebody finds a solution.
  • j cadej cade Posts: 2,310
    edited December 1969

    If you have a light with geometry behind an object with cutout opacity the bit of the light behind the object won't be invisible. Its annoying, but you can generally just move the light up a bit and it doesn't effect the scene lighting that much.

    But yes hoping next update that it stops doing that.

  • pearbearpearbear Posts: 227
    edited December 1969

    My first z-brush head morph for G3F. The mesh topology does feel better and more evenly laid out than G2F. Exciting to have a brand new Genesis mesh to play with, I look forward to G3M.

    newmorphjuly.jpg
    1920 x 800 - 1M
  • yajoojmajoojyajoojmajooj Posts: 24
    edited December 1969

    Here is my first render with Victoria 7. The background is a backplate from an HDR image.

    posing_in_the_street_by_pretty3dgirls-d8z9cbh.jpg
    2000 x 2000 - 2M
  • Cris PalominoCris Palomino Posts: 12,458
    edited December 1969

    This is a set of separate head and body morphs I did in ZBrush with G3F.

    MetamorphosisShapes.jpg
    1000 x 1300 - 198K
  • MasterstrokeMasterstroke Posts: 2,304
    edited December 1969

    those morphs look very nice ;)

  • Teddy GTeddy G Posts: 23
    edited December 1969

    G3F with V7 partial body morph. Face morphs taken from Genesis and G2F. Rendered in Daz/Iray and postwork in GIMP.

    leah2.png
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  • legarclegarc Posts: 45
    edited December 1969

    Does anybody know why G3 animation created using Motionbuilder exported as BVH motion files to be imported into DAZ doesn't seem to work? V4 and G2 based BVH files imported to DAZ from Motionbuilder work perfectly fine but G3 doesn't even when bone mapped correctly doesn't seem to take. Only translations, rotations to the hip are animated, nothing else. Seems the hierarchy breaks when you get to the shoulders for bone mapping, very strange.

  • ThatGuyThatGuy Posts: 797
    edited December 1969

    Here's my first V7 simple render using Dimension Theory's iRadiance - HDRI Variety Pack One.

    Victoria_7.png
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  • WilmapWilmap Posts: 2,917
    edited July 2015

    V7 and using one of Dimention Theory's hdri sets.

    V7_Iray_3.png
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    V7_Iray_2.png
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    Post edited by Wilmap on
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