Whip out your WIPs

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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    "Oh hi! Were you planning to sleep tonight?"

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  • ShadowMysticShadowMystic Posts: 3
    edited December 1969

    This is my first commercial project. I am working on a photo realistic squid for underwater shots or maybe a few monster shots.

    Picture 1 is a reference.

    Picture 2 is the mantle which will be morphable to proportions of a cuttlefish to that of the giant squid. The fins will also morph and are poseable.

    Picture 3 is the head. I still need to model the siphon and beak on the mouth. The mouth will open and close and the pupils will go from the u shaped to round.

    Phase 4 will be modeling the eight arms and two tentacles. These of course will be fully posable.

    Please feel free to give me some input.

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  • MuzeMuze Posts: 182
    edited December 1969

    Here's what i've been working on.....

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  • 3WC3WC Posts: 1,140
    edited December 1969

    Muze said:
    Here's what i've been working on.....

    That is...awesome!

  • MuzeMuze Posts: 182
    edited December 1969

    wwes said:
    Muze said:
    Here's what i've been working on.....

    That is...awesome!

    Thanks

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    This is my first commercial project. I am working on a photo realistic squid for underwater shots or maybe a few monster shots.

    Picture 1 is a reference.

    Picture 2 is the mantle which will be morphable to proportions of a cuttlefish to that of the giant squid. The fins will also morph and are poseable.

    Picture 3 is the head. I still need to model the siphon and beak on the mouth. The mouth will open and close and the pupils will go from the u shaped to round.

    Phase 4 will be modeling the eight arms and two tentacles. These of course will be fully posable.

    Please feel free to give me some input.

    This made me hungry for calamari. I can taste how yummy your model is.

    Made this for supper last week. So delicious.

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  • fixmypcmikefixmypcmike Posts: 19,686
    edited December 1969

    Your gagh isn't alive.

  • kyoto kidkyoto kid Posts: 41,851
    edited December 1969

    ....:cheese:

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Whoops. Screwed something up.

    Whoops.jpg
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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Texture maps done, now working on clothes.

    chomp_clothing_1.jpg
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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Taking a little break from my Chain Chomp and working on my first geograph.

    I wanted to make a toon head for Genesis that I could use hand drawn faces on. It seems to be working. I'll have to try the faces next.

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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Now that's an interesting idea! Cool!

  • almahiedraalmahiedra Posts: 1,365
    edited December 1969

    Taking a little break from my Chain Chomp and working on my first geograph.

    I wanted to make a toon head for Genesis that I could use hand drawn faces on. It seems to be working. I'll have to try the faces next.

    ¡Genial!!! It's an excellet idea.

  • ghastlycomicghastlycomic Posts: 2,531
    edited February 2015

    Okay.... something is messed up. When I saved the head and load it on the Genesis figure it's not Geographing anymore. :vampire:

    [EDIT] Ah I figured it out. When you've got the Geometry Editor tool selected then it doesn't geograph. You have to be using another tool to see it being geographed.

    Post edited by ghastlycomic on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Quick and dirty test with the Visual Styles Anime Shaders and the Geometry shell. It looks like it works well with the Geometry shell and there are no problems with the shader either.

    Looks like it's a seamless melding.

    shader_test.jpg
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  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Back to work on the clothes for the new figure.

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  • ghastlycomicghastlycomic Posts: 2,531
    edited February 2015

    Bouncing back and forth between projects tonight. Did a test of the Geographed head with a simple texture. Makes for great Chibi figures.

    I think it's time to bundle this one up and share it on ShareCG.

    [EDIT] Done and done. It's up on ShareCG now.

    http://www.sharecg.com/v/79741/view/21/DAZ-Studio/Ghastlys-Geographed-Toon-Head-Genesis-1

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    chibi_test_1.jpg
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    Post edited by ghastlycomic on
  • almahiedraalmahiedra Posts: 1,365
    edited December 1969

    Bouncing back and forth between projects tonight. Did a test of the Geographed head with a simple texture. Makes for great Chibi figures.

    I think it's time to bundle this one up and share it on ShareCG.

    [EDIT] Done and done. It's up on ShareCG now.

    http://www.sharecg.com/v/79741/view/21/DAZ-Studio/Ghastlys-Geographed-Toon-Head-Genesis-1

    Thannnnnnkkkkkkkkkkkkkksssssssssss!

    I was waiting for this. Looks Wow.

  • ghastlycomicghastlycomic Posts: 2,531
    edited February 2015

    You're welcome. Now that I know how easy geographing is it certainly opens up a whole new world of possibilities.


    [EDIT] Also the Chomp figure is finished and up on Share CG too.

    Post edited by ghastlycomic on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Making me a Bus Shelter.

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  • kyoto kidkyoto kid Posts: 41,851
    edited December 1969

    ...looks a lot like a Portland OR bus shelter.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Kyoto Kid said:
    ...looks a lot like a Portland OR bus shelter.

    Could be. I doubt Hamilton is the only city to have such bus shelters.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    There we go. Getting a little more Hamilton like.

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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    You are quite the mad modeler these days Mr. Looks AWESOME. Still all in 3DCoat?

  • kyoto kidkyoto kid Posts: 41,851
    edited December 1969

    There we go. Getting a little more Hamilton like.

    ...remove the glass panel in front and it would be a Portland Bus shelter.

    Tri Met has taken to installing pre-etched the glass to deter taggers from scratching tags in it.

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  • ghastlycomicghastlycomic Posts: 2,531
    edited March 2015

    RAMWolff said:
    You are quite the mad modeler these days Mr. Looks AWESOME. Still all in 3DCoat?

    This stuff I've been doing in Hexagon which I still find easier for hard surface models. Although I use 3D Coat to UV map it.


    This tree for the scene I've made with a combination of bryce, hexagon, 3Dcoat, and blender to convert tris to quads.

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    Post edited by ghastlycomic on
  • kyoto kidkyoto kid Posts: 41,851
    edited March 2015

    ...how do you keep Hexagon from freezing up and crashing?

    I can't get more than say, 15 minutes into a project and it just stops working even with it set to being large address aware to give it a full 3 GB to work with.

    Can't afford 3Coat so not sure how I would UV map anything as the mapping tools in Hexagon are poor as is the free version of UVMapper.

    Post edited by kyoto kid on
  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I'm just fortunate that Hexagon works on my machine, I just make sure I progressively save my work. Certain types of extrudes will cause it to crash so I try to avoid those when possible.

  • kyoto kidkyoto kid Posts: 41,851
    edited March 2015

    ...yeah not sure why it keeps acting this way for me. At first I thought it was due to the limits of my old 32bit notebook, but even on the big box with 12 GB, 8 CPU threads, and a clean install of Win7 (no bloatware) it continues to do so.

    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Hex is a good program but it direly needs an injection and a 64 bit version . Not sure why DAZ bought it up and then did nothing with it. Such a waste!

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