[Released] Proteus: Level Set Morphing [commercial]

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Comments

  • If it was mentioned before then I must have missed it......

    Can anyone tell me if the 'morphed' people/objects/whatever will retain their altered morphs for exporting?

    For instance (and using the illustrations above), if my source is a box and my target is a ball, and if I use this application to mae a 'rounded' cube, can I export it as a rounded cube object?

  • AlbertoAlberto Posts: 1,456

    Georgehaze said:

    If it was mentioned before then I must have missed it......

    Can anyone tell me if the 'morphed' people/objects/whatever will retain their altered morphs for exporting?

    For instance (and using the illustrations above), if my source is a box and my target is a ball, and if I use this application to mae a 'rounded' cube, can I export it as a rounded cube object?

    Yes, you can export the morphed object. Or you can bake the modifier and save it as a regular prop.

     

  • Does anyone have a how-to for this that is easier to understand than the video and manual provided. Something NOT in techy talk that an average person can understand?

  • for some reason, no matter what i do, i get this
    Error

    Can't load ProteusEngine.dll at E:/_DAZLIB_2024/Applications/64-bit/DAZ 3D/DAZStudio4/libs/Proteus/ProteusEngine.dll

     

    The module shows green and running in the list of plugins.

     

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