Do you still have your very first render?

2

Comments

  • FistyFisty Posts: 3,416
    edited December 1969

    I think it was 1.3, but yeah, I've been around for a while. LOL

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited February 2015

    mine's data from 2006 If I can remember well, created in Daz Studio and rendered in external engines.

    aiko3_by_zilvergrafix-d3f2rww_-_copia.jpg
    1920 x 1053 - 460K
    Post edited by Zilvergrafix on
  • JOdelJOdel Posts: 6,316
    edited December 1969

    The earliest one I still have is the first one I considered fit for public viewing. It was done nearly a year after I first started wrangling with DS3. I think I must have got a bad install of that program, and kept replacing it with equally bad installs, because several things that ought to have worked in it, just plain didn't.

    The background is one of didi_mc's. But I've got it posted on my site still.

    http://www.redhen-publications.com/temple.html

  • UkyuuUkyuu Posts: 182
    edited December 1969

    It's quite a nice render !

  • kyoto kidkyoto kid Posts: 41,854
    edited December 1969

    ...indeed, it has nice storybook quality to it.

  • DustRiderDustRider Posts: 2,880
    edited February 2015

    Fun thread - and some really great first renders.

    The girl (V3) with a sword on the rock was my first finished Poser/DAZ content render (2005). It was set up in Poser and rendered in Carrara 4, I made/modeled the top, skirt, armband, the sword, and rock. The top and skirt were Poser dynamic clothing.

    The render of The Girl at the gate was my first DS render using DS3A and Lightdome 2 Pro (2009)

    They looked so good to me then, now ..... well .... not so much :red:

    G4-GardenWall_large.jpg
    1600 x 1429 - 668K
    eve_pinnacle2.jpg
    1116 x 1199 - 170K
    Post edited by DustRider on
  • frank0314frank0314 Posts: 14,709
    edited December 1969

    This was my very first image.

    Nap2.jpg
    800 x 800 - 476K
  • JazzyBearJazzyBear Posts: 805
    edited December 1969

    My first render was just a couple of months ago on 9/16/2014. It was just a test render of a zombie and trying to learn posing, and took an hour or so.

    I have all of my renders but most are virtually all test renders of partial things like a pose or weapon or outfit.

    I did a rough test render for a friend of mine, of our online characters for a forum type game. This one was well under 30 minutes. I was testing the "lift" pose and some body language to tell a story. Those 2 characters are married and will be getting better treatment over the next few months.

    DesNA1c.png
    750 x 1200 - 2M
    Zombi101a.png
    1036 x 702 - 1M
  • Steven-VSteven-V Posts: 727
    edited December 1969

    Welllll... I certainly don't have my "first render ever" because it was done with just a figure in the default pose to see how rendering even worked. And I did a bunch of "renders" as I went through tutorials that I would never have bothered to save because, I mean, why would you.

    The first SCENE that I ever rendered was an out-space scene. This is supposed to be the Rao system, home of Superman and Supergirl, and was going to be used as a flash-back sequence in a fan-fic comic I made about Supergirl. I don't think I ever used it as it was, because I ended up having to dramatically alter the story and the 8-page flashback showing the destruction of Krypton was reduced to a single page. The scene was done in Blender, not DAZ, because at that point I had learned more about Blender. I made the mistake of trying to model the system to scale, exactly as it would have been, with all the planets in the right place, and then found out that (just as would be the case in reality, damn Blender!), the sun was so dim and the other planets so far away that you could not see them. Then I had to bring the planets into the foreground and mess around with lights to try and "fake it" -- it never did work out quite the way I wanted. But it's not too bad, and everything in the shot is 100% rendered (there are no photographic backdrops -- so all the stars are emitters in Blender).

    The second shot is the first "real" shot I ever tried to do in DAZ. It was not meant to be used as is, but is an homage to the original first appearance of Supergirl -- the cover of Action Comics #252 from 1959. Obviously updated with a more modern spacecraft (this is the Spidi one here on the DAZ shop). The DAZ Supersuit is used here, with Destiny's Garden textures. Superman is M5 Heroic with Timeless hair, and Supergirl is (I think -- I can't remember if I had firmed up on this model yet) Sasi Daisy for Genesis with Actual Hair. The skirt is probably from the Anime Schoolgirl but I can't remember which skirt I was using at that point. Smoke was generated in Blender, rendered, exported, and then imported into DAZ, and did not come out the way I wanted. Background is just a pic of a park I found on the interwebs. Lighting was my first-ever attempt at using the 3-point system with a UE sphere to enhance. Did not come out quite right.

    Action252Cover.jpg
    750 x 422 - 360K
    Page1Panel1b_zps9b53f25a.jpg
    750 x 422 - 133K
  • IkyotoIkyoto Posts: 1,159
    edited December 1969

    Mine was a Bryce render of some DAZ Victoria 3 stuff. cant show it here, but it's a great B&w study for lighting. I've got it on FB.

    WARNNG: Not for people who are ok with blood but freak at boobs! Not Workplace or School Safe!

    https://scontent-lga.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/10968518_10205651975840399_1660549553835504564_n.jpg?oh=d2f01c7c15baf74ce2a0b9fed5db2693&oe=55916C2B

    More of my subtle wit:

    https://www.facebook.com/paul.telesco/media_set?set=a.1189622542428.29973.1284297905&type=3

  • KeryaKerya Posts: 10,943
    edited December 1969

    Fun thread!
    My very first render was a Terragen render ... then there was a Bryce render ... and then DazStudio1.2 ...

    aikoginelleThoughtful.jpg
    648 x 800 - 52K
    Flying.jpg
    600 x 450 - 46K
    Tropicsonnenuntergang.jpg
    1024 x 768 - 259K
  • Eustace ScrubbEustace Scrubb Posts: 2,720
    edited December 1969

    Here I'm seeing all sorts of Terragen and whatever other renders: I only submitted my first DAZ|Studio one! Lessee, maybe I've got a copy of an Anim8or scene from high school (or college, I don't rightly recall when I picked up the habit...)

  • hacsarthacsart Posts: 2,034
    edited December 1969

    Oldest one I can find is from 1997 - Bryce 3.0... anything before that was in POV-Ray and is lost to the mists of time...

    Oldest render I can find..

    dryspell.jpg
    1120 x 831 - 145K
  • ChoholeChohole Posts: 33,604
    edited December 1969

    hacsart said:
    Oldest one I can find is from 1997 - Bryce 3.0... anything before that was in POV-Ray and is lost to the mists of time...

    Oldest render I can find..

    Nice to see I am not the only one whose oldest render to be found is in Bryce 3. :coolsmile:

  • hacsarthacsart Posts: 2,034
    edited December 1969

    heh.. Been a Bryce user since the first Win version came out.. still love it..

  • Cayman StudiosCayman Studios Posts: 1,138
    edited December 1969

    I used Bryce briefly before I moved onto DAZ Studio. Before that, in the mid 1990's, I dabbled in something called "Corel DREAM". I remember being very pleased with a picture of a black piano in a yellow room which took two hours to render. The same quality image would today probably take about 5 seconds.

    This is my earliest extant image, from March 2004, which I didn't even know I had until I looked just now. I don't remember doing it, but it was probably from one of the Bryce tutorials. I think I was just pleased that something came out.

    Bryce_001.jpg
    640 x 480 - 41K
  • Steven-VSteven-V Posts: 727
    edited December 1969

    That is pretty darn amazing for 2004. Computer power has come a long way since then. Heck back in '04, I think my main PC was a P4-1.1 GHz or something, with like 512 MB of RAM and 256 MB VRAM. Yes, it is hard to remember but we used to measure RAM in MB (Hell I remember when it was measured in KB).

  • ChoholeChohole Posts: 33,604
    edited December 1969

    hacsart said:
    heh.. Been a Bryce user since the first Win version came out.. still love it..

    Me too, and I still have all my old versions on CD, from Bryce 2 through to Bryce 5. Bryce 2 was a mag cover copy, so didn't use that long before upgrading to Bryce 3.

  • Eustace ScrubbEustace Scrubb Posts: 2,720
    edited December 1969

    Cayman said:
    I used Bryce briefly before I moved onto DAZ Studio. Before that, in the mid 1990's, I dabbled in something called "Corel DREAM". I remember being very pleased with a picture of a black piano in a yellow room which took two hours to render. The same quality image would today probably take about 5 seconds.

    Back in the D|S Beta days I used to set up scenes until oh, 0100 and set my laptop on a chair by the couch. Click "Render," stretch out, and check my progress in the morning. Ah, the wildness of bachelorhood!
  • JOdelJOdel Posts: 6,316
    edited December 1969

    Praise the lord for inventing 64-bit.

    There's an illo that I did for a project back in DS3 (which was only 32-bit on a Mac). Had to be done in pieces and assembled in Photoshop. There were trees. Christmas trees. Five of them. The renders took anything from overnight to five and a half days *and* nights. It was a solid 10.5 days of rendering to get that illo done.

  • ChoholeChohole Posts: 33,604
    edited February 2015

    That is pretty darn amazing for 2004. Computer power has come a long way since then. Heck back in '04, I think my main PC was a P4-1.1 GHz or something, with like 512 MB of RAM and 256 MB VRAM. Yes, it is hard to remember but we used to measure RAM in MB (Hell I remember when it was measured in KB).

    If you are talking about Cayman's render can I just say that it is very good for a first Bryce render, believe you m Bryce was capable of wondrous things even then, DAZ3D actually bought Bryce in 2004 and it was then up to Bryce 5. Even Bryce 5, being used by an accomplished Bryce User produced many amazing renders, it's render engine was well ahead of it's time, as compared to others, and still holds it's own even now.

    This was my 2004 Christmas card. http://www.renderosity.com/mod/gallery/full.php?image_id=825109

    All done in Bryce

    Post edited by Chohole on
  • JazzyBearJazzyBear Posts: 805
    edited December 1969

    I did this scene a couple of days ago and it is my FIRST FULL SCENE render where pose, objects, light, shadow, DoF and more were all addressed.

    Keiko2a.png
    2000 x 1500 - 4M
  • MarkHossackMarkHossack Posts: 28
    edited February 2015

    This is the oldest non test render I could find. From 2006.

    Eat This!

    eat_this_2.jpg
    685 x 871 - 363K
    Post edited by MarkHossack on
  • alkenalken Posts: 269
    edited February 2015

    My first render was on Nov 2010 at age 46. For the first few weeks my shadows looked super dark because I only used distant lights, no uber or filler lights.

    m4_pierre_with_mateo_skin0.jpg
    1200 x 910 - 489K
    Post edited by alken on
  • RawArtRawArt Posts: 6,069
    edited December 1969

    Might not be my first render...but it is the first I posted in a gallery (rosity)...back in 2002....damn the software (and my skills) have come a long way since then

    Rawn

    file_256955.jpg
    432 x 486 - 89K
  • ValandarValandar Posts: 1,417
    edited February 2015

    It's not my FIRST, but it's my oldest remaining.

    I modelled and rendered it in the old Rhino 3D Beta, back in 1999. :D

    Mechscene.jpg
    540 x 390 - 21K
    Post edited by Valandar on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Don't expect to be flattered, lol. Way back from the vicinity of 2014-03-29.

    I was making a simple stack of one-foot cubes, to measure things up with, the set morphed into the "Casting Reflections" set, months later.

    The "BandedBiotiteSchist" single cube was the first, the stack came days later when I figured out how to copy and move stuff, lol. So My first three renders ever. Excluding the 3d-sims of PCB designs going way back, tho I don't exactly consider "povray" cad-simulations to be of the same caliber as a 3delight "Render".

    CubeStackTest002.png
    1600 x 1200 - 728K
    CubeStackTest001.png
    1600 x 1200 - 799K
    BandedBiotiteSchist001.png
    1600 x 1200 - 1M
  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    I don't even have my first HUNDRED renders! It takes a lot of terrible to move toward any level of competency with a skill set. For me, anyway. ;) I've actually seen other people's first attempts that were much better, so don't lose hope, new folks.

    I do still have a place in a Something Awful article on Oblivion modders (see "NIckelodeon Gack Armor" by scrolling down). This was back when I had just gotten Blender and the GIMP and was trying to learn to mesh, texture and rig in them for the first time!

    http://www.somethingawful.com/feature-articles/oblivion-mods-one/4/

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited February 2015

    I don't even have my first HUNDRED renders! It takes a lot of terrible to move toward any level of competency with a skill set. For me, anyway. ;) I've actually seen other people's first attempts that were much better, so don't lose hope, new folks.

    I do still have a place in a Something Awful article on Oblivion modders (see "NIckelodeon Gack Armor" by scrolling down). This was back when I had just gotten Blender and the GIMP and was trying to learn to mesh, texture and rig in them for the first time!

    http://www.somethingawful.com/feature-articles/oblivion-mods-one/4/ Yea, I should have added, I spent the month before my Daz Forum join-date, watching every single Daz Studio/Poser tutorial vid I could find. Most of them omitted saying what they were typing or whether it was right or left click, so it was a very confusing time.
    :coolsmile:
    That was a put a picture on the surface of a cube thing, and yet rather basic to some, incredibly advanced for me at the time.

    EagleCAD vs Daz Studio is like quantum mechanics vs general relativity. They don't even speak the same language.
    Prof. Sylvester James Gates - So if Einstein's laws are supposed to apply everywhere, and the laws of quantum mechanics are supposed to apply everywhere, well you can't have two separate everywheres.

    Post edited by ZarconDeeGrissom on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    August 23rd 2004 is the nearest to the first render I shared on line. I did have to take him just now into Photoshop and put a swim suit on him though! lol

    "The Freak Hairy, Lying Pose".... I think this was using Jepe's hairy set ... I do have some even earlier ones that I I'm unable to share because of the nudity thing and just can't just put a swim suit on these, if you know what I mean! ;-)~

    The_Freak_Hairy_Lying_Pose.jpg
    900 x 900 - 192K
Sign In or Register to comment.