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Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender to DAZ

CriosCrios Posts: 2,983
June 2023 in Blender Discussion

There's a way, after exported a character from DAZ to Blender, modified in Blender, send it directly to DAZ preserving the DAZ rig?

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,176
    June 2023

    Not reliably - Daz Studio should import Motion Build FBX fiels, but unfortunately most other applications are a bit off and so do not product good results. Only morphs, or an OBJ and Transfer Utility if the overall shape is more-or-less unchanged, will get a rigged result.

  • CriosCrios Posts: 2,983
    June 2023

    Richard Haseltine said:

    Not reliably - Daz Studio should import Motion Build FBX fiels, but unfortunately most other applications are a bit off and so do not product good results. Only morphs, or an OBJ and Transfer Utility if the overall shape is more-or-less unchanged, will get a rigged result.

    But importing in Blender, and exporting from it, don't change the Groups?

  • Richard HaseltineRichard Haseltine Posts: 108,176
    June 2023

    Crios said:

    Richard Haseltine said:

    Not reliably - Daz Studio should import Motion Build FBX fiels, but unfortunately most other applications are a bit off and so do not product good results. Only morphs, or an OBJ and Transfer Utility if the overall shape is more-or-less unchanged, will get a rigged result.

    But importing in Blender, and exporting from it, don't change the Groups?

    Groups wouldn't matter for either of those methods, but I think the answer would eb that it depended on your import/export settings and on the tools used in Blender.

  • CriosCrios Posts: 2,983
    June 2023

    Thank you Richard

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