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Daz 3D Forums > 3rd Party Software > Blender Discussion

I want shape keys to be in Sub1 rather than the base mesh.

acdum1857acdum1857 Posts: 105
July 2022 edited July 2022 in Blender Discussion

I'm trying to add a muscle system(X-Muscle) to the figure, which brings the rigs weight, so I need a higher detail than sub0(base mesh) for detailed muscle expression.
Of course I could also apply sub1 after removing all Shape keys, but I wanted to get them if possible.

 

For that purpose, I want shape keys to be in Sub1 rather than Sub0(base mesh).
However, this is almost impossible in Blender, so it seems best to have the shape keys in Sub1 from Daz export in the first place.

 

Could this be possible? If not, is there any alternative? Please advise.

Post edited by acdum1857 on July 2022

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,987
    July 2022

    If you mean you want to create an HD morph, that isn't a facility available to us - only people making content for sale in the Daz store may have and use that feature.

  • PadonePadone Posts: 4,003
    July 2022 edited July 2022

    No it's not possible, in blender shape keys only work at base resolution, even with multires. You can only add a HD shape, but not HD morphs.

    The way to go for HD morphs is either a HD mesh, or driven displacement maps.

    Post edited by Padone on July 2022
  • acdum1857acdum1857 Posts: 105
    July 2022
    Thank you for answer. What I meant was to apply a higher multi-resolution to the figure imported into Blender and then move the shape keys(jcm, pose morphs) into it.
  • acdum1857acdum1857 Posts: 105
    July 2022
    Thank you for answer. Yes, then I'll probably have to remove the existing shape keys and replace them completely with the muscle system.
  • acdum1857acdum1857 Posts: 105
    July 2022

    Richard Haseltine said:

    If you mean you want to create an HD morph, that isn't a facility available to us - only people making content for sale in the Daz store may have and use that feature.

    Thank you for answer. What I meant was to apply a higher multi-resolution to the figure imported into Blender and then move the shape keys(jcm, pose morphs) into it. 

  • acdum1857acdum1857 Posts: 105
    July 2022

    Padone said:

    No it's not possible, in blender shape keys only work at base resolution, even with multires. You can only add a HD shape, but not HD morphs.

    The way to go for HD morphs is either a HD mesh, or driven displacement maps.

     Thank you for answer. Yes, then I'll probably have to remove the existing shape keys and replace them completely with the muscle system.

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