Show Us Your Iray Renders

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Comments

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Yep. It's otherwise particular about the specific size/ratio of the images, as noted above.

  • rovrov Posts: 46
    edited December 1969

    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Yep. It's otherwise particular about the specific size/ratio of the images, as noted above.

    And yes ... that's the way I've been using HDR so far. Use it as a lighting source giving some cool reflections and effects on the objects in your scene and that's it and add a similar background in postwork, which you can tweak with curves in Photoshop.
    As far as quick and easy results, use the built in Sun-Sky dial. I found that once you go to photometric lights or IBL it takes a lot longer to render.

  • rovrov Posts: 46
    edited December 1969

    rov said:
    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Yep. It's otherwise particular about the specific size/ratio of the images, as noted above.

    And yes ... that's the way I've been using HDR so far. Use it as a lighting source giving some cool reflections and effects on the objects in your scene and that's it and add a similar background in postwork, which you can tweak with curves in Photoshop.
    As far as quick and easy results, use the built in Sun-Sky dial. I found that once you go to photometric lights or IBL it takes a lot longer to render.

    And sickleyield ...... thanks a million for your advice on this forum and on DA.

  • kyoto kidkyoto kid Posts: 42,123
    edited March 2015

    Jimbow said:
    Freebie hydra, when? where?

    Nice volumetric fx

    Hmm, it was a long time ago. Maybe I'm getting it wrong and I bought it on a whim years ago, or it was part of a deal ages ago :/

    Thanks to everyone for the comments.

    Well go figure, I did quick search and wouldn't you know, its in my downloads library. I probably picked it up then too.

    http://www.daz3d.com/hydra
    ...for me only Lisa's Hydrangea shows up. Not very threatening unless you have a severe pollen allergy.

    Still want the original Creeper.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,097
    edited December 1969

    I'm finding what works well is start with environmental HDR, then add maybe a point or spot with flat geometry to it to add some more directed lights, and tweak the two luminances until they play well.

    If I'm doing a scene I usually like to stick to emission objects within the scene, though I might add some extra lights if details need to come out.

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    rov said:
    rov said:
    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Yep. It's otherwise particular about the specific size/ratio of the images, as noted above.

    And yes ... that's the way I've been using HDR so far. Use it as a lighting source giving some cool reflections and effects on the objects in your scene and that's it and add a similar background in postwork, which you can tweak with curves in Photoshop.
    As far as quick and easy results, use the built in Sun-Sky dial. I found that once you go to photometric lights or IBL it takes a lot longer to render.

    And sickleyield ...... thanks a million for your advice on this forum and on DA.

    You're welcome!!

  • HoppittyHoppitty Posts: 475
    edited December 1969

    I found a Glitch in Iray... Ooops! :P

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  • KatherineKatherine Posts: 331
    edited December 1969

    Kaputcha said:
    I found a Glitch in Iray... Ooops! :P

    ROFLMAO - Okay....best one yet. :)

    Kat

  • rovrov Posts: 46
    edited December 1969

    Kaputcha said:
    I found a Glitch in Iray... Ooops! :P

    ROFLMAO - Okay....best one yet. :)

    Kat
    Ooeeehhhh .... Iray broken :-)

  • Oso3DOso3D Posts: 15,097
    edited March 2015

    One of my hopes is to have a decent core of flexible models to reasonably capture various ethnic groups without having to buy specialty items constantly.

    I had bought Skin Builder, to that end, and was a little dissatisfied at first... I decided to experiment using that plus Victoria 6 HD base (yay $2.99 sale!)

    I've figured out that the problem I was running into before was messing around with overly saturated colors, which was flattening a lot of the cool details skin builder creates. Aaaah.

    This model also uses the G2F morphs, which I think reasonably captures the look of a black woman (though she looks a touch like Australian Aborigine)

    There's also Real Hairy armpits and the tank shirt dynamic item (not completely happy with the texture)

    I am mostly pleased with the result, though I've been poking at sclera texture a bit.

    I found, notably, that for black people you really want to shut off 'crush blacks.'

    (Also it looks like I really ought to get that 'muscle flex' for G2F. Mutter)

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    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,097
    edited March 2015

    Another beach side beauty, this time with a wet tshirt...

    (Regular Genesis 2 male, I don't have Michael 6 yet, but again experimenting with morphs).

    Edit: Blah, just realized I didn't do anything with his hair, which destroys the wetness element... working...

    Wet_TShirt.jpg
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    Post edited by Oso3D on
  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    That is a pretty good wet fabric effect.

  • kyoto kidkyoto kid Posts: 42,123
    edited March 2015

    ...need to get a wet kind of look on the platform of the train station.

    Taking a break today though.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,097
    edited December 1969

    That is a pretty good wet fabric effect.

    Surprisingly simple! Just translucent white, with a bit of gloss.

    I discovered it by accident on my previous thing, but it's less socially acceptable posting that on a woman, sooo

  • Oso3DOso3D Posts: 15,097
    edited December 1969

    Ok, fixed it a bit.

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  • John SimsJohn Sims Posts: 360
    edited December 1969

    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Once I have a feel for what I want, I hide all of the figures and concentrate on the HDR . It is a nusance that you can only se it when rendered.

    Setting the sphere to finite and the scale multiplier to around 4 or 5 has been a reasonable start on the files I've been using. I also start with a camera focal length of around 100mm.

    After that it is trial and error to get the two to match up. It is both time consuming and frustrating but I haven't found a better way yet.

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Hopefully I can ask this here, and someone can point me: what are the good strategies people are coming up with for dealing with the headlamp? I have a scene where I'm using mainly an infinite sphere environment hdri as the illumination but I also have one photometric point light. Because the environment light does not seem to be simulated, the workspace becomes completely dark with the headlamp on "Auto". The point light of course is too weak to illuminate everything. I then explicitly turn the headlamp "On" just so I can see what I'm doing. But then I have to remember to turn it back off before I render. I just let a render go for ten hours before realizing I'd screwed it up with the headlamp still on. Anything I could be doing better here that would help me avoid this?

    Storypilot, use CTRL-L to toggle light preview on and off. It will let you see your scene to manipulate items, but won't affect the render. Then you can leave the headlamp off but still see what you are doing in the viewport.

    I keep forgetting about Ctrl+L... One thing I've done that seems to work fine, something I read about in one of the many Iray threads, is to include a normal spotlight. Iray will ignore it, but you always have some light on the scene. I suppose you could parent it to your camera, too.

    Anyway, just another way to do the same thing. It's all about what works best for the way you work. :)

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Zev0 said:
    Busy trying to make a SkinBuilder Iray preset. Here is a test render. Still have lots to figure out:( This shader is breaking my brain:(

    Her skin looks really good. I could live with that shader! :coolsmile:

  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    vorbeth said:
    ACross said:
    vorbeth said:
    Not quite happy with the hair,

    Thanks to the people in the Fiddling with Iray skin settings thread for help with skin settings

    I spent a chunk of time working with Micah Hair to get it looking more natural and posted the results in a thread devoted to Iray and hair. Maybe there's something there that will help: http://www.daz3d.com/forums/viewreply/787351/

    And I think your image looks pretty awesome.

    Thanks for the comment and link,
    I took a few of your ideas and reworked the hair maps, running a new render now.
    Between working on that character and another from Sci-Fi's "Defiance"

    Thanks for the suggestions, I'm quite happy now with the irathient
    Started to work on the Castithan

    Her hair looks a lot better. I'm glad that thread was helpful for you.

  • RarethRareth Posts: 1,462
    edited December 1969

    First test with Iray, took about 10 minutes. took a 2 year old scene and just rendered it in Iray
    lighting comes out a lot better in Iray, looks a lot more realistic even with my hacked 3 point light rig used.

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  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    Kaputcha said:
    I found a Glitch in Iray... Ooops! :P

    hah! Beauts!

    He does look a bit apprehensive. Perhaps just being prudently wary in case a "bug" tries to sneak up... like that glowing-eye'd, mechano-spider from several pages back.

  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    Jimbow said:
    A test using jag11's volumetric tip. I do like the Daz freebie hydra.

    man, that is pure awesome impressive. (as were ALL the scenes done using that "feature".) Look what that Jag11 unleashed... he could have kept that secret and been the ONLY person that could do those cool effects. Most of us would be thinking he photoshop'd it. ;)

    Kudo's to Jag for experimenting, and then sharing! And to Sickle for writing it down, and handing out a test scene! And to everybody else that tried it and posted their personal results. way cool. Gotta love this community.

    Gad zooks I want to go try that out, but it took me 160 minutes to get caught up on this thread. If I'd have read "that" page first, I could have dl'd it, started a render, and even on my other faster-but-CPU-only rendering it would have been done by now! grrr.

  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    Title 'Killed it'

    All the models come from sets or free online. The draped red thing is a dynamic sheet draped over the table -- I was hoping to get some wrinkles, but lost patience with trying to do so dynamically so that the part under the glass would be 'pressed' down and whatnot.

    Also that's not quite the right glass, I think, for red wine, but I've drank red wine out of plastic cups, so whatever.

    that's sweetly nice! Since your efforts were to "properly light/texturize" red wine, let's focus on that. Excellent!

    I mean, the rest look good, and darn decent even, but the wine glass kind of looks "more" real than the other's. ;) The never ending battle of tweaking things until "all are equal" I suspect.

    Was those reddish tinge's around the bottom of the glass from "caustics", or just plain Iray IOR, or was it more of a "reflection" of the red cloth underneath? Either way, it looks really good! Just a bit curious, because if the cloth was White, or say Green, would you get a different effect? Artistic License and all that, but if you had a nice snake-skin cloth (hehe) would the wine look Snakey? Or I suppose the proper thing to use would be a Skunk cloth/skin shader - "that wine looks skunky..."

    Not the right glass? Since wine comes in a box, are you sure it has the right to decide what shape of glass it gets spilled in to? It should be happy it gets a glass at all, never mind getting picky about the shape!

    Although, if you extend that and make a Cognac shader, then yep, glass shape is going to matter.

  • Oso3DOso3D Posts: 15,097
    edited March 2015

    My father was a wine snob, so I just laugh at it all.

    Actually, I used volume effects! I grabbed a wine glass with filled liquid from a free site. I could have modeled it myself, but ... saved me time. Also, getting the upper bit with the liquid tension is a lot trickier.

    Base color: 55 11 18
    Refraction: 1.36 (I don't know if that's 'right,' but close enough!)
    Refraction weight: 1
    Transmitted measurement distance (note that the wine glass is probably half a meter tall, in the scale I used): 20
    Transmitted color: 96 9 35

    No SSS.

    Changing the transmitted color darker will make the liquid more 'opaque,' lighter will make it more transparent.

    I used a similar effect for the iced tea I did a few pages past.

    And now back to trying to tweak my render so it doesn't keep grinding to a halt after a dozen iterations. mutter

    Post edited by Oso3D on
  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969


    My father was a wine snob, so I just laugh at it all.

    My father was a whiskey snob. and a beer snob. anti-snob actually. "pffft! I could get three of those for the price of one of yours. Seems silly. If I wanted something tasty and pretty, I'd have ordered a broccoli-in-a-fancy-glass."

    except Cognac... every body seems to get that. ;) My Aunts are all into Sherry... I don't get that.

  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    ... Also, getting the upper bit with the liquid tension is a lot trickier.

    Wow. you know, that is 100% right!!! I KNEW there was something that look real about that, but I couldn't put my finger on it.

    The liquid meniscus, and the shading it gets... wow... Totally cool! You spent the time to get that right, and I totally couldn't see it - because it just looks right, and what my "eye" expected. That's pretty awesome! Without that, I bet it looks like... not as good.

    that's totally weird how such a subtle thing, is totally not all that subtle to your actual eye - if it's there, you don't even notice; if it's not? it looks goofy!

    Nice! Way to pay attention to details!

  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    ... Also, getting the upper bit with the liquid tension is a lot trickier.

    so now I feel like a total dick. "Yeah, just throw that on the bottle! Easy peasy!" ewwww. that's gonna take some effort to get the liquid "tension" happening.

    wow. Iray is PB "R" - not PB - do-what-I see-in-my brain...

  • MetaGanic DesignsMetaGanic Designs Posts: 51
    edited December 1969

    John Sims said:
    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Once I have a feel for what I want, I hide all of the figures and concentrate on the HDR . It is a nusance that you can only se it when rendered.

    Setting the sphere to finite and the scale multiplier to around 4 or 5 has been a reasonable start on the files I've been using. I also start with a camera focal length of around 100mm.

    After that it is trial and error to get the two to match up. It is both time consuming and frustrating but I haven't found a better way yet.

    I'd be interested in seeing what you "want"... If you can do all these things in other implementations of Iray, I'd love to see what you got going? What are these things you find missing? serious.

    I mean, DAZ has been more than super-supportive about Iray, (already one update because of user requests,) so if you ask, who know's... Maybe you get it! It is called a Beta, so that suggest requests are "requested"...

    You want something, ask.

  • NoName99NoName99 Posts: 322
    edited December 1969

    John Sims said:
    So far I've mainly used HDR when I don't care that much about what the background looks like and want a quick, easy, quality suffused lighting on the objects.


    Once I have a feel for what I want, I hide all of the figures and concentrate on the HDR . It is a nusance that you can only se it when rendered.

    I'd be interested in seeing what you "want"... If you can do all these things in other implementations of Iray, I'd love to see what you got going? What are these things you find missing? serious.

    I mean, DAZ has been more than super-supportive about Iray, (already one update because of user requests,) so if you ask, who know's... Maybe you get it! It is called a Beta, so that suggest requests are "requested"...

    You want something, ask.

    I've spent days playing with all the settings and I actually came here just now to ask how about how to position an HDRI map without rendering, only to find out you can't.......Gadzooks.

    That is indeed problematic.

    I don't understand how or why they designed the program that way.
    I was on nvidias website watching an Iray Seminar video, and on the version they are using, you can very easily position the map without rendering.

    I really hope they fix this for the official release.

  • j cadej cade Posts: 2,310
    edited December 1969

    There is a fairly easy way to position the HDRI. Hide everything and set the draw style in the top right to Iray rendering. this is how I set up all my non-plain environments

This discussion has been closed.