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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender to daz.

sulivaracesulivarace Posts: 19
August 2023 in Blender Discussion

Good morning,

Do you know one can find information to cleanly export meshes from Blender to daz studio in anticipation of production creation.

I want to do mainly staticmesh, house, castle, environment etc...

I have some problem with the textures which does not apply in obj.

On youtube there are tons of tutorials for exporting daz to blender but for the reverse, not much, so if you have any links I'm interested, thank you.

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,945
    August 2023

    If this is about OBJ settings, folow the tutorials to export anything (justa s pehere or cube will work) and in the options dialogue, after setting the values, use the Save button to create a new preset. You can then use that preset in the options dialogue when importing.

  • lilweeplilweep Posts: 2,746
    August 2023

    You will probably have to manually apply textures to your shaders in Daz Studio in the Surfaces tab after importing obj,

    As there's no bridge that I am aware of between Blender to Daz Studio, so will need to use obj or other standard.

    If there is a more efficient way, I would love to hear it as I have been importing using obj and then manually setting up the textures in Surfaces tab (which is tedious for big environment with many assets).

    Hopefully one day there will be Blender->Daz bridger or USD importer for Daz Studio.

  • benniewoodellbenniewoodell Posts: 1,999
    August 2023

    Once in awhile, and it's really a crap shoot, the textures will show up in Daz from Blender, but the OBJ file has to be in the same folder as the textures. So anytime I bring objects from Blender to Daz, I always put the OBJ in the folder where the textures are and I'd say one out of five times everything shows up in Daz. Don't know why or how, but occasionally I get lucky. Seems like it happens more if it's a smaller object without many material zones, Kitbash 3D kits never come in with textures as I think there's too many, it's usually objects that I create. 

  • PadonePadone Posts: 4,001
    August 2023

    In general blender only exports textures from the principled shader. Other shaders may be too complex to export.

  • sulivaracesulivarace Posts: 19
    August 2023

    Thank you for your answer, after many tests I have come to the same conclusion as you, I would nevertheless like to react to the first message, what are the optimal export parameters in obj to daz?

    If you have good source youtube or other I am a taker.

    I watched a lot of the tutorial on this point but everyone has a different way of exporting.

    For the moment, the most qualitative result that I have found and the following one, as said above, the complex shader editor cannot be exported with exactness, for example if we resize the normal and any texture in the shader is not taken into account.

    I started with baking then I compared the result with "handmade" with photoshop by treating each of the textures.

    The result obtained with the second method which is much longer is much closer to the original model than baking, especially with the simple bake addon.

     

  • lilweeplilweep Posts: 2,746
    August 2023

    benniewoodell said:

    Once in awhile, and it's really a crap shoot, the textures will show up in Daz from Blender, but the OBJ file has to be in the same folder as the textures. So anytime I bring objects from Blender to Daz, I always put the OBJ in the folder where the textures are and I'd say one out of five times everything shows up in Daz. Don't know why or how, but occasionally I get lucky. Seems like it happens more if it's a smaller object without many material zones, Kitbash 3D kits never come in with textures as I think there's too many, it's usually objects that I create. 

    you can load an .mtl file with you obj but an obj's .mtl file isnt going to be able to put the texture maps into the correct slots on daz studio shaders, bar some. 

  • lilweeplilweep Posts: 2,746
    August 2023

    sulivarace said:

    Thank you for your answer, after many tests I have come to the same conclusion as you, I would nevertheless like to react to the first message, what are the optimal export parameters in obj to daz?

    If you have good source youtube or other I am a taker.

    I watched a lot of the tutorial on this point but everyone has a different way of exporting.

    For the moment, the most qualitative result that I have found and the following one, as said above, the complex shader editor cannot be exported with exactness, for example if we resize the normal and any texture in the shader is not taken into account.

    I started with baking then I compared the result with "handmade" with photoshop by treating each of the textures.

    The result obtained with the second method which is much longer is much closer to the original model than baking, especially with the simple bake addon.

     

    i didnt 100% understand what you said, but yes if you bake out your Shader Editor in Blender to a set of PBR standard texture maps, i suspect you should be able to emulate the effect of your shader setup from Blender in Daz Studio.   

  • benniewoodellbenniewoodell Posts: 1,999
    August 2023

    lilweep said:

    benniewoodell said:

    Once in awhile, and it's really a crap shoot, the textures will show up in Daz from Blender, but the OBJ file has to be in the same folder as the textures. So anytime I bring objects from Blender to Daz, I always put the OBJ in the folder where the textures are and I'd say one out of five times everything shows up in Daz. Don't know why or how, but occasionally I get lucky. Seems like it happens more if it's a smaller object without many material zones, Kitbash 3D kits never come in with textures as I think there's too many, it's usually objects that I create. 

    you can load an .mtl file with you obj but an obj's .mtl file isnt going to be able to put the texture maps into the correct slots on daz studio shaders, bar some. 

    Yeah, I honestly don't know what the mtl file is, I just import the OBJ and sometimes I get lucky and everything shows up exactly how it's supposed to. Kind of keeps me on the edge of my seat with anticipation as I hit import lol. 

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