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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic, Merge Rigs

Pickle RendererPickle Renderer Posts: 265
August 2022 in Blender Discussion

In Diffeo when you click Merge Rigs it gives you a set of options including "Create Duplicate Bones".  When and why would you want to create duplicate bones, and when and why would you not want to.  The default is to do so.

Comments

  • PadonePadone Posts: 4,003
    August 2022

    You should always create duplicate bones, don't know why it's an option it makes no sense to don't use it. In daz studio different bones may have the same name. In blender you need separate names for drivers and weight maps.

  • rocthered_1819485rocthered_1819485 Posts: 32
    August 2022

    Padone said:

    You should always create duplicate bones, don't know why it's an option it makes no sense to don't use it. In daz studio different bones may have the same name. In blender you need separate names for drivers and weight maps.

    Atually I disabled create duplicate bones everytime, although I don't really understand the meaning of it.. Is it possible all the clothes share the similar bones as the character? 

  • Pickle RendererPickle Renderer Posts: 265
    August 2022

    rocthered said:

    Atually I disabled create duplicate bones everytime, although I don't really understand the meaning of it.. Is it possible all the clothes share the similar bones as the character? 

    Yea, the clothes do before merging.  After merging, even with the box ticked, I don't have duplicates.  So I'm wondering if that checkbox only applies to objects that aren't children.

  • PadonePadone Posts: 4,003
    August 2022

    Well, "duplicate" refers to different bones having the same name in the same armature, not to bones having the same name in different armatures. In the default figures there are no bones with the same name, but it may happen when you add geografts.

  • Pickle RendererPickle Renderer Posts: 265
    August 2022

    Padone said:

    Well, "duplicate" refers to different bones having the same name in the same armature, not to bones having the same name in different armatures. In the default figures there are no bones with the same name, but it may happen when you add geografts.

    I think clothing too.

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