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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic: Adding Custom Morphs to clothing

codedevil666codedevil666 Posts: 0
September 2022 edited September 2022 in Blender Discussion

Hello, is it possible to import and apply Custom Morphs to the body and clothing or do I have to use a workaround?

If I have to use a workaround, is there something better than just using the shrink wrap modifier?

Post edited by codedevil666 on September 2022

Comments

  • PadonePadone Posts: 4,024
    September 2022

    it's setup > morphs > import custom morphs

  • codedevil666codedevil666 Posts: 0
    September 2022

    Yes, I have done that, but it only affects the body not the clothing.

  • Krys KryngleKrys Kryngle Posts: 313
    September 2022

    copy all the shape keys from the character to the clothing using Diffeomorphic.  (instructions on the diffeomorphic blog).

    If you still want to add a shape key, create a new custom shape key and sculpt one.  In sculpt mode you really only need 'grab', 'smooth', and maybe 'inflate/deflate'.  You might be able to import some custom morps from daz to blender for clothing with diffeomorphic but I never tried it.  I think it would be easier in most cases to just make your own since it would take less time and would likely give better results.

  • PadonePadone Posts: 4,024
    September 2022

    to transfer the custom morphs to the outfit it's setup > morphs > transfer shapekeys

  • CorneliusCornelius Posts: 136
    January 2023 edited January 2023

    Padone said:

    it's setup > morphs > import custom morphs

     I tried to do this too but the parameter you mention (import custom morphs) is not there. Here's what appears to me under the heading Morphs

    Post edited by Cornelius on January 2023
  • PadonePadone Posts: 4,024
    January 2023

    You have to select a figure first.

  • CorneliusCornelius Posts: 136
    January 2023

    Padone said:

    You have to select a figure first.

     Of course, I selected the figure but that menu always keeps appearing..

  • PadonePadone Posts: 4,024
    January 2023 edited January 2023

    I mean a figure imported with diffeomorphic. Apart some exceptions, the tools only appear if the figure you select has the necessary daz properties that are hidden inside the object. So if you select a figure not imported with diffeomorphic then the tools won't appear, as in your picture above.

    Post edited by Padone on January 2023
  • CorneliusCornelius Posts: 136
    January 2023

    Padone said:

    I mean a figure imported with diffeomorphic. Apart some exceptions, the tools only appear if the figure you select has the necessary daz properties that are hidden inside the object. So if you select a figure not imported with diffeomorphic then the tools won't appear, as in your picture above.

     I'm not sure if it was imported diffeomorphic or not, but it does have a Genesis 3 Female base.

  • PadonePadone Posts: 4,024
    January 2023 edited January 2023

    If the tools don't appear it is very likely that she's not a diffeomorphic figure. She may have been imported with the daz bridge for example, or via fbx.

    Post edited by Padone on January 2023
  • CorneliusCornelius Posts: 136
    January 2023

    Padone said:

    If the tools don't appear it is very likely that she's not a diffeomorphic figure. She may have been imported with the daz bridge for example, or via fbx.

     I get it. Then I just have to try the modeling and sculpting tools, to be done by hand of course. Thanks for your help smiley

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