• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

AR Pro vs MHX

JovanniJovanni Posts: 87
February 2023 in Blender Discussion

Hello everyone. In some threads about Blender and character exports I came across a mention of the Auto Rig Pro addon. A few months ago I bought it from a store.
But I only used it a few times to try it out. I'm mostly happy with the MHX setup with diffeomorphic. It's automated and I get a converted character in a couple of minutes.
It seems with Auto Rig Pro I have to manually convert the character every time? Correct bone placement and such. Can you share your experience?
Do I have to stick with MHX or are there ways to automate the conversion process for AR PRO? And what are the benefits? Thank you.

Translated with www.DeepL.com/Translator (free version)

Comments

  • wolf359wolf359 Posts: 3,934
    February 2023

    ARP has the best general purpose mocap retargeter
    outside of Autodesk motion builder.
    something to consider unless you plan to hand key everything from scratch.

    Also you may find (or need) some really cool characters from sources other than Daz genesis/Diffeo.
    Much easier to rig with ARP in minutes

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,239
    February 2023

    I've never used MHX, but ARP is a world class IK rig and has the added benefit of Quick Rig. Quick Rig can add a highly capable IK rig to an existing armature, without modifying it, which is extremely important if you want to get the animation back to DS.

    I've settled on ARP as my choice, but I know that people whose opinion I trust also stand behind MHX, and also Rigify, the more or less official Blender rigger.

    If I've gone with ARP, it's mainly because of Quick Rig.

     

     

  • JovanniJovanni Posts: 87
    February 2023

    I've tried converting a character with Quick Rig and it works pretty well. It even has a shapekey re-targeting feature (JCM morphs) It also already has a preset for DAZ rig. I tried it on Genesis 8.

    But it's not without its downsides (for me personally). I couldn't find a gaze controller. And there seems to be no way to add it. All the eyelid and eye bones are stacked in one point. With MHX I can use downloaded expressions from daz studio and FACS. With ARP these possibilities are lost. Or I just couldn't set it up properly. 

    I would like to mention ARP's excellent IK system. It has Soft IK. I am not quite sure how it works. But a lot of IK systems have the problem that when the bone stops hitting the target, it straightens out rather abruptly. And if you have a lot of movement in that borderline state where the bone is reaching in and out, you're going to see jerks. ARP and its Soft IK seem to have less of a problem with this.

  • wolf359wolf359 Posts: 3,934
    February 2023


    With MHX I can use downloaded expressions from daz studio and FACS. With ARP these possibilities are lost. Or I just couldn't set it up properly. 

     

    @Jovanni
    Hi, if you import G8  via diffeo you can still use your Daz facial expressions & shape key/visemes and even load mimic lipsynch
    after replacing the Daz body rig with an ARP rig.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,239
    February 2023

    Jovanni said:

    I've tried converting a character with Quick Rig and it works pretty well. It even has a shapekey re-targeting feature (JCM morphs) It also already has a preset for DAZ rig. I tried it on Genesis 8.

    But it's not without its downsides (for me personally). I couldn't find a gaze controller. And there seems to be no way to add it. All the eyelid and eye bones are stacked in one point. With MHX I can use downloaded expressions from daz studio and FACS. With ARP these possibilities are lost. Or I just couldn't set it up properly. 

    I would like to mention ARP's excellent IK system. It has Soft IK. I am not quite sure how it works. But a lot of IK systems have the problem that when the bone stops hitting the target, it straightens out rather abruptly. And if you have a lot of movement in that borderline state where the bone is reaching in and out, you're going to see jerks. ARP and its Soft IK seem to have less of a problem with this.

    For facial expressions, I think the FaceIt addon is a pretty good option. It takes time, but the results are pretty good. The stock expressions from DAZ, even the FACS based ones,  often trigger the Uncanny Valley affect for me.

     

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.