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Daz 3D Forums > 3rd Party Software > Blender Discussion

Why don't Gen 9 eyes import properly in Blender?

RexRedRexRed Posts: 1,493
March 2023 in Blender Discussion

Why don't Gen 9 eyes import properly over the bridge into Blender?

They are the wrong color and size.

This happens with Daz studio and beta to Blender 3.3 and 3.4.

And, why doesn't the Gen 9 Dforce Redz Kaz hair import properly? Only the skull cap imports and the hair does not.

Comments

  • RexRedRexRed Posts: 1,493
    March 2023

    Also I am now able to import poses into Blender onto my figures but the right leg seems to get twisted and I have to twist it back.

  • PadonePadone Posts: 4,001
    March 2023

    use diffeomorphic

  • RexRedRexRed Posts: 1,493
    March 2023

    Padone said:

    use diffeomorphic

    I heard somewhere that Diffeomorphic does not import clothes properly. Is that true?

    I will give it a try. 

  • PadonePadone Posts: 4,001
    March 2023 edited March 2023

    Diffeomorphic bakes exactly what's in the daz studio viewport. Some outfits use a smooth modifier, in this case be sure that "interactive update" is on to export the deformations. Or you can use a shrinkwrap modifier in blender instead, that will work the same as the smooth modifier in daz studio.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/226/importing-the-daz-smoothing-modifier

    Post edited by Padone on March 2023
  • RexRedRexRed Posts: 1,493
    March 2023 edited March 2023

    I ran into problems trying to install Diffeomorphic, I got the dreaded DOS prompt when my Blender opened. Took forever to get rid of it.

    I disabled Diffeomorphic.

    I am having semi-good luck with the Daz to Blender Bridge. It works flawlessly, until it doesn’t.

    I always assumed there were tons of Blender tutorials on YouTube, actually there are precious few and a lot of them are old and outdated. You spend hours creating a texture that no longer works in later versions of Blender. But I learned stuff along the way even though I got nothing done.

    I spent an entire night trying to learn fire with a sphere, a domain and some fuel, I learned a lot but did not get my flames in my lamps fixed (As you can see). I got a beautiful animation of a baked flame (It baked over an hour) but could not figure out how to get the flame frame to the tip of my candles and lamps. When I resized the domain, my flame was gone.

    And some of my textures seemed to have defaulted to this metallic color.

    I had to make the window transparent to not have it refract the outside too much something about IOR.

    A very touchy setting to say the least and I could not find a good glass that does not distort.

    The camera in Blender is making me pull my hair out. It scrolls fast, then, really really really really slow…

    I will try and edit the eyes of Genesis 9. See if I can fix them somehow. I do not make closeup portraits very often so eyes that are okay will work if they are not zombie white like they are now.

    The Genesis 8 eyes export fine… Wondering if I can do something in Daz to fix them before they go to the bridge. Any ideas?

    Blender Render

    Victorian Bedroom.png
    1920 x 1080 - 2M
    Post edited by RexRed on March 2023
  • PadonePadone Posts: 4,001
    March 2023

    Get the dev version.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

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