Show Us Your Iray Renders. Part II

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Comments

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    8eos8 said:
    An sIBL set is meant to be plugged into a ray switch shader that can select one of the images based on whether a rendering ray is going directly to the camera or is bouncing off a scene object. Here's an example in Blender. I don't know if Studio has this kind of functionality.

    Like I said, it depends on whether you want to render the dome or not. The blender setup lacks a setup for shadows cast on the environment. And you can't set that up for DS Iray for what I know. There is an Environment pane in DS but you can just use a flat backdrop. No Latlong/Spherical/Cube Image map. May be doable with Matte function but I didn't dig into MDL yet. I didn't have any success with an Environment sphere either

    SIBL image are ideal for DS 3delight setup, with the High Res Backplate plugged in an Environment Sphere and using the other maps on lightning and reflection shaders.

    As also mentionned, the Blender Blogpost is old. And I guess that Blender Cycles also lacked functionnality at that time. There is a SIBL addon for Blender now. I never tested it although I have it, but this kind of setup may no more be necessary

    Mec4D said:
    Very nice examples.. the only side effect of scaling the HDRI maps is that the sun light source create incorrect shadows angles as the sun light is no more infinite source of light shifting the shadows in the scene so each prop have different angle , for that reason I wish we could use the 2 iray dome spheres one for the diffuse light and other for reflections

    thanks for the link

    You have good eyes. With HDR lighning I shouldn't move the camera and stay at the center of the scene but I did. Thus the shadow deformation (btw you're welcome)

    I made test shots with the Dylan Sisson's HDRI maps
    the first have not as much steps as it is slightly soft box overcast weather the second one in front of the Pixar building what is fantastic ! it produce really great light and excellent shadows , one of the best I used ..

    bellow the result with different dome rotation
    I used the 8K resolution
    that are just 2 min renders with 250 samples

    Agree, the render with the Luxo Jr HDR is very good

  • pearbearpearbear Posts: 227
    edited December 1969

    Those are very good tests! If you find a way to get the normal export fixed in Substance Painter, please let us know. Maybe export normally and then reload the scene, add a Normal channel, place the exported Normal map in that new channel and then use a Levels to invert the green? Or just Photoshop like you did. ;)

    Thanks! I'm having a blast with a Z-Brush - Substance Painter - DAZ Studio workflow.

    The export configuration settings window in Substance Painter is not very intuitive, but I figured out how to export both kinds of Normal Maps. i set up my export like in this screen capture, because I've heard of people having trouble trying to export OpenGL Normals and still having them come out DirectX. but if you tell it to export both kinds together, it works. Use the "Create" section at the top of this config window to set up an empty new layer to export, and then drag and drop the OpenGL block onto it. For some reason it took me like twenty minutes of dragging and nothing happening and me staring at the screen in confused frustration for me to figure out I need to use the Create part up top first. Like I said, I don't think it's an intuitive design!

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  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Zev0 said:
    ACross said:
    I have too many morphs it doesn't work with, including simply opening the mouth, so I'll be waiting for the G2 version. ;)

    (I'm also hoping Mec4D considers making it work with both G2M and F, for the heck of it...)


    I understand. And I tried Unshaven with G2F. It will "Fit To" but doesn't have a Type. I can give her a beard, but it won't follow any of the morphs I tried.

    So, yeah, it would be fun if the new product will work with G2F, too. That would be especially good for non-human characters, like Dwarfs, for example. :)

    it should work:) All that needs to happen is all morphs dialled\currently used on the figure need to have auto-follow ticked. Then load the beard and it will follow. Here is Aiko6 with the G1 unshaven beard, and follows everything i currently have dialled in.

    I didn't get too extensive with testing the G2F figure, but I did spend quite a bit of time with the G2M. I changed a number of morphs to add auto-follow, but the results were the same with or without auto-follow added. I tried it with both pose morphs and actor morphs. Those with auto-follow already set worked, but those I added it to didn't. Maybe closing and reopening DS would make a difference. The fact some of this stuff works on some computers and not on others seems bizarre to me. FYI, there is one actor morph, "Cheeks Sink," that the beard couldn't Fit To.

    (As an aside, is there a way to set parameters on multiple items simultaneously? Particularly auto-follow?)

    I've been wondering this to. It would be really nice to have a "beard" script that would let us set the necessary morphs to auto-follow for individual characters. Going through and setting each morph individually is time consuming. And some of us, (me,) don't know which morphs affect the beard region and which don't.

    Hmmmm...strange..

    Yeah, it really is.

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    I'll try to nail down repro steps once I finish what was supposed to be a quick hour project and has taken ALL FLIPPIN DAY (as it turns out, my Iray-d Wildmane hair is causing things to choke)

    ((One thing I'm finding is that a lot of trans-heavy hair just... does poorly in Iray. I suspect it's that 'multiple intersecting transmapped layers' bug))

    I ran into that problem, too, with Asteria Hair. I was able to get Iray to render without any problems when I went into Optimization and changed Instancing Optimization to Speed. If you haven't already done so, I'd recommend you give it a try.

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Quick beard problems repro:
    Make a G2M.
    Set Head/Expressions/Happy to Auto-follow.
    Attach a beard, Genesis/Full-Body
    Set FullBeard to 100%

    Observe area around mouth.


    I followed your instructions:

    Added G2M to the scene.
    Set Head/Expressions/Happy to Auto-follow (I did NOT move the slider)
    Attached a beard, Genesis/Full-Body (via Fit To)
    Set FullBeard to 100%

    When I dialed in a smile, the beard followed the face. Sorry.

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Hot damn, Jwood, that worked!

    I could have sworn I switched auto-follow on everything in the base, but clearly in the hour or two of clicking I got confused. And thank you for Edit Mode info. Whew.

    Ooo k, nevermind, Unshaven works fine. ;)

    Yay! I'm so glad you got it figured out.

    And a big thanks to jwood for the Edit Mode info. I'm bookmarking that post!

  • pearbearpearbear Posts: 227
    edited December 1969

    Mec4D said:
    BTW my another tests from this evening, one with studio light from HDR studio (different angles of lighting) and one with the other I used in last renders with the panoramas .
    Also using the Bloom Filter enable under Iray settings for the effect

    Hit for the better resolution ..I am obsessed with DS Iray already lol Forget Octane !!! lol

    Your skin looks really great with that Pixar HDRI. I'm with you on the Iray obsession, also coming over from Octane. I actually haven't touched Octane since about the second day of using DAZ 4.8. There are a couple of things I miss that Octane had, such as dirt shaders, falloff, and camera perspective correction, but I'm expecting that those will be coming soon to DAZ. And sooo many basic things are easier with DAZ Iray than with the Octane plugin. Simple stuff like saving a shader preset is still broken in Octane 2.1, which I paid something like $400 for! The forthcoming Octane 3's procedural volumes are interesting looking, but they still haven't got the Octane 2 DS plugin out of beta, though many of us have paid for it quite some time ago. Octane was of great use to me when it was the only option, and I've more than gotten my money's worth out of it, but I feel bad for any users who invested in it right before DAZ announced their free Iray integration.

    Very, very excited to see what's coming when we start getting some Iray shaders in the DAZ store.

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    One problem I'm finding is that I have a lot of cheap hair that looked fine in 3Delight but is struggling in Iray. Starting to poke at LAMH some. ;)

    Neither LAMH or Garibaldi will work with Iray unless you convert the hair to objects. And as objects, they can be memory hogs. Have you taken a look at the thread just for hair in Iray?

    http://www.daz3d.com/forums/discussion/53879/

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I agree with you, I started using Octane in the early days and also was beta tester for the DS plugin so I am little at home here, most of the settings are already familiar , we just need more options as you mentioned but the quality of iray is awesome .
    I actually recreate the skin I always made in Octane , it is easy base setting to let the skin response to different values of light for the base and a top reflection layer to reflect only the lightest light sources with the right level of roughness but working on any light condition from dark to day light .. I guess I found my middle so far , I still missing the right translucency but was to lazy to create thickness maps lol

    Well I was lucky that I did not had to spend anything for Octane , I would be not so happy about right now lol but who has expected to get free iray with DS and the last version 2015 , I still believe it is not possible and I am dreaming , if this continue to be free , I am saluting to DAZ once again....what a move !!!


    pearbear said:
    Mec4D said:
    BTW my another tests from this evening, one with studio light from HDR studio (different angles of lighting) and one with the other I used in last renders with the panoramas .
    Also using the Bloom Filter enable under Iray settings for the effect

    Hit for the better resolution ..I am obsessed with DS Iray already lol Forget Octane !!! lol

    Your skin looks really great with that Pixar HDRI. I'm with you on the Iray obsession, also coming over from Octane. I actually haven't touched Octane since about the second day of using DAZ 4.8. There are a couple of things I miss that Octane had, such as dirt shaders, falloff, and camera perspective correction, but I'm expecting that those will be coming soon to DAZ. And sooo many basic things are easier with DAZ Iray than with the Octane plugin. Simple stuff like saving a shader preset is still broken in Octane 2.1, which I paid something like $400 for! The forthcoming Octane 3's procedural volumes are interesting looking, but they still haven't got the Octane 2 DS plugin out of beta, though many of us have paid for it quite some time ago. Octane was of great use to me when it was the only option, and I've more than gotten my money's worth out of it, but I feel bad for any users who invested in it right before DAZ announced their free Iray integration.

    Very, very excited to see what's coming when we start getting some Iray shaders in the DAZ store.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Both are shader based hair so will not working unless converted to OBJ, I loaded over a millions poly to render in Iray it was working fine


    ACross said:
    One problem I'm finding is that I have a lot of cheap hair that looked fine in 3Delight but is struggling in Iray. Starting to poke at LAMH some. ;)

    Neither LAMH or Garibaldi will work with Iray unless you convert the hair to objects. And as objects, they can be memory hogs. Have you taken a look at the thread just for hair in Iray?

    http://www.daz3d.com/forums/discussion/53879/

  • rovrov Posts: 46
    edited December 1969

    Mec4D said:
    I made test shots with the Dylan Sisson's HDRI maps
    the first have not as much steps as it is slightly soft box overcast weather the second one in front of the Pixar building what is fantastic ! it produce really great light and excellent shadows , one of the best I used ..

    bellow the result with different dome rotation
    I used the 8K resolution
    that are just 2 min renders with 250 samples


    I agree .... the ones with the Pixar map are awesome.
  • ErdehelErdehel Posts: 386
    edited December 1969

    Mec4D said:

    Well I was lucky that I did not had to spend anything for Octane , I would be not so happy about right now lol but who has expected to get free iray with DS and the last version 2015 , I still believe it is not possible and I am dreaming , if this continue to be free , I am saluting to DAZ once again....what a move !!!

    Sadly I wasn't so lucky I bought Octane 2 days before DAZ3D announced the Iradium version of DAZ Studio. :)

  • Twilight76Twilight76 Posts: 318
    edited December 1969

    here a new render from me

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  • BlantyrBlantyr Posts: 90
    edited December 1969

    Jennyver said:
    here a new render from me

    What?! Free Genesis 2!

    Here are my two jet bike babes working over the Pixar campus. I expected the huge HDRI file to improve the looks of the dome, but the better light also vastly improved the bikes and the girls. Alas, my iMac CPU based render locked up at 60% about 20 minutes in. The attached file is a screen grab that preceded a force quit of Daz Studio.

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  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    HDRI Pixar Campus for lighting and dressed the dude in my Hoplite set

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  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Blantyr said:
    Jennyver said:
    here a new render from me

    What?! Free Genesis 2!

    Here are my two jet bike babes working over the Pixar campus. I expected the huge HDRI file to improve the looks of the dome, but the better light also vastly improved the bikes and the girls. Alas, my iMac CPU based render locked up at 60% about 20 minutes in. The attached file is a screen grab that preceded a force quit of Daz Studio.

    I don't know if it will help in this instance, but I've found using the Render Setting Optimization->Instancing Optimization set to Speed had allowed my computer to complete renders previously causing DS to lock up. Seems like it would be worth a try, anyway.

  • evilded777evilded777 Posts: 2,482
    edited December 1969

    No HDRI, no custom maps. Took a long time to render, because of the low light I wanted for the image. Yes, its a little grainy... but doesn't that add to the realism?

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  • Slide3DSlide3D Posts: 194
    edited December 1969

    Mei Lin with V6 HD body

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  • 8eos88eos8 Posts: 170
    edited December 1969

    8eos8 said:
    An sIBL set is meant to be plugged into a ray switch shader that can select one of the images based on whether a rendering ray is going directly to the camera or is bouncing off a scene object. Here's an example in Blender. I don't know if Studio has this kind of functionality.

    Like I said, it depends on whether you want to render the dome or not. The blender setup lacks a setup for shadows cast on the environment. And you can't set that up for DS Iray for what I know. There is an Environment pane in DS but you can just use a flat backdrop. No Latlong/Spherical/Cube Image map. May be doable with Matte function but I didn't dig into MDL yet. I didn't have any success with an Environment sphere either

    SIBL image are ideal for DS 3delight setup, with the High Res Backplate plugged in an Environment Sphere and using the other maps on lightning and reflection shaders.

    As also mentionned, the Blender Blogpost is old. And I guess that Blender Cycles also lacked functionnality at that time. There is a SIBL addon for Blender now. I never tested it although I have it, but this kind of setup may no more be necessary

    Yeah, I was just trying to show how you would have to set it up manually without a loader script. You don't need to do it that way in Blender anymore. For now in Iray you can put the jpg in the Environment Map and use that to render a backdrop for the Environment pane. If you also need to use the sun light then you have to render a second backdrop with shadows, I haven't found an easier way yet and that wouldn't work too well for a complex object with self-shadowing (it's ok for standing figures though).

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited April 2015

    No HDRI, no custom maps. Took a long time to render, because of the low light I wanted for the image. Yes, its a little grainy... but doesn't that add to the realism?
    That it dose, and looks good to.

    Slide3D, Mei Lin with V6 HD body, That's cool. Ive had my share of fun, swapping skin tones, and going off the deep end there with 3DL in the past.

    Mec4D, that is one dangerous looking Hoplite. On par with Romans in poodle skirts, lol. Ceterum censeo Carthaginem esse delendam. :coolsmile:

    Post edited by ZarconDeeGrissom on
  • Oso3DOso3D Posts: 15,084
    edited December 1969

    Thanks, ACross, Jwood, and others for helping me figure stuff out. ;)

    Much happier with this guy...

    Again, caption: 'Someone mentioned a chupacabra?'

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  • Oso3DOso3D Posts: 15,084
    edited April 2015

    Did a new panel of my short-run 'The Lady and the Dragon' web comic. Again, at this point I'm taking stuff I worked on in December 2014 and revamping it into Iray.

    I REALLY like the greater ease of working on cool magical effects possible in Iray.

    Edit: Upped the bump a bit.

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    Post edited by Oso3D on
  • MEC4DMEC4D Posts: 5,249
    edited April 2015

    Hercules in action ;)
    Used metallic shader for the beard and opacity-mapped hair with slightly translucency

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    Post edited by MEC4D on
  • Oso3DOso3D Posts: 15,084
    edited December 1969

    As you can tell from the really basic armor I have in previous shots, I will be in the market for good detailed armors in future. :)

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    That looks awesome, Mec4D!

    I redid my Sebastian render with new skin settings. Not there yet, but progress.

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  • StevieCStevieC Posts: 70
    edited December 1969

    First post here, but certainly not my first Iray render......spent the last 3 weeks on a learning curve with Iray lighting, and applying proper shaders to textures.....this was an experiment to see if I could get a reflection on the Iray glass shader applied to the window pane. Unfortunately, no matter which glass shader I used, and even adding a photoreal spotlight from inside, couldn't get enough of a reflection happening. So I did 2 renders, one with glass applied, and one with Aluminum applied to the glass plane, and combined the layers in Photoshop to get the reflection of the model in the window. Would love to see a reflective glass shader in the Iray shaders set, as they have in Keyshot......

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  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Thanks, ACross, Jwood, and others for helping me figure stuff out. ;)

    Much happier with this guy...

    Again, caption: 'Someone mentioned a chupacabra?'

    Oh my goodness. Everything about this render is better than the first one. You really should put them up side by side.

    Glad I could help some. And I'm glad someone with more experience sorted the Unshaven issue. Looks like you applied some settings from the skin thread, too.

    Awesome.

    -Anita

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Mec4D said:
    HDRI Pixar Campus for lighting and dressed the dude in my Hoplite set

    And again, awesome render. The HDRI Pixar Campus does an amazing job of lighting. Doesn't hurt, either, that you've got this whole Iray shader stuff figured out. :)

  • Oso3DOso3D Posts: 15,084
    edited April 2015

    Thank you, ACross! Actually, amusingly, I don't think it was skin changes so much as better lighting.

    Here's a side-by-side, like you suggested.

    (I DID change the shaders on the body hair and beard)

    ((My 6 year old son just wandered by, and pointed to them and said 'that's the first guy, and then that's the evolved guy'. Sort of!))

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  • Oso3DOso3D Posts: 15,084
    edited December 1969

    And another of my webcomic, The Lady and the Dragon ( http://ladyanddragon.webcomic.ws )

    I was happy at how well I was able to spruce up not-very-high texture resolution architecture (just straight piped the diffuse map to bump).
    The free dragon doesn't have the best texture, and toward the right you can see some of the limitations.

    But all in all I was happy with the revamp from 3Delight to Iray, and the lighting is cool.

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