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Daz 3D Forums > 3rd Party Software > Blender Discussion

How to make gen 8 female (exported with Diffeomorphic) fall to bottom plane in Blender 3.4?

dan_thomasdan_thomas Posts: 107
January 2023 in Blender Discussion

I have to admit that I am a noob in Blender 3.4 but I couldn't seem to make a Gen 8 figure fall from 0.5m height to bottom plane in simulation. I didn't have any problem with primitive shapes such as sphere or cube by enabling collision in the objects. The figure without any clothes or hair was exported to blender with Diffeomorphic 1.6.2. Any hint would be appreciated.

Comments

  • PadonePadone Posts: 4,055
    January 2023

    You need to unlock the object transformations.

     

  • dan_thomasdan_thomas Posts: 107
    January 2023

    Padone said:

    You need to unlock the object transformations.

    Thanks for your clue, Padone. Yeah, that should have been one of the problems. I unlocked all object transformation of all meshes. But still not falling.

  • dan_thomasdan_thomas Posts: 107
    January 2023

    dan_thomas said:

    Padone said:

    You need to unlock the object transformations.

    Thanks for your clue, Padone. Yeah, that should have been one of the problems. I unlocked all object transformation of all meshes. But still not falling.

    If I set the figure body mesh as a rigid body, the body falls but bones stay. And the body does not collide with bottom plane at all. I guess I need to have more time to experiment.

  • PadonePadone Posts: 4,055
    January 2023 edited January 2023

    The plane has to be inactive as usual with rigid bodies. As for the armature I'm not an expert but I see they only have force field and rigid constraints, so I suppose you have to use one of them.

    p.s. This has nothing to do with diffeomorphic though, could be any figure.

    Post edited by Padone on January 2023
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