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Daz 3D Forums > 3rd Party Software > Blender Discussion

The Daz to Blender User's Manual

DAZ_JacobDAZ_Jacob Posts: 21
August 2020 in Blender Discussion

Hey Daz to Blenderers!

We've published a User's Manual for the Daz to Blender Bridge. This handy Manual covers everything from the basics to specific controls and advanced user tips.

Features include:

  • Basic Transfer info
  • Control Panel Overview
  • Material Control
  • Basic Mode Animation and Armature
  • Word Control Function
  • Troubleshooting and more

The PDF can be found here in the Help Center. Happy transferring and rendering!

Comments

  • benniewoodellbenniewoodell Posts: 1,999
    August 2020

    Hi, 

    I don't know if anyone's pointed this out, but when you type #clear morph in Blender, it says it's an error, and when I type in simply clear morph, an error doesn't pop up and the character imports, but I'm not actually sure anything is happening with the command. Are you or anyone else running into the same problem? 

  • joaohenriquesjoaohenriques Posts: 18
    August 2020 edited August 2020

    hum... the pdf mention a genital.dsa file that I dont know what it is... also in Daz in the scripts menu you also have an option call daz to blender: genital, clicked there and it just hides all meshes less the eyebrows!!??! 

    It says it can export genitals but cannot get it to work with the video daz made and the PDF mentions something totaly different....

    Edit: Ok.. it seems that this "Daz" plugin is a stripped down version of the plugin from Mitchy-3DCG, if you want support for third party you need this version. 

    Post edited by joaohenriques on August 2020
  • sirissarri_7afe88299fsirissarri_7afe88299f Posts: 5
    September 2020

    What if you want more than one daz figure in the blender scene? The manual says to "append" the additional daz figure from a separate blender file. When you do this the figure you append becomes huge. Sometime back Mitchy said there was no solution to scaling the figure without other issues. Has anyone been able to append figures without the size distortion? I thought by now it would have been solved.

  • amy_aimeiamy_aimei Posts: 141
    September 2020

    Where can I find the manual for Daz to Blender Bridge 2.0?

  • joaohenriquesjoaohenriques Posts: 18
    September 2020

    Well, I tried again importing with the offcial genitals from daz and after I use the "#get genital" its makes something... but textures continue missing... 

  • rasmusazurasmusazu Posts: 17
    July 2022

    Am I missing something? I keep getting an error about "WCmd is not defined" whenever I try using ANY # commands.

  • danielbui78danielbui78 Posts: 333
    July 2022

    rasmusazu said:

    Am I missing something? I keep getting an error about "WCmd is not defined" whenever I try using ANY # commands.

    This issue is addressed here: https://github.com/daz3d/DazToBlender/issues/140#issuecomment-1195555321

    FYI, this thread and the linked PDF are years old and out of date.  Many features have changed from the linked PDF and the steps found there will not work.

  • Rich GroteRich Grote Posts: 1
    October 2022

    I'm not seeing any information about bringing a DAZ file that you bridge into blender and work on back into blender.... is that doable?

     

  • inmymoonsuitinmymoonsuit Posts: 37
    November 2022

    Rich Grote said:

    I'm not seeing any information about bringing a DAZ file that you bridge into blender and work on back into blender.... is that doable?

     

    If you're working on a Genesis figure, and you make changes to the mesh without changing the basic geometry -- that is, if you change the position of vertices but not the number, etc. -- you can save the figure as an .obj at 100% scale and load it via Morph Loader Pro inside Daz, using the default Daz settings, and you can create a morph.

    Beyond that, I don't have any experience exchanging files between the two.

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