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"Oh hi! Were you planning to sleep tonight?"
This is my first commercial project. I am working on a photo realistic squid for underwater shots or maybe a few monster shots.
Picture 1 is a reference.
Picture 2 is the mantle which will be morphable to proportions of a cuttlefish to that of the giant squid. The fins will also morph and are poseable.
Picture 3 is the head. I still need to model the siphon and beak on the mouth. The mouth will open and close and the pupils will go from the u shaped to round.
Phase 4 will be modeling the eight arms and two tentacles. These of course will be fully posable.
Please feel free to give me some input.
Here's what i've been working on.....
That is...awesome!
That is...awesome!
Thanks
This made me hungry for calamari. I can taste how yummy your model is.
Made this for supper last week. So delicious.
Your gagh isn't alive.
....:cheese:
Whoops. Screwed something up.
Texture maps done, now working on clothes.
Taking a little break from my Chain Chomp and working on my first geograph.
I wanted to make a toon head for Genesis that I could use hand drawn faces on. It seems to be working. I'll have to try the faces next.
Now that's an interesting idea! Cool!
¡Genial!!! It's an excellet idea.
Okay.... something is messed up. When I saved the head and load it on the Genesis figure it's not Geographing anymore. :vampire:
[EDIT] Ah I figured it out. When you've got the Geometry Editor tool selected then it doesn't geograph. You have to be using another tool to see it being geographed.
Quick and dirty test with the Visual Styles Anime Shaders and the Geometry shell. It looks like it works well with the Geometry shell and there are no problems with the shader either.
Looks like it's a seamless melding.
Back to work on the clothes for the new figure.
Bouncing back and forth between projects tonight. Did a test of the Geographed head with a simple texture. Makes for great Chibi figures.
I think it's time to bundle this one up and share it on ShareCG.
[EDIT] Done and done. It's up on ShareCG now.
http://www.sharecg.com/v/79741/view/21/DAZ-Studio/Ghastlys-Geographed-Toon-Head-Genesis-1
Thannnnnnkkkkkkkkkkkkkksssssssssss!
I was waiting for this. Looks Wow.
You're welcome. Now that I know how easy geographing is it certainly opens up a whole new world of possibilities.
[EDIT] Also the Chomp figure is finished and up on Share CG too.
Making me a Bus Shelter.
...looks a lot like a Portland OR bus shelter.
Could be. I doubt Hamilton is the only city to have such bus shelters.
There we go. Getting a little more Hamilton like.
You are quite the mad modeler these days Mr. Looks AWESOME. Still all in 3DCoat?
...remove the glass panel in front and it would be a Portland Bus shelter.
Tri Met has taken to installing pre-etched the glass to deter taggers from scratching tags in it.
This stuff I've been doing in Hexagon which I still find easier for hard surface models. Although I use 3D Coat to UV map it.
This tree for the scene I've made with a combination of bryce, hexagon, 3Dcoat, and blender to convert tris to quads.
...how do you keep Hexagon from freezing up and crashing?
I can't get more than say, 15 minutes into a project and it just stops working even with it set to being large address aware to give it a full 3 GB to work with.
Can't afford 3Coat so not sure how I would UV map anything as the mapping tools in Hexagon are poor as is the free version of UVMapper.
I'm just fortunate that Hexagon works on my machine, I just make sure I progressively save my work. Certain types of extrudes will cause it to crash so I try to avoid those when possible.
...yeah not sure why it keeps acting this way for me. At first I thought it was due to the limits of my old 32bit notebook, but even on the big box with 12 GB, 8 CPU threads, and a clean install of Win7 (no bloatware) it continues to do so.
Hex is a good program but it direly needs an injection and a 64 bit version . Not sure why DAZ bought it up and then did nothing with it. Such a waste!