problems with dragon rider hair! [solved]

gabugabu Posts: 303
edited February 2015 in The Commons

It looks OK in the view port but when I render it goes a solid black with no transparency showing.

What am I doing wrong?

Post edited by gabu on

Comments

  • SimonJMSimonJM Posts: 6,069
    edited December 1969

    Which render engine?

  • gabugabu Posts: 303
    edited December 1969

    3Delight using AMR's render pref script 'average quality' which is what I usually use with no problems

  • Richard HaseltineRichard Haseltine Posts: 108,347
    edited December 1969

    If you render then go to Help>Troubleshooting>View log and scroll to the end, are there any errors relating to image processing (TDLMake) or loading? Or to shaders?

  • gabugabu Posts: 303
    edited December 1969

    these are the relevant messages:

    Rendering Image
    WARNING: UberEnvironment2 1: The light 'Color' must be mapped in order to use 'Directional Shadows'; using Soft Shadows.
    3Delight message #43 (Severity 1): R2001: object 'shapematerial_Eyelashes_4979_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') exceeded its displacement bound by 0%
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Hips_4974_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 21% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Forearms_4977_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 30% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Torso_4975_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 22% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Ears_4970_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Fingernails_4968_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Head_4969_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Nipples_4976_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Feet_4978_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 14% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Shoulders_4972_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 30% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Hands_4971_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 23% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Legs_4956_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Toenails_4966_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Neck_4973_12a0' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 17% of its displacement bound
    Saved image: C:\Users\ss\AppData\Roaming\DAZ 3D\Studio4\temp\render\r.png
    Finished Rendering

    it looks like that first warning might be the problem?

  • KeryaKerya Posts: 10,943
    edited December 1969

    Nice character! May I ask who he is?

    I am not usually using UberEnvironment ... walks off to try ...
    Works for me ...

    DragonRiderHairYasuo.jpg
    1094 x 845 - 543K
  • gabugabu Posts: 303
    edited December 1969

    He is Sulaiman available here at DAZ

    Strange that the hair seems to work for you. I will try setting him up from scratch with a fresh scene and see if that makes any difference. There coiuld be something hanging over from the last time I used it.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Or just apply the material to the hair again?
    I used the DB_Hair_Mat (not the DB_Hair_Black_Mat ... but it shouldn't make a difference)

    Off to wishlist Sulaiman ...

  • gabugabu Posts: 303
    edited December 1969

    Ah!!!!!

    Everything is OK with a clean starting scene with a very basic light setup.

    The light setup I tend to use as standard comes from the SI Bandit Outfit. When I replace the basic lights with one of those sets the rendering is now OK.

    It looks like some bad settings might have accumulated from frequent use.

  • gabugabu Posts: 303
    edited December 1969

    Good luck with Sulaiman, he is a nice guy to know.

  • gabugabu Posts: 303
    edited December 1969

    I think I have solved it.

    The problem comes in when you do a complete load all.

    Reloading the hair mat fixes the problem.

  • MistaraMistara Posts: 38,675
    edited December 1969

    luv the beardie beads :)

  • kenwmay_bab7cfcd5fkenwmay_bab7cfcd5f Posts: 68
    edited October 2015

    This is what I get. I'll give it a try. Thanks.

    Hair.jpg
    1270 x 663 - 121K
    Post edited by kenwmay_bab7cfcd5f on
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