• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic - What is the latest process of Blender animation to Daz3d (MHX)?

xlpasstestxlpasstest Posts: 48
June 2023 edited June 2023 in Blender Discussion

Here is my process (MHX):

  1. Animation -> Bake Action
  2. Transter IK => FK
  3. Bake Pose To FK Rig
  4. Save Pose Preset

But in Daz3d hands and feet will have a slight shaking.

If I missed something, please remind me, thanks.

Rig:

  • MHX with Keep DAZ Rig
  • G8.1 Male

Environment:

  • Diffeomorphic v1.7.1 (Latest Beta)
  • Blender v3.3

 

Post edited by xlpasstest on June 2023

Comments

  • brainmuffinbrainmuffin Posts: 1,267
    June 2023

    I'm amazed how many people want to go that direction. Am I the only one wanting to go from Studio to Blender for animations?

  • PadonePadone Posts: 4,001
    June 2023

    Keep daz rig is a new feature and not deeply tested, you can go without it and everything will work as before. Or if you find bugs you can report them at bitbucket with a test scene and exact steps to follow so Thomas can look at it.

    https://bitbucket.org/Diffeomorphic/import_daz/issues

    As for animating in blender for daz studio I guess it's for PAs who want to sell in the shop. Otherwise I see no benefits myself.

  • xlpasstestxlpasstest Posts: 48
    June 2023

    brainmuffin said:

    I'm amazed how many people want to go that direction. Am I the only one wanting to go from Studio to Blender for animations?

     

    I'm writing some novels in Daz3D and I need to render them in Daz3D, so I need those animations to be working in Daz3D.

  • PadonePadone Posts: 4,001
    June 2023 edited June 2023

    The material conversion with diffeomorphic is very good you can render with cycles. No need to go back to daz studio for rendering. Plus with cycles you get a much better denoiser so you can render faster, support for AMD and Intel cards, simplify options to optimize the vram so you don't need a mega-powerful card for rendering.

    Post edited by Padone on June 2023
  • marblemarble Posts: 7,500
    June 2023 edited June 2023

    Padone said:

    The material conversion with diffeomorphic is very good you can render with cycles. No need to go back to daz studio for rendering. Plus with cycles you get a much better denoiser so you can render faster, support for AMD and Intel cards, simplify options to optimize the vram so you don't need a mega-powerful card for rendering.

     

    I would really like to start animating in Blender. I spent more than I can afford on the tutorial by Pierrick Picaut so I have no excuse except for fear of failure. A couple of things that put me off in the past were the complexity in getting geografts (and their included morphs) to  work in Blender and also getting dForce clothing to simulate. I believe that both of these have been addressed and I am starting to look for up-to-date tutorials to show me how.

    Post edited by marble on June 2023
  • PadonePadone Posts: 4,001
    June 2023 edited June 2023

    Yes the importing of custom morphs for figures has been considerably improved and made easier. Now you can use baked correctives and daz favorites. Then dforce clothing was implemented some time ago and there's no improvement there, that is, you have to know how to use the blender simulation tools to work with it.

    Another feature we added that you may like is softbody simulations.

    One word of advice. Do not try to use blender the same as daz studio, this is the worst thing you can do. Blender is not daz studio and has its way to do things, often much better. So don't import thousands of morphs but only those you need for animation, all the others will be baked in the dbz. Also you may want to avoid HD figures and environments as they are not meant for animation and degrade the viewport and rendering speed considerably, other than requiring much more memory to work. That is, not everything that's in the daz shop makes sense in blender, some things make sense only in daz studio.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Simulation

    Post edited by Padone on June 2023
  • marblemarble Posts: 7,500
    June 2023 edited June 2023

    Padone said:

    Yes the importing of custom morphs for figures has been considerably improved and made easier. Now you can use baked correctives and daz favorites. Then dforce clothing was implemented some time ago and there's no improvement there, that is, you have to know how to use the blender simulation tools to work with it.

    Another feature we added that you may like is softbody simulations.

    One word of advice. Do not try to use blender the same as daz studio, this is the worst thing you can do. Blender is not daz studio and has its way to do things, often much better. So don't import thousands of morphs but only those you need for animation, all the others will be baked in the dbz. Also you may want to avoid HD figures and environments as they are not meant for animation and degrade the viewport and rendering speed considerably, other than requiring much more memory to work. That is, not everything that's in the daz shop makes sense in blender, some things make sense only in daz studio.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Simulation

    I am getting used to the peculiarities of Blender and know that it is conceptually different to DAZ Studio. It might be a bit of a task to decide which morphs to include as favourites and which to bake but I guess that will come with experience. I have a LOT of morph packs and I use them extensively in DAZ Studio. When I animate in DAZ Studio I like to see muscle movement for greater realism, for example, so I need that flexibility.  I agree about HD and I tend to avoid it anyway because it causes lots of poke-through issues in IRay renders. So I would not use th HD exporter for Diffeo.

    Other issues for me have to do with trying to understand the more advanced features. I get very confused in trying to understand how IK/FK works, for example. Also, Blender has a Non Linear approach to animation which is very difficult to achieve in DAZ Studio - I think than Aniblocks can be used but I don't play with them much anyway.

    Post edited by marble on June 2023
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.