If it was mentioned before then I must have missed it......
Can anyone tell me if the 'morphed' people/objects/whatever will retain their altered morphs for exporting?
For instance (and using the illustrations above), if my source is a box and my target is a ball, and if I use this application to mae a 'rounded' cube, can I export it as a rounded cube object?
If it was mentioned before then I must have missed it......
Can anyone tell me if the 'morphed' people/objects/whatever will retain their altered morphs for exporting?
For instance (and using the illustrations above), if my source is a box and my target is a ball, and if I use this application to mae a 'rounded' cube, can I export it as a rounded cube object?
Yes, you can export the morphed object. Or you can bake the modifier and save it as a regular prop.
Does anyone have a how-to for this that is easier to understand than the video and manual provided. Something NOT in techy talk that an average person can understand?
Comments
If it was mentioned before then I must have missed it......
Can anyone tell me if the 'morphed' people/objects/whatever will retain their altered morphs for exporting?
For instance (and using the illustrations above), if my source is a box and my target is a ball, and if I use this application to mae a 'rounded' cube, can I export it as a rounded cube object?
Yes, you can export the morphed object. Or you can bake the modifier and save it as a regular prop.
Does anyone have a how-to for this that is easier to understand than the video and manual provided. Something NOT in techy talk that an average person can understand?
for some reason, no matter what i do, i get this
Error
Can't load ProteusEngine.dll at E:/_DAZLIB_2024/Applications/64-bit/DAZ 3D/DAZStudio4/libs/Proteus/ProteusEngine.dll
The module shows green and running in the list of plugins.