• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

How viable is it to switch from DAZ to Blender?

vozolgantvozolgant Posts: 207
June 2022 in Blender Discussion

I'm pretty much fed up with DAZ Studio. How viable is it to switch from DAZ to Blender?  Is there any other alternative to DAZ?

 

Comments

  • wolf359wolf359 Posts: 3,934
    June 2022 edited June 2022

    Why not use them together
    with Daz providing the high quality figures and content ?
    However as to your question  . yes of course one can “switch “ from Daz studio to Blender
    and there  are “alternatives” to Daz studio”

     

    However if we assume you are  willing to abandon ALL Daz figures and content ,then there is the HUMGEN addon for blender at ,IIRC, $140 USD with Blender native figures that are not even at Poser 6 era quality IMHO.

     

     

    And speaking of which, there is Poser itself @ around $200 with a hodge podge of poser native figures of various quality,none of which are being supported by the top level content makers.. again IMHO.

     

     

    There is the mighty Autodesk ecosystem ,if you care for the monthly $$subscription$$  plans they offer.
    And there is the Reallusion Ecosystem with a $900 USD initial buy-in for Iclone 8& CC4

     

    And be prepared to buy IRay as separate plugin

     

    But at least you can still salvage most of your Daz content and convert the Reallusion Avatars to Genesis Lookalikes
    ( only without Joint control morphs) and no support for Genesis 8.1 or geographs.wink

     

     

    Post edited by wolf359 on June 2022
  • brainmuffinbrainmuffin Posts: 1,270
    June 2022

    I use DAZ Studio to set up a scene or provide models, then convert to Blender via Diffeomorphic. I even switch OS from macOS to Linux.

  • brainmuffinbrainmuffin Posts: 1,270
    June 2022

    wolf359 said:

    Why not use them together

    with Daz providing the high quality figures and content ?

    The forums really need a thumbs up or like button. +1
  • butaixianranbutaixianran Posts: 161
    June 2022

    Try Character Creator 4. 

     

  • juvesatrianijuvesatriani Posts: 561
    June 2022 edited June 2022

    Its depend on what kind elements you want to brought in Blender and what you want to do with those elements ( end results )

    DAZ actually offering easier features when dealling with material assignment especially if you want working with product./item which have lots of sub materials meanwhile Blender offering much more "hack" and possibilities to use lighter resources ( CPU-GPU) with procedural materials route .

    Posing g8 Character in Blender not as easy as in Studio, although the IK setup which provided by DAZ to Blender Bridge or Diffeo should be good enough to start learning about creating pose from scratch in Blender . If you into Stylized type , buy/invest in ready to use Blender Rigged character give you more fun experiences than frustation  . And since Blender can import almost any model from another 3D software package , you should not worry about limited option in here . The exception will be if you can not live without ready to use  JCM /MCM which the real value why we use DAZ Characters

    Cycles can use CPU with less render time although getting IRAY quality (which already setup by product vendor ) need proper knowledge about how shader and lighting in Blender work

    EEVEE render is fast and better than any open gl solution from DAZ right now

    DAZ complex props cheaper than ready to use  Blender props ,although if you ok doing procedural without uV map  there are nice products with cheap price in Artstation or another market place

    In term of Procedural modelling and Easy rapid scene creation , Blender have more advanced features with their GeoNode - Modifier and gazillion of add on 

    Unless you make comic, Blender provide chance to get  more freelance gigs than DAZ studio 

    Post edited by juvesatriani on June 2022
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.