• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Daz Props to Blender Problem

yangq001yangq001 Posts: 3
June 2022 in Blender Discussion

Has anyone tried to send Daz props (multiple ones, perhaps a scene) to blender using the bridge?

I know there is a scaling difference, which I don't mind. The real problem is that the positions of objects are messed up.

As shown in the screenshots, the street lights are supposed to be close to the edge of the road, whereas after I use DaztoBlender, some lights are more in the center of the road. This becomes a real headache in more complicated scenes. Sometimes the windows are misplaced inside the buildings, etc.

I tried changing the scale unit in blender to centimeter but it didn't help. I also tried to export as fbx and it gave me the same problem. Exporting as obj can keep the scaling and positions perfectly, but it does not keep the material settings. It'll be a big pain to fix every object's material one by one.

Any help is appreciated. Thanks!

 

 

 

 

 

Comments

  • juvesatrianijuvesatriani Posts: 561
    June 2022

    I dont use Blender Official Brifge right now , but using Diffeo I dont have any problem even with complex scenes . Try it using Diffeo

  • Fungible UserFungible User Posts: 456
    June 2022

    Yep, second that, I have not run into any problems using Diffeomorphic...it's just a god send tbh.

  • danielbui78danielbui78 Posts: 333
    June 2022

    yangq001 said:

    Has anyone tried to send Daz props (multiple ones, perhaps a scene) to blender using the bridge?

    I know there is a scaling difference, which I don't mind. The real problem is that the positions of objects are messed up.

    As shown in the screenshots, the street lights are supposed to be close to the edge of the road, whereas after I use DaztoBlender, some lights are more in the center of the road. This becomes a real headache in more complicated scenes. Sometimes the windows are misplaced inside the buildings, etc.

    I tried changing the scale unit in blender to centimeter but it didn't help. I also tried to export as fbx and it gave me the same problem. Exporting as obj can keep the scaling and positions perfectly, but it does not keep the material settings. It'll be a big pain to fix every object's material one by one.

    Any help is appreciated. Thanks!

     

     

    Sorry for the confusion!  You are trying to export a scene and not a single asset.  This is not yet integrated into the new Bridge, but will be available through the Environment Asset Type, once it is ready.

  • yangq001yangq001 Posts: 3
    June 2022

    danielbui78 said:

    yangq001 said:

    Has anyone tried to send Daz props (multiple ones, perhaps a scene) to blender using the bridge?

    I know there is a scaling difference, which I don't mind. The real problem is that the positions of objects are messed up.

    As shown in the screenshots, the street lights are supposed to be close to the edge of the road, whereas after I use DaztoBlender, some lights are more in the center of the road. This becomes a real headache in more complicated scenes. Sometimes the windows are misplaced inside the buildings, etc.

    I tried changing the scale unit in blender to centimeter but it didn't help. I also tried to export as fbx and it gave me the same problem. Exporting as obj can keep the scaling and positions perfectly, but it does not keep the material settings. It'll be a big pain to fix every object's material one by one.

    Any help is appreciated. Thanks!

     

     

    Sorry for the confusion!  You are trying to export a scene and not a single asset.  This is not yet integrated into the new Bridge, but will be available through the Environment Asset Type, once it is ready.

     

    I think I see the problem. I tried exporting two props (lamp and base) separately, but the location issue was still there. The objects in Daz have their own pivot points. After importing to blender, the pivot points were all changed to the center of the objects, while the coordinate numbers were kept the same. As a result, many objects have different locations because of the shifting of the pivot points.

    I'll try diffeo but I hope the bridge will be able to handle it. Thanks.

  • yangq001yangq001 Posts: 3
    June 2022

    juvesatriani said:

    I dont use Blender Official Brifge right now , but using Diffeo I dont have any problem even with complex scenes . Try it using Diffeo

    Thanks! Trying it now

  • yangq001yangq001 Posts: 3
    June 2022

    Fungible User said:

    Yep, second that, I have not run into any problems using Diffeomorphic...it's just a god send tbh.

    Indeed. It worked for me. Thanks!

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.