Genesis 9 Character Essentials

1246

Comments

  • The new name makes a lot more sense. :)

  • EllessarrEllessarr Posts: 1,395
    edited October 2022

    Richard Haseltine said:

    Ellessarr said:

    Richard Haseltine said:

    Ellessarr said:

    Mada said:

    It really has nothing to do with going hush hush on anatomical elements and everything to do with making the mesh work as efficiently as possible with both male and female shapes.

    i would not be that terrible annoyed if the "short cut" they did here in the character mesh was not so terrible by removing the "retopology for nipples and navel and to be fair also in the butt behind the fact which they go full "quad" or cloned metahuman "non human body" with the excuse of "to make any shape of character", making the point of "effective for both male and female "much less effective than it was supposed to be, like the old, they did 1 step a head and 3 steps back, with non gen skin and no nipples and navel and others parts which where supposed to be more round/ have a "special mesh shape", basically only metam human in unreal is like that, every other character from any other store even reallusion are not made in this way, they do have the "right geometry" for human beings unlike here on daz which now become "less human". 

     

    Daz used to be for me a "reference" when come to make "anatomically accurace humans, now it's become just a "generic doll house with g9 and i do hope which g10 they fix the mistakes did here on g9 otherwise for me daz will be dead(when i finally have all the g8 and g8.1 products i do want).

    it become worse than many others places, not everything did by epic must be "reference" an you must copy it, metahumans while they "look beautfull" with amazing complex skins and deforms, it's still a lot limited and deffective product for peoples which want do more "complex" and less family friendly stuff and by no means is something to be "copied and followed, this is why again peopples are using daz body with metahuman head because they know metahuman body is really bad, but daz is going in the opposite direction by giving to daz characters the "bad metahuman body

     

    the only reason metahuman is popular in unreal indie market is because "its FREE  you have a "family friendly" free high quality character, where you pay "nothing for it(as long you use it on unreal) is the same as mixamo characters it's like a more like a PG10 high upgraded/advanced version of mixamo characters where you can achieve a high level of realism with awesome complex textures of 4k and 8k and new tech hairs, however when you want a more "detailed and precise body or want it to do something as simple as "use a bikini" it will fail epically because of the body geometry.

    As I understand it part of the motivation was to make the emsh more flexible - having a preset location for everything is not always helpful with very different shapes, leading to texture distortions and awkward bending. of coruse the default HD details are still going to have a set location, but with the even mesh distribution a PA is free to make new HD details in a more helpful spot (and even artists at other stores/freebie makers have displacement). This is obviously useful for the common base emsh, but even within a gender it has potential benfits - though we, of course, are used those limitations in the existing mesh and so may be in a "better the devil you know" situation.

    yeah i can undertstand this however is important they also take u account "the customer too" as we see it while maybe for the majority of the "vendor it was a 'good direction" for many "customers" it was a bad one, which is important to take in account too, because i end "what is matter is "sales" and if the product don't sell well or not well received by the customer then it can be a big problem, not aways what is better for the "vendor" is also better for the customer and leaving "all details only to hd and really high levels of hd" is not exactly the "good call", specially if part of you customers gonna use the character at "base" level or at best level 1 of hd which still bad for this "choice", HD here only works on really high level of "HD", base level or level 1 it works really poor and will put part of the customers away from the product due to those issues. 

     

    Doing this DAZ basically put part of his "base customers" away" from G9 by doing those choices.

    But if the chnages avoid the issues I mentioned above that will benefit the end-user too, by yielding better products.

    it's depend on the "type of customer" again as i've told for "game devs" like me, which want more "realism" it is bad if you want just "plastic doll body", then being honest "metahuman will be a better option than g9, unless you don't want to be human or want it to "change to another thing like a "monster transformation however for a simple "human" then between g9 and metahuman peoples would stick with metahuman since it's free and that is the issue, daz team again is only "looking" at one spectre of his "base customer" and don't try to have a periferic vision and look at all directions, the reason peoples where whiling to use daz characters was exactly because of the body" again they where mixing "daz body with metahuman head" in the worst case, now with g9 they don't need it anymore since g9 is pretty much a "metahuman" body and the only "difference" is "pay to have "gens", which you can do the same for meta human and pay someone to make gens for it, tecnically metahuman is a better option than g9, myself being honest if i have to choose between g9 and metahuman i would stick with metahuman due to the "cost beneficts of it, or in the worst case the amount of money i would have to expend to get a full perfect naked body on metahuman with many options would be "small compared with daz", because i would be only paying for the "extras" while the base is full free unlike daz where even "free stuffs" you have to "pay for license"., metahuman when comes to "game and unreal" is much better optmized than daz and g9 so far. 

     

    what make daz a "attractive" option was those "differences" like a more accurace human body and morph targets export, when you remove the "accurace" from the equation and you have tools on unreal to create "morphs" targets you make it "less attractive" or desirable than the "other side"(metahuman) and even now reallusion characters, now they are much more attractive than daz characters due to some daz choices.

     

    it's feel like daz was "not paying attention" to what was happening in the forums or community during the process of creation of g9 they didn't pay attention to what the users where doing with daz characters, they just assume everyone will be happy and accept anything they will make, which while in the past would be true due to being a "render only" focused site, now whic they are looking at "game" they goes "blind" on that and just keep doing the old "marvel formule" and keep doing the same (which clear is not being so true) and can backfire is important to pay attention to the community and customers when creating new products and by doing that i don't means the "so called diversity" but a true "diversity" of different likes and types of customers and not just "one diversity" an stick with that and ignoring "others diveristies".

    Post edited by Ellessarr on
  • nonesuch00nonesuch00 Posts: 18,714

    IceCrMn said:

    I just had this show up in DIM for me.

    Haven't installed it yet, so don't know what's in it.

    Well, now that orange banner makes more sense from this morning.

  • EllessarrEllessarr Posts: 1,395

    one question i would like to see answered by the daz team is if they still have no plans to add mats to anatomical elements? i means i can understand(while don't agreeing) the mindset in the past and how it was "sold", since it was sold in characters bundle then you would have the "character gen mat" and bla bla bla ok(while still don't make it ok and right), but now it is being sold in it's own "pack" with "default stuffs" don't make sense it don't give "mats" for the default, then daz studio team still "not planning" in add it in the future???, or they are "at last thinking about it"??? (and please don't be a "forever thinking"), any plans to address it??? or they will the routine of shrugg it of in the rug?? and forget?.

  • Ellessarr said:

    one question i would like to see answered by the daz team is if they still have no plans to add mats to anatomical elements? i means i can understand(while don't agreeing) the mindset in the past and how it was "sold", since it was sold in characters bundle then you would have the "character gen mat" and bla bla bla ok(while still don't make it ok and right), but now it is being sold in it's own "pack" with "default stuffs" don't make sense it don't give "mats" for the default, then daz studio team still "not planning" in add it in the future???, or they are "at last thinking about it"??? (and please don't be a "forever thinking"), any plans to address it??? or they will the routine of shrugg it of in the rug?? and forget?.

    I am not DAZ.  That said, from the remarks that Richard has made, I am under the impression that there will be no gens mats to match the base materials.

  • EllessarrEllessarr Posts: 1,395
    edited October 2022

    TheRetiredSailor said:

    Ellessarr said:

    one question i would like to see answered by the daz team is if they still have no plans to add mats to anatomical elements? i means i can understand(while don't agreeing) the mindset in the past and how it was "sold", since it was sold in characters bundle then you would have the "character gen mat" and bla bla bla ok(while still don't make it ok and right), but now it is being sold in it's own "pack" with "default stuffs" don't make sense it don't give "mats" for the default, then daz studio team still "not planning" in add it in the future???, or they are "at last thinking about it"??? (and please don't be a "forever thinking"), any plans to address it??? or they will the routine of shrugg it of in the rug?? and forget?.

    I am not DAZ.  That said, from the remarks that Richard has made, I am under the impression that there will be no gens mats to match the base materials.

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    Post edited by Ellessarr on
  • Ron KnightsRon Knights Posts: 2,054
    edited October 2022

    This is all too needlessly confusing. I'll wait a few weeks or a month before I buy any of it. I live on a fixed, monthly income as it is. I hate wasting my money.

    Post edited by Ron Knights on
  • AllenArtAllenArt Posts: 7,175

    IceCrMn said:

    I just had this show up in DIM for me.

    Haven't installed it yet, so don't know what's in it.

    Same thing that was in the original :) 

  • AllenArt said:

    IceCrMn said:

    I just had this show up in DIM for me.

    Haven't installed it yet, so don't know what's in it.

    Same thing that was in the original :)

    It would appear that DAZ updated the product listing name and elements in the description to fix some of the confusion.  I'm guessing that doing so causes DIM to "think" this is a new product (which we own) and then shows it to us as a new download.

     

  • PerttiAPerttiA Posts: 10,024

    TheRetiredSailor said:

    So DAZ listened to the complaints and modified the listing to avoid confusion. The made the anatomical elements a specific bullet point in the listing. They made a footnote that explained about the textures. Good job!

    Although the Product Add-Ons on that page makes one chuckle... 

    I thought the youth on that side of the pond got their expansions delivered on their 18th birthday laugh

  • TheRetiredSailorTheRetiredSailor Posts: 269
    edited October 2022

    PerttiA said:

    TheRetiredSailor said:

    So DAZ listened to the complaints and modified the listing to avoid confusion. The made the anatomical elements a specific bullet point in the listing. They made a footnote that explained about the textures. Good job!

    Although the Product Add-Ons on that page makes one chuckle... 

    I thought the youth on that side of the pond got their expansions delivered on their 18th birthday laugh

    Nah, we just don't "officially" have them until then.  LOL laugh

    Post edited by TheRetiredSailor on
  • billyben_0077a25354billyben_0077a25354 Posts: 771
    edited October 2022

    IceCrMn said:

    I just had this show up in DIM for me.

    Haven't installed it yet, so don't know what's in it.

     Info from the Starter Essentials page.

    Resolved Issues

    • 2022-10-25 Updated:

      • Reduced shorts and shirt textures from 4k to 2k

      • Updated metadata

      • Fixed morphs on the shirt

      • Fixed a problem with Proportion Smaller Body Only

     

     

    Info from the starter Essentials Expansion page )Character Essentials name change)

    Resolved Issues

    • 2022-10-25 Product updated to account for the name change, Updated Compatibility base for eyebrows to allow for future product expansion

    Post edited by billyben_0077a25354 on
  • beregarberegar Posts: 269

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

  • butterflyfishbutterflyfish Posts: 1,482
    edited October 2022

    Cris is a moderator just like Richard. Cris is also a she. 

    Post edited by butterflyfish on
  • PerttiAPerttiA Posts: 10,024

    Sometimes Jack Tomalin has taken part in these discussions.

  • Here's a weird thing. The page for this product says I have it wishlisted, but it's not showing up in my wishlist. I wonder why that is?

  • SevrinSevrin Posts: 6,313

    butterflyfish said:

    Here's a weird thing. The page for this product says I have it wishlisted, but it's not showing up in my wishlist. I wonder why that is?

    For some reason it's never shown up on the store page either. 

  • TobiasTobias Posts: 109

    beregar said:

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

    It is not reasonable to expect owners or vice presidents of the company to spend time in the forums.  If any did show up they would be inundated with questions and complaints.  It is not reasonable to expect them to take time away from whatever they already do to answer those questions and complaints.   Then there would be lots of people upset because they didn't get any answer to their questions and complaints.

    Maybe there should be someone higher up in the company who watches the forum for trends and issues but not necessarily engage in the forums like moderators.  The moderators job is to make sure everything is under TOS, communicate with the hoi-polloi and to pass on emergency issues with sales and the webpage.

    Also remember that it is likely that relatively few users read or post in the forums outside of specific issues they are having.

  • EllessarrEllessarr Posts: 1,395

    Tobias said:

    beregar said:

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

    It is not reasonable to expect owners or vice presidents of the company to spend time in the forums.  If any did show up they would be inundated with questions and complaints.  It is not reasonable to expect them to take time away from whatever they already do to answer those questions and complaints.   Then there would be lots of people upset because they didn't get any answer to their questions and complaints.

    Maybe there should be someone higher up in the company who watches the forum for trends and issues but not necessarily engage in the forums like moderators.  The moderators job is to make sure everything is under TOS, communicate with the hoi-polloi and to pass on emergency issues with sales and the webpage.

    Also remember that it is likely that relatively few users read or post in the forums outside of specific issues they are having.

    to be fair i was not talking about "owners" but more like "devs" you know for exemple in reallusion forum you have the moderators but also part of the dev team engagin on the discussion here is just "moderators" saying yes or no and nothing more, for exemple is the talk about the lack of "mats for the gens" the only answer we get is "not it don't have "ending of history, is almost like the "shut up" and throw money, we don't have a proper talk wit the devs if they are "thinking about it, it's just "flat no". we lack a proper talk with peopls which actually "matter to talk". 

  • nonesuch00nonesuch00 Posts: 18,714

    butterflyfish said:

    Here's a weird thing. The page for this product says I have it wishlisted, but it's not showing up in my wishlist. I wonder why that is?

    Almost certainly because they changed the name of it. Wishlist should be altered to used SKU number but maybe they had to change the SKU number as well?

  • Ellessarr said:

    Tobias said:

    beregar said:

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

    It is not reasonable to expect owners or vice presidents of the company to spend time in the forums.  If any did show up they would be inundated with questions and complaints.  It is not reasonable to expect them to take time away from whatever they already do to answer those questions and complaints.   Then there would be lots of people upset because they didn't get any answer to their questions and complaints.

    Maybe there should be someone higher up in the company who watches the forum for trends and issues but not necessarily engage in the forums like moderators.  The moderators job is to make sure everything is under TOS, communicate with the hoi-polloi and to pass on emergency issues with sales and the webpage.

    Also remember that it is likely that relatively few users read or post in the forums outside of specific issues they are having.

    to be fair i was not talking about "owners" but more like "devs" you know for exemple in reallusion forum you have the moderators but also part of the dev team engagin on the discussion here is just "moderators" saying yes or no and nothing more, for exemple is the talk about the lack of "mats for the gens" the only answer we get is "not it don't have "ending of history, is almost like the "shut up" and throw money, we don't have a proper talk wit the devs if they are "thinking about it, it's just "flat no". we lack a proper talk with peopls which actually "matter to talk". 

    I would like to add that the forums are not a substitute for the DAZ ticketing system.  I would think that some level of DAZ would see trends based on the number of tickets for a given issue or problem.  Of course that only works if users like us submit tickets.

    As for Richard, I think he has gone above and beyond the call of duty during the G9 V9 deployment.  DAZ needs to appreciate his efforts.

  • xyer0xyer0 Posts: 6,322

    beregar said:

    Actually I guess strictly speaking we didn't even pay for anatomical elements.

     So, we can't accuse Daz of selling p**** & d***.

  • IceCrMn said:

    I just had this show up in DIM for me.

    Haven't installed it yet, so don't know what's in it.

    Thank you.  This is very good.

  • Charlie JudgeCharlie Judge Posts: 13,242
    edited October 2022

    Tobias said:

    beregar said:

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

    It is not reasonable to expect owners or vice presidents of the company to spend time in the forums.  If any did show up they would be inundated with questions and complaints.  It is not reasonable to expect them to take time away from whatever they already do to answer those questions and complaints.   Then there would be lots of people upset because they didn't get any answer to their questions and complaints.

    I remember the early days of DAZ3D when they did occasionally pop in.

    And to be fair even today some people like DAZ_Travis do pop in. 

    Post edited by Charlie Judge on
  • EllessarrEllessarr Posts: 1,395

    TheRetiredSailor said:

    Ellessarr said:

    Tobias said:

    beregar said:

    Ellessarr said:

    yeah i know which pretty much they just "ignore it' at last is better trying something to just "let the things go as aways because that is the big issue, if peoples don't complain nothing gonna change and they will keep doing it forever, this is why i hate this "whale mindset" to accept anything and trying nothing.

    I'm sort of under impression that Daz folks don't really read the forums much at all and instead of rely intermediaries like Richard to get the information. I think the only active one from Daz side is Cris and he mostly just frequents the sales issues thread(s) as far as I can tell. There seems to be a very strict corporate structure where the folks who could potentially keep us informed are so distant from the folks who actually have sufficient privileges to release information that we are left with very little information about what goes in the company.

    I mean has anyone ever seen any of the company owners here or even any of the development managers (assuming there are any)?

    Apparently someone called Kirsten Sharp is the content production director for Daz (and Tafi) and Ty Duperron the Chief Product Officer but has either of them ever made their presence known here? Has the new CEO or has the company grown too large for their leadership team to not make an effort to communicate with us? Even so you would think a company the size of Daz would have at least a few active marketing people putting some effort into their own forums but it seems not.

    It is not reasonable to expect owners or vice presidents of the company to spend time in the forums.  If any did show up they would be inundated with questions and complaints.  It is not reasonable to expect them to take time away from whatever they already do to answer those questions and complaints.   Then there would be lots of people upset because they didn't get any answer to their questions and complaints.

    Maybe there should be someone higher up in the company who watches the forum for trends and issues but not necessarily engage in the forums like moderators.  The moderators job is to make sure everything is under TOS, communicate with the hoi-polloi and to pass on emergency issues with sales and the webpage.

    Also remember that it is likely that relatively few users read or post in the forums outside of specific issues they are having.

    to be fair i was not talking about "owners" but more like "devs" you know for exemple in reallusion forum you have the moderators but also part of the dev team engagin on the discussion here is just "moderators" saying yes or no and nothing more, for exemple is the talk about the lack of "mats for the gens" the only answer we get is "not it don't have "ending of history, is almost like the "shut up" and throw money, we don't have a proper talk wit the devs if they are "thinking about it, it's just "flat no". we lack a proper talk with peopls which actually "matter to talk". 

    I would like to add that the forums are not a substitute for the DAZ ticketing system.  I would think that some level of DAZ would see trends based on the number of tickets for a given issue or problem.  Of course that only works if users like us submit tickets.

    As for Richard, I think he has gone above and beyond the call of duty during the G9 V9 deployment.  DAZ needs to appreciate his efforts.

    then tehy must be clear about "ticket being the only way" to talk with then and nothing more and it make have forum in  a way useless specially places like suggestion if the "only and only way they will listening is "forum," and i really don't recall ticket being the "only way to talk with then. 

  • MadaMada Posts: 2,043

    The forums are not to talk with Daz management and its never been that way. Its to interact with peers and the general community.

  • RAMWolffRAMWolff Posts: 10,343

    Question.  Folks talk like they have access to the anatomical elements pack.  I've looked numerous times in the store and can't find them.  Is there a link or they aren't released yet?  I don't worry about anything looking too pathetic, I'm good in ZBrush so I can make it look tons better myself.  So link or info would be appreciated.  

  • TykeyStudiosTykeyStudios Posts: 863
    edited October 2022

    RAMWolff said:

    Question.  Folks talk like they have access to the anatomical elements pack.  I've looked numerous times in the store and can't find them.  Is there a link or they aren't released yet?  I don't worry about anything looking too pathetic, I'm good in ZBrush so I can make it look tons better myself.  So link or info would be appreciated.  

    https://www.daz3d.com/genesis-9-starter-essentials-expansion

    Post edited by TykeyStudios on
  • GlenWebb said:

    RAMWolff said:

    Question.  Folks talk like they have access to the anatomical elements pack.  I've looked numerous times in the store and can't find them.  Is there a link or they aren't released yet?  I don't worry about anything looking too pathetic, I'm good in ZBrush so I can make it look tons better myself.  So link or info would be appreciated.  

    https://www.daz3d.com/genesis-9-starter-essentials-expansion

    Yes it's been packaged in right where one would look for such things, with eyeballs and eyebrows [jk] ... can hardly wait to see what they put together for the next expansion pack!

  • RAMWolffRAMWolff Posts: 10,343

    WOW, OK, that's barely mentioned.  DAZ is really getting sketchy when it comes too an element of the male body like it's a dirty thing!  SHEESH. 

    I also found that that Victoria 9 has something like that AND it comes with male nipple options so not sure if these are female elements or male elements to flesh out the pack more (no pun intended) https://www.daz3d.com/victoria-9-hd

Sign In or Register to comment.