Show Us Your Iray Renders. Part IV

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Comments

  • alexhcowleyalexhcowley Posts: 2,403
    edited December 1969

    equinoxx5 said:
    Lit with 60-watt flourescent emitters (courtesy DzFire's "Real Light" shader presets) in the overhead fixtures of Imaginary House's School Hallway. ISO 250, and render to 95% convergence for 12 hours or 15,000 samples, whichever came first (for the record, it was the 12 hours, on my FX-6300, 16GB RAM, 2GB GTX960 system).

    I love this picture.

    Cheers,

    Alex.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    tjohn said:
    some recent works...

    Wow! #1 and #3 look like 3D printed statues. :cheese:
    Now some silliness from me.
    ...nice, saw this over on the Complaint thread.
  • MattymanxMattymanx Posts: 6,996
    edited December 1969

    some recent works...


    I really like the angel!!! :D :D :D

  • D.RobinsonD.Robinson Posts: 283
    edited December 1969

    Kyoto Kid said:
    ...zilvergrafix & dubby30, are you using GPU mode for those quick render times?

    -----

    Yes using GPU mode for rendering EVGA GTX670

    What boggles me is alot of people that have much better cards than i do or more of them are getting such noisy results running render times 20 hours plus. Although my scenes so far havent been very complicated i have never had a render run longer than 3 hours with 99% convergence. I don't know how much the CPU factors in to this myself i have a AMD 965 black edition. I have both GPU and CPU ticked with optix turned on.


    Daniel

  • luci45luci45 Posts: 2,885
    edited June 2015

    Szark said:
    Azure Skies are all tiffs and low res at that. I have the set. :)

    I would consider Skies of Economy if someone has them and would be kind and show me what they work like in Iray. ;)

    Here are a couple of sunset ones from Skies of Economy. Also Skies of Tierra is good. I can do some more if you want to see more.


    Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279_98/

    soe5.png
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    Post edited by fixmypcmike on
  • ZilvergrafixZilvergrafix Posts: 1,385
    edited June 2015

    Kyoto Kid said:
    ...zilvergrafix & dubby30, are you using GPU mode for those quick render times?

    Of Course!, buying a +650 USD Video card was the meaning of this! :smirk:

    Below, using EXR files in replacement of HDR files, very functional for studio or indoor rendering.

    mammamia5.png
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    mammamia4.png
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    mammamia3.png
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    mammamia1.png
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    Post edited by Zilvergrafix on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 1969

    ...sweet.

    Yeah I'm still stuck in CPU render mode. Have an old Nvidia GTX 460 with only 1 GB video memory. Was once high end hardware. Be some time before I can get a GPU with sufficient memory for the scenes I create. By then the GTX Zeus-X with 24 GB video memory will be out so used Titan X's should be cheap.

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Kyoto Kid said:
    ...sweet.

    Yeah I'm still stuck in CPU render mode. Have an old Nvidia GTX 460 with only 1 GB video memory. Was once high end hardware. Be some time before I can get a GPU with sufficient memory for the scenes I create. By then the GTX Zeus-X with 24 GB video memory will be out so used Titan X's should be cheap.


    Yeah, I know your renders, a ton of scenery and props, and multiple figures, I'm so lazy loading all that content, but my next scene involves people watching a fight on a street, maybe the iterations per minute will be slower than a single figure on scene.

    stay tune!

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited December 1969

    Mattymanx said:
    some recent works...


    I really like the angel!!! :D :D :D
    and you hasn't seen the naked version. %-P

  • D.RobinsonD.Robinson Posts: 283
    edited December 1969

    Here is another render using Steve's HDR i love this thing...its good all by itself for a barren landscape i need to pick up some rock and debris props!


    Daniel

    Stranded.jpg
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  • SzarkSzark Posts: 10,634
    edited December 1969

    Luci45 said:
    Szark said:
    Azure Skies are all tiffs and low res at that. I have the set. :)

    I would consider Skies of Economy if someone has them and would be kind and show me what they work like in Iray. ;)

    Here are a couple of sunset ones from Skies of Economy. Also Skies of Tierra is good. I can do some more if you want to see more.


    Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279_98/
    Thank You Luci but I think that is all I need. I had a look at the promos and without an extra sun light source these are just the same as the others HDRI. I appreciate it Luci.

    Man I always thought that DT's HDRI were the bees knees and I suppose they were in their own way but for me they are not Iray material as far as I am concerned.

  • aaron575aaron575 Posts: 146
    edited December 1969

    Szark said:
    Man I always thought that DT's HDRI were the bees knees and I suppose they were in their own way but for me they are not Iray material as far as I am concerned.
    I have to agree with you Szark, it seems to be impossible to get decent shadows even with cloudless skies.
  • sheedee3Dsheedee3D Posts: 214
    edited December 1969
  • ScytharScythar Posts: 127
    edited December 1969

    Another render...

    AbondedInterior3.jpg
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  • aaron575aaron575 Posts: 146
    edited June 2015

    Victoria 7. Hair and skin are the default Iray shaders, the only change I made was to set translucency on the skin to medium.

    I like her but the hair could do with some work.

    Edit: Forgot to add image.

    z_Vic7.jpg
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    Post edited by aaron575 on
  • nDelphinDelphi Posts: 1,920
    edited December 1969

    aaron575 said:
    Victoria 7. Hair and skin are the default Iray shaders, the only change I made was to set translucency on the skin to medium.

    I like her but the hair could do with some work.

    Edit: Forgot to add image.

    Cool. Out of the box, not so bad. There is a hair shader system over at Rendo, OOT IrayPair Hair Shader for DAZ Studio Iray by outoftouch, you could try that. I used it myself for my Artemis render:

    http://www.daz3d.com/forums/discussion/57355/P315/#840109

  • nDelphinDelphi Posts: 1,920
    edited June 2015

    K T Ong said:
    The sheen on the glass of the car windows is great!

    The one Iray render I'm happiest with for now...

    I missed this one:

    http://www.daz3d.com/forums/viewreply/840091/

    Excellent image, everything looks great, from the stone to the books.

    Post edited by nDelphi on
  • luci45luci45 Posts: 2,885
    edited December 1969

    Szark said:
    Luci45 said:
    Szark said:
    Azure Skies are all tiffs and low res at that. I have the set. :)

    I would consider Skies of Economy if someone has them and would be kind and show me what they work like in Iray. ;)

    Here are a couple of sunset ones from Skies of Economy. Also Skies of Tierra is good. I can do some more if you want to see more.


    Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279_98/

    Thank You Luci but I think that is all I need. I had a look at the promos and without an extra sun light source these are just the same as the others HDRI. I appreciate it Luci.

    Man I always thought that DT's HDRI were the bees knees and I suppose they were in their own way but for me they are not Iray material as far as I am concerned.

    You're welcome, Pete. Only two out of 30 looked good in that set. LOL. I have a lot of DT's HDRIs and only a few are usable for Iray. The Skies of Terra have a couple pretty good ones but they are not photos, were created in Vue or Bryce maybe.

  • TJohnTJohn Posts: 11,339
    edited December 1969

    Give DT time, you'll see more Iray-usable HDR's.
    And he made this:
    http://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments
    And also the little freebie that came with DS 4.8. :)

  • nDelphinDelphi Posts: 1,920
    edited December 1969

    Here's my latest venture into the Olympia City Scape.

    I am trying to go for decaying white marble. I had to work on the textures as they are not true marble.

    Olympia_-_iRay_-_09.jpg
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    Olympia_-_iRay_-_01.jpg
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  • SzarkSzark Posts: 10,634
    edited December 1969

    oh that is coming out well nDelphi

  • luci45luci45 Posts: 2,885
    edited December 1969

    tjohn said:
    Give DT time, you'll see more Iray-usable HDR's.
    And he made this:
    http://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments
    And also the little freebie that came with DS 4.8. :)

    I agree. I like his new Iray outdoor set. The older HDRIs of DT's work fine in Reality and 3Delight, which is what they were made for.

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    Rendered using Steveathome's HDRi, with environment intensity set at 1.5.

    The cars are 1947 Maserati A6GCS race cars adapted for street use, i.e. "Sportscar Meteor 1947". All shaders used are my own, some of them are included in my free 'megapack' but most of them are not available for download anywhere, at least not yet.

    Sportscar_Meteor_1947_(Maserati_clone)_02_smaller_file.jpg
    1920 x 1080 - 434K
  • nDelphinDelphi Posts: 1,920
    edited December 1969

    tomtom.w said:
    Rendered using Steveathome's HDRi, with environment intensity set at 1.5.

    The cars are 1947 Maserati A6GCS race cars adapted for street use, i.e. "Sportscar Meteor 1947". All shaders used are my own, some of them are included in my free 'megapack' but most of them are not available for download anywhere, at least not yet.

    Very nice. They certainly don't make cars like that anymore. Look at the suspension on those. I bet they last about 5 times what the suspension on my car last these days. LOL!

  • aaron575aaron575 Posts: 146
    edited December 1969

    nDelphi said:
    aaron575 said:
    Victoria 7. Hair and skin are the default Iray shaders, the only change I made was to set translucency on the skin to medium.

    I like her but the hair could do with some work.

    Edit: Forgot to add image.

    Cool. Out of the box, not so bad. There is a hair shader system over at Rendo, OOT IrayPair Hair Shader for DAZ Studio Iray by outoftouch, you could try that. I used it myself for my Artemis render:

    http://www.daz3d.com/forums/discussion/57355/P315/#840109Thanks for pointing that out nDelphi, OOT makes great stuff.
    Your Olympia City Scape is looking awesome, when I first browsed over them I thought you had posted a couple of reference photos.

  • nDelphinDelphi Posts: 1,920
    edited December 1969

    aaron575 said:

    Your Olympia City Scape is looking awesome, when I first browsed over them I thought you had posted a couple of reference photos.

    LOL! That's why I wrote "Warning, this is not a photograph." on my first Olympia post. The textures there look more like granite.

    http://www.daz3d.com/forums/discussion/57355/P450/#842469

  • TJohnTJohn Posts: 11,339
    edited December 1969

    "Vickie Seven At The Beach"
    There's nothing wrong with her eyes, the scene just begged for shades. :)
    V7 comes with both 3DL and Iray specific textures.

    Vickie_Seven_At_The_Beach.jpg
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  • nDelphinDelphi Posts: 1,920
    edited December 1969

    tjohn said:
    "Vickie Seven At The Beach"
    There's nothing wrong with her eyes, the scene just begged for shades. :)
    V7 comes with both 3DL and Iray specific textures.

    Nice smile. Can you post something with an extreme expression so that we can see what it really can do?

  • SotoSoto Posts: 1,450
    edited December 1969

    Victoria 7 :)

    Victoria_7_2.jpg
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  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    tjohn said:
    "Vickie Seven At The Beach"
    There's nothing wrong with her eyes, the scene just begged for shades. :)
    V7 comes with both 3DL and Iray specific textures.

    WOW, very nice render tjohn. At the moment I am just playing with the new Genesis 3 Female Starter Essentials pack, and very impressed with the new movement morphs. There definitely is a difference in the fluidity of movement when I compare G2F with G3F. The pose and look of your model is very natural. So nice to see renders like this for those of us 'sitting on the fence' wondering if we should buy into the G3 experience. ;-P

    Kind regards.

    :-)

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