Show Us Your Iray Renders. Part IV

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Comments

  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    Hellboy said:
    Victoria 7 :)

    Very realistic, definitely should be used as a DAZ V7 promo picture ! ;-)
    May I ask what render engine you used for this ?

    Cheers.

    :-)

  • SotoSoto Posts: 1,450
    edited December 1969

    Hellboy said:
    Victoria 7 :)

    Very realistic, definitely should be used as a DAZ V7 promo picture ! ;-)
    May I ask what render engine you used for this ?

    Cheers.

    :-)

    Thank you!!

    Iray of course!

  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    Hellboy said:
    Hellboy said:
    Victoria 7 :)

    Very realistic, definitely should be used as a DAZ V7 promo picture ! ;-)
    May I ask what render engine you used for this ?

    Cheers.

    :-)

    Thank you!!

    Iray of course!

    Thanks Hellboy....I must be going insane. It was late and I was looking through various threads and came across your render and thought "Wow that's great..wonder what render engine was used for that....I will ask....not realising I am in the "Show Us Your Iray Renders" thread. DOH ! :down: :red:

    Cheers.

    :-)

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Jedi anyone?

    MidoriJedi.jpg
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  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    5000 iterations in 11 minutes and artifacts appears... :down:

    midorix1.jpg
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  • SadCubesSadCubes Posts: 32
    edited December 1969

    One for a gamer friend of mine

    Gamer.jpg
    1920 x 1080 - 233K
  • Oso3DOso3D Posts: 15,085
    edited December 1969
  • bytescapesbytescapes Posts: 1,905
    edited December 1969

    Something a little sinister ...

    stormtrooper_full.png
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  • bytescapesbytescapes Posts: 1,905
    edited December 1969

    And something a little sci-fi ...

    woman-in-red-hat_full.png
    1200 x 900 - 1M
  • SzarkSzark Posts: 10,634
    edited December 1969

    Jedi anyone?
    I feel the force
  • TJohnTJohn Posts: 11,339
    edited December 1969

    Tatijana (G3F)

    Tatjiana.jpg
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  • AshcloudAshcloud Posts: 44
    edited December 1969

    Tatijana and Krayon Hair. The lights are provided with FWSA Adaline.

    2015-06-24A1.jpg
    667 x 1080 - 383K
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Experimenting with G3F, with Genesis Supersuit (fantasy)

    Good, though still disinterested in jumping on this generation.

    http://willbear.deviantart.com/art/G3F-Warrior-541913727

  • DustRiderDustRider Posts: 2,880
    edited June 2015

    A quick render of V7 and Aeon Soul's AlphaKini in Iray.

    (Be sure to zoom in, the image is 1600 x 2000)

    V7noback.jpg
    1600 x 2000 - 364K
    Post edited by DustRider on
  • ScytharScythar Posts: 127
    edited December 1969

    Indoor Scene
    Trying to tweak shaders...

    Blood looks awfull;
    so some tips would be nice... which basic shader to choose and how to change into blood?

    VoirPas_Male.jpg
    1600 x 900 - 763K
  • AeonicBAeonicB Posts: 166
    edited December 1969

    Here's my first attempt with Iray. Finally figured out why it was looking blown out, so I'm really pleased with the results. :)

    No changing of mats, but I think it all looks okay. :D

    bjr1-2.png
    913 x 839 - 1021K
  • aaron575aaron575 Posts: 146
    edited December 1969

    Jedi anyone?
    Love this character, she looks so sweet and at the same time someone you shouldn't mess with.
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Experimenting more with G3F. Here she is sporting Real Hairy for Genesis.

    G3F_Test2.jpg
    2000 x 2000 - 1M
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Yea baby, show those pits! lol Love it!

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Real women have hair! Or something. ;)

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Experimenting with dark skin. Normally I'd grab Benjamin or use Skin Builder, but, well, not an option.

    Since I don't have any G3 morphs, I guess she's hispanic rather than black...

    G3F_Maria.jpg
    2000 x 2000 - 1M
  • TJohnTJohn Posts: 11,339
    edited December 1969

    Summer

    Summer.jpg
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  • nDelphinDelphi Posts: 1,920
    edited December 1969

    Experimenting with dark skin. Normally I'd grab Benjamin or use Skin Builder, but, well, not an option.

    Since I don't have any G3 morphs, I guess she's hispanic rather than black...

    You need some shine on those skins. This is the process I have been following with excellent results.

    http://www.daz3d.com/forums/discussion/54239/P15/#788464


    Take a look at my Artemis render, especially around the knee. It used to look flat and fake.

    http://www.daz3d.com/forums/discussion/57355/P315/#840109

  • ScytharScythar Posts: 127
    edited December 1969

    Yipiee!!
    Thx guys,
    apparently you CAN use the skies of economie,
    i loaded the exr file from the location ...Program Files/DAZ/Content/Runtime/DimensionTheory/SkiesOfEconomy into the Environment Map in the render settings...
    Works like a charm!
    So now i also have nightime domes :-) !

    thx again for the reminder.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Scythar said:
    Yipiee!!
    Thx guys,
    apparently you CAN use the skies of economie,
    i loaded the exr file from the location ...Program Files/DAZ/Content/Runtime/DimensionTheory/SkiesOfEconomy into the Environment Map in the render settings...
    Works like a charm!
    So now i also have nightime domes :-) !

    thx again for the reminder.

    Yes, you could always manually load the HDRI (exr is one format for an HDRI)...you just can't use the dome (well, you could do that, too, but the effort involved is reinventing the wheel, because Iray does already have an 'environment').

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Argh. The problem is that I'm currently stuck on a really terrible monitor. Checking that on my phone... Yeah, that's not what it was supposed to look like.

    Mutter

  • ScytharScythar Posts: 127
    edited June 2015

    yea,
    funny how all the things that irritated me before (the right placement of the dome and all the lights to make it more real) i now have to delete them all in a scene to make it more real :) !

    rendering an oak scene ftm... with skies of economy and fireplace.

    Edit, for image (ran out of patience, render @ 80%)

    Oak(80%).jpg
    1600 x 900 - 1M
    Post edited by Scythar on
  • ScytharScythar Posts: 127
    edited June 2015

    S_Alkair,
    again with SkiesOfEconomie

    S_Alkair(85%).jpg
    1600 x 900 - 915K
    Post edited by Scythar on
  • kyoto kidkyoto kid Posts: 41,847
    edited June 2015

    ...the sun for Skies of Economy Reality HDRIs is the Luxrender "sun" which isn't compatible with Itray as Luxrender is based on a different graphics language. So you will get awesome skyscapes and excellent ambient lighting, but no distinct shadows from the HDRI supplied "sun".

    I've pretty much resigned myself to staying with the Iray sun/sky setting and using photo plane backdrops to vary the background sky texture and assist with reflections as really good accurate HDRIs are very expensive. It's a kluge but it works for now. Wish we could create a curved plane as that would be more accurate.

    Post edited by kyoto kid on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Kyoto Kid said:
    ...the sun for Skies of Economy Reality HDRIs is the Luxrender "sun" which isn't compatible with Itray as Luxrender is based on a different graphics language. So you will get awesome skyscapes and excellent ambient lighting, but no distinct shadows from the HDRI supplied "sun".

    I've pretty much resigned myself to staying with the Iray sun/sky setting and using photo plane backdrops to vary the background sky texture and assist with reflections as really good accurate HDRIs are very expensive. It's a kluge but it works for now. Wish we could create a curved plane as that would be more accurate.

    Unfortunately I am going to have to disagree with you.

    The EXR files in Skies of Reality do include the sun as part of the EXR file. An EXR file is an EXR file there is no format difference. (The same with HDRI.) Both render engines read the EXR/HDRI the same.

    If you want sharp shadows you have to pick the correct HDRI and have the sun in the right position for your scene. Light placement still counts with an HDRI.

    For example this render is the Sunset1.exr from Skies of Reality, rendered in Iray.

    Summer-G3F.jpg
    668 x 1080 - 163K
This discussion has been closed.